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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=PTC GBA | |title=PTC GBA | ||
|image= | |image=ptcgba02.png | ||
|description=A reflex game. | |description=A reflex game. | ||
|author=Oscar BraindeaD | |author=Oscar BraindeaD | ||
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|type=Other Games | |type=Other Games | ||
|version=1.1 | |version=1.1 | ||
|license= | |license=Freeware | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/ptc_v1.1.zip | ||
|website=http://www.geocities.com/oscarbraindead/ptc.htm | |website=http://www.geocities.com/oscarbraindead/ptc.htm | ||
| | }} | ||
{{#seo: | |||
|title= (Other Games) - GameBrew | |||
|title_mode=append | |||
|image=ptcgba2.png | |||
|image_alt=PTC GBA | |||
}} | }} | ||
P.T.C. is a reflex game for the Game Boy Advance. | P.T.C. is a reflex game for the Game Boy Advance. | ||
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==Screenshots== | ==Screenshots== | ||
ptcgba3.png | https://dlhb.gamebrew.org/gbahomebrews/ptcgba3.png | ||
ptcgba4.png | https://dlhb.gamebrew.org/gbahomebrews/ptcgba4.png | ||
ptcgba5.png | https://dlhb.gamebrew.org/gbahomebrews/ptcgba5.png | ||
==Changelog== | ==Changelog== | ||
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* Author's website - [https://web.archive.org/web/20030411064953/http://www.geocities.com/oscarbraindead/ptc.htm http://www.geocities.com/oscarbraindead] (archived) | * Author's website - [https://web.archive.org/web/20030411064953/http://www.geocities.com/oscarbraindead/ptc.htm http://www.geocities.com/oscarbraindead] (archived) | ||
* itch.io - https://oscarbraindead.itch.io/ | * itch.io - https://oscarbraindead.itch.io/ | ||
Latest revision as of 02:19, 18 August 2024
PTC GBA | |
---|---|
General | |
Author | Oscar BraindeaD |
Type | Other Games |
Version | 1.1 |
License | Freeware |
Last Updated | 2002/12/15 |
Links | |
Download | |
Website | |
P.T.C. is a reflex game for the Game Boy Advance.
Features
- 128 levels
- Extras, random levels.
User guide
Pick the requested colored marble from the field.
Screenshots
Changelog
v1.1
- Added music & sound effects.
- Added level selector (EASY-NORMAL-HARD).
- Added new type of tile: changer.
- Added new type of tile: universal.
Credits
This game uses MusicWave, (c) Sergej Kravcenko as music/sfx engine.
To convert the .wav files to .raw format, I've used WAV2RAW v1.0, (c) Sylvain Rochette.
The music module included is called "The best of piano" by unknown author.
Thanks to Mononoque and Guyfawkes for his help with the sound, Horace, David B., Tu_Viello, Costis and Kojote.
External links
- Author's website - http://www.geocities.com/oscarbraindead (archived)
- itch.io - https://oscarbraindead.itch.io/