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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Holy Hell | |title=Holy Hell | ||
|image= | |image=Holyhell02.png | ||
|description=A manic shoot | |description=A manic shoot em up puzzler. | ||
|author=genecyst | |author=genecyst | ||
|lastupdated=2012/08/20 | |lastupdated=2012/08/20 | ||
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|version=NEOFLASH | |version=NEOFLASH | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/holyhell.7z FINAL + NEO | |download=https://dlhb.gamebrew.org/gbahomebrews/holyhell.7z?k33p0fil35 FINAL + NEO | ||
|website=http://holyhellgba.blogspot.com/p/holy-hell-gba_22.html | |website=http://holyhellgba.blogspot.com/p/holy-hell-gba_22.html | ||
| | |donation=https://holyhellgba.blogspot.com/ | ||
}} | |||
{{#seo: | |||
|title= (Shooter) - GameBrew | |||
|title_mode=append | |||
|image=holyhell2.png | |||
|image_alt=Holy Hell | |||
}} | }} | ||
Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller. | Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller. | ||
It was submitted to the | It was submitted to the NEO Retro Coding Compo 2012 (Game). | ||
==Features== | ==Features== | ||
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==Media== | ==Media== | ||
'''holy hell gba Trailer''' ([https://www.youtube.com/watch?v=x0sKZ2j65N0 genecyst01]) <br> | '''holy hell gba Trailer''' ([https://www.youtube.com/watch?v=x0sKZ2j65N0 genecyst01]) <br> | ||
<youtube>x0sKZ2j65N0</youtube> | <youtube width="480">x0sKZ2j65N0</youtube> | ||
'''HOLY HELL GBA | AREA 1 WALKTROUGH''' ([https://www.youtube.com/watch?v=kJg4D5dbOa0 genecyst01]) <br> | '''HOLY HELL GBA | AREA 1 WALKTROUGH''' ([https://www.youtube.com/watch?v=kJg4D5dbOa0 genecyst01]) <br> | ||
<youtube>kJg4D5dbOa0</youtube> | <youtube width="480">kJg4D5dbOa0</youtube> | ||
==Known issues== | ==Known issues== | ||
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* When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count. | * When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count. | ||
* Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot. | * Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot. | ||
* Reached 100 chain it reset itself and add 1000 pt. at the score. | |||
* n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...). | * n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...). | ||
* Smooth animation. | * Smooth animation. | ||
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* NeoFlash - https://www.neoflash.com/forum/index.php?topic=7475.0 | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=7475.0 | ||
[[Category: | [[Category:NEO Retro Coding Compo 2012]] | ||
Latest revision as of 08:31, 20 August 2024
Holy Hell | |
---|---|
General | |
Author | genecyst |
Type | Shooter |
Version | NEOFLASH |
License | Mixed |
Last Updated | 2012/08/20 |
Links | |
FINAL + NEO Download | |
Website | |
Support Author | |
Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller.
It was submitted to the NEO Retro Coding Compo 2012 (Game).
Features
- 37 levels.
- Speed increase every 5 levels.
User guide
How to play
Choose your team to start fighting a mysterious invasion on coloured blocks.
The correct color weapon destroy blocks of the same color.
Adjacent blocks of the same color will explode creating a CHAIN reaction.
Shooting continuously at the same color blocks will rise up your CHAIN meter as a score multiplyer.
Drag over a block of the same color of your ship will charge your bomb gauge.
Scoring system
Basic & Combo:
- Shooting one block gives you 1pt.
- Shooting 100 blocks of the same color continuously makes you reach color Combo.
- Combo add to your score 10000pt.
- Any combo loop you realize without dying, multiply the value of a block x10.
- The max value of a block is 1000pt.
- Any combo loop you realize without dying makes you gain 1000pt x total combo at the end of a level.
Bonus:
- Destroying any block in a level makes you gain 30000pt.
- Never shooting and only eating blocks of your color makes you gain 5000pt any level you pass.
- Using bomb and destroying more than 10 blocks at a time makes you gain 100pt.
- Using bomb and destroying more than 50 blocks at a time makes you gain 500pt.
- Eating more than 8 blocks without shooting bomb rise the value of a block to 10pt.
- Eating more than 50 blocks without shooting bomb rise the value of a block to 100pt.
- Eating more than 100 blocks without shooting bomb rise the value of a block to 1000pt and actives "block eater" mode.
- When Block Eater mode is active, you can use your bomb freely and the blocks still give you 1000pt each.
Controls
A - Shoot
B - Change colours
D-Pad - Move around the screen
Screenshots
Media
holy hell gba Trailer (genecyst01)
HOLY HELL GBA | AREA 1 WALKTROUGH (genecyst01)
Known issues
Some flash cards needs a memory reset before being able to automatically record your progress.
Go to Option screen and press Select+Left+Right to execute memory reset.
Changelog
NEOFLASH 2012/08/20
- The game has 2 additional unlockable game modes and 2 different unlockable ships to chose from after completing levels.
FINAL 2011/11/11
- Probably still contain some bugs but it’s time to stop with this project.
beta 2.2 2010/10/13
- Added automatic savestates.
- Added rankings.
- Added unlockable contents.
2010/06/17
- Shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt.
- Any combo loop you realize without dying makes you gain 1000pt x tot combo.
- If you destroy anything inside a level you gain 30000pt.
- If you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block.
- Using bomb and destroying more than 10 blocks at a time make you gain 100pt.
- Using bomb and destroying more than 50 blocks at a time make you gain 500pt.
- Shooting a block will make you gain 10pt x chain.
2010/02/17
- 3 characters/ship disposable with different speed.
- 40 levels.
- New graphics background and objects.
- Simply animated intro between levels.
- Improved animations.
- No more slowdown in almost any part of the game.
beta 1.3 2009/10/29
- Blocks movement now works perfectly.
- Added charge bar which charge megabomb by absorbing blocks.
- When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count.
- Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot.
- Reached 100 chain it reset itself and add 1000 pt. at the score.
- n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...).
- Smooth animation.
- Reduced drastically slow down.
- General big optimization.
Credits
Thanks to Nena for his patience. Thanks to anyone who will play this game.
External links
- Author's website - http://holyhellgba.blogspot.com/
- GBADev - https://forum.gbadev.org/viewtopic.php?t=16917
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=7475.0