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Bolt Thrower Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=boltthrowerwii.jpg
|image_alt=Bolt Thrower
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Bolt Thrower
|title=Bolt Thrower
|image=boltthrowerwii.jpg
|image=boltthrowerwii2.png
|description=Space shoot em up - utilises 2D & 3D graphics
|description=Space shoot em up - utilizes 2D and 3D graphics.
|author=Titmouse
|author=Titmouse
|lastupdated=2012/11/17
|lastupdated=2012/11/27
|type=Shooter
|type=Shooter
|version=0.71
|version=0.71 Final
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z?k33p0fil35
|website=https://code.google.com/archive/p/wii-bolt-thrower/
|website=https://code.google.com/archive/p/wii-bolt-thrower/
|source=https://code.google.com/archive/p/wii-bolt-thrower/
|source=https://code.google.com/archive/p/wii-bolt-thrower/
}}
}}
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all.
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all.


== Controls ==
== Controls ==
{| class="wikitable"
A - Fire Missile
|-
 
! Button !! Action
B - Use Thrusters
|-
 
| Wiimote A Button || Fire Missile
D-Pad Down - Drop Probe Mine
|-
 
| Wiimote B Button || Use Thrusters
Pointer - Point at screen to target
|-
 
| Wiimote DPad Down || Drop Probe Mine
Home - Back to the Homebrew Channel
|-
 
| Wiimote Aim || Point at screen to target  
Power/Reset - Power off, Standby, Reboot Wii
|-
| Wiimote Home Button || Back to the Homebrew Channel
|-
| Wiimote Power Button / Wii Power Button / Wii Reset Button || Power off / Standby / Reboot Wii
|-
|}


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii3.png
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii4.png
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-03.jpg
 
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii5.png
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii6.png
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-06.jpg


==Media==
==Media==
'''Bolt Thrower v0.47''' ([https://www.youtube.com/watch?v=qq9oRkN9AGE Cid2Mizard]) <br>
<youtube>qq9oRkN9AGE</youtube>
<youtube>qq9oRkN9AGE</youtube>


==Changelog==
==Changelog==
'''Ver 0.71 - 26/11/2012'''
'''Ver 0.71 2012/11/26'''
* Final release - nothing big, decided to submit remaining changes into release
* Final release - nothing big, decided to submit remaining changes into release.
* Optimized probe mines code using spatial grid (you can now have far more probe mines!)
* Optimized probe mines code using spatial grid (you can now have far more probe mines).
* The Probe mine's interaction behavior has change as part of the optimize
* The Probe mine's interaction behavior has change as part of the optimize.
* Reworked credits screen
* Reworked credits screen.
* Shield level now remains at zero when you are killed
* Shield level now remains at zero when you are killed.
* Tune loading is now on it's own thread
* Tune loading is now on it's own thread.
* Tune loading now uses a pop up
* Tune loading now uses a pop up.


'''Ver 0.70 - 28/07/2012'''
'''Ver 0.70 2012/07/28'''
* Added display thread for loading/updating
* Added display thread for loading/updating.
* Changed the way enemies move  
* Changed the way enemies move .
* Small enemies now shoot back
* Small enemies now shoot back.
* Mines now do damage to a small area, before they could only take out one thing!
* Mines now do damage to a small area, before they could only take out one thing.
* Added some new shielded enemies to the first mission
* Added some new shielded enemies to the first mission.
* Moon now terraforms in 2nd to last mission
* Moon now terraforms in 2nd to last mission.
* Made changes to the graphics
* Made changes to the graphics
* Scrolling credits
* Scrolling credits.
* Last Mission is now a Survival Mission, things will hot up!
* Last Mission is now a Survival Mission, things will hot up.
* Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
* Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.


'''Ver 0.62 - 21/01/2012'''
'''Ver 0.62 2012/01/21'''
* music playback fix
* Music playback fix.


'''Ver 0.61 - 19/01/2012'''
'''Ver 0.61 2012/01/19'''
* Added health pickups
* Added health pickups.
* Added gun ship collision
* Added gun ship collision.
* Changed the lighting in-game and menus
* Changed the lighting in-game and menus.
* Updated and added better sounds and used the Ogg Vorbis format
* Updated and added better sounds and used the Ogg Vorbis format.
* Optimised logic when erasing a single container element
* Optimised logic when erasing a single container element.
* changed the way prob mines mines lock on.
* changed the way prob mines mines lock on.
* Added Recall for prob mines - Dpad Up toggles recall mode on/off
* Added Recall for prob mines - Dpad Up toggles recall mode on/off.
* Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
* Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace.
* Reduced any single image loads that can exists in the main bank
* Reduced any single image loads that can exists in the main bank.
* Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
* Updated Music player - supports far more types of tracker Modules (and playback is now spot on).
* Added 3D in-game panels
* Added 3D in-game panels


'''Ver 0.60 - 29/10/2011'''
'''Ver 0.60 2011/10/29'''
* Added auto update
* Added auto update.
* Added change tune feature
* Added change tune feature.
* Changed menu look
* Changed menu look.
* Added on screen ping for spores
* Added on screen ping for spores.
* minor ingame tweeks
* minor ingame tweeks.
* Added Http download feature
* Added Http download feature.
* Music folder now scanned, no need for config entries
* Music folder now scanned, no need for config entries.
* Music can be cached via Http config list
* Music can be cached via Http config list.
* Added ogg vorbris support
* Added ogg vorbris support.
* Added language support via config
* Added language support via config.
* Added Klingon language
* Added Klingon language.


'''Ver 0.59 - 09/07/2011'''
'''Ver 0.59 2011/07/09'''
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission.
* Added a startup "Loading..." message
* Added a startup "Loading..." message.


'''Ver 0.58 - 08/07/2011'''
'''Ver 0.58 2011/07/08'''
* Added more front menus
* Added more front menus.
* Added In game music
* Added In game music.
* Added scrap pick-ups after enemy is destroyed
* Added scrap pick-ups after enemy is destroyed.
* Added some missions - mission <strike>6</strike> '''4''' will never end!
* Added some missions - mission <strike>6</strike> 4 will never end.
* Added Base defences (gun turrets) on later levels
* Added Base defences (gun turrets) on later levels.
* Added rendezvous & collect terraforming satellites
* Added rendezvous & collect terraforming satellites.
* Added base's terraforming shield
* Added base's terraforming shield.
* Added enemy fleet attack formations  
* Added enemy fleet attack formations .
* Added some more 3D objects
* Added some more 3D objects.
* Added skull at death
* Added skull at death.


'''Ver 0.47 - 23/04/2011'''
'''Ver 0.47 2011/04/23'''
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad.
* Added bigger mine explosions
* Added bigger mine explosions.
* Added a controls menu screen - (will add more later to pick other control methods)
* Added a controls menu screen - (will add more later to pick other control methods).
* Updated main menu - now shows a 3D WiiMote in the background
* Updated main menu - now shows a 3D WiiMote in the background.
* Updated Credits - now shows a 3D Viper (MK2) in the background
* Updated Credits - now shows a 3D Viper (MK2) in the background.
* Reduced amount of enemies
* Reduced amount of enemies.
* Updated enemies movement logic - speedy enemies now find it harder to lock-on
* Updated enemies movement logic - speedy enemies now find it harder to lock-on.
* Update Intro screen - camera view glides in 3D space
* Update Intro screen - camera view glides in 3D space.
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre.
* Added some new 3D models - Viper (MK2) & Wiimote
* Added some new 3D models - Viper (MK2) & Wiimote.
* Updated 3D object code to use all the layers in a Lightwave object (lwo)
* Updated 3D object code to use all the layers in a Lightwave object (lwo).
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same.


'''Ver 0.36 - 18/03/2011'''
'''Ver 0.36 2011/03/18'''
* Added Radar - showing enemies, mines, missiles & satellites
* Added Radar - showing enemies, mines, missiles & satellites.
* Added Menu, Intro & Credits screen  
* Added Menu, Intro & Credits screen.
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens.
* Add Trails to enemy crafts
* Add Trails to enemy crafts.
* Changed trails for missiles and mines
* Changed trails for missiles and mines.
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts.
* Change the way the 'you are dead' screen looks
* Change the way the 'you are dead' screen looks.
* Added 'bye' screen
* Added 'bye' screen.
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature.
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU.
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges.
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails.
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
* Optimised the dispay code for most objects.
* Optimised the dispay code for most objects.
* Added a lower detail moon with some rocks spinnig in orbit
* Added a lower detail moon with some rocks spinnig in orbit.
* Improved the lighting on 3D objects
* Improved the lighting on 3D objects.
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it  fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it  fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB.


'''Ver 0.35 - minor update - 05/02/2011'''
'''Ver 0.35 - minor update 2011/02/5'''
* Shows remaining foes & spores
* Shows remaining foes & spores.
* More game data moved into the XML configuration
* More game data moved into the XML configuration.
* Sound fix
* Sound fix.
* Correct Meta.xml version TAG this time, needed for Homebrew Browser
* Correct Meta.xml version TAG this time, needed for Homebrew Browser.


'''Ver 0.34 - GAME - 29/01/2011'''
'''Ver 0.34 - GAME 2011/01/29'''
* Added more sounds
* Added more sounds.
* Added probe mines
* Added probe mines.
* Added missile trails
* Added missile trails.
* Added probe mine trails
* Added probe mine trails.
* Added player ship thruster trail
* Added player ship thruster trail.
* Added player collision
* Added player collision.
* Added blue (ok) to red (overloading) shields
* Added blue (ok) to red (overloading) shields.
* Added 'Well Done' message once everything (including satellites) are destroyed
* Added 'Well Done' message once everything (including satellites) are destroyed.
* Added 'You are very Dead' message
* Added 'You are very Dead' message.
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'.
* Added more types of explosions
* Added more types of explosions.


'''Ver 0.23 - DEMO - 18/12/2010'''
'''Ver 0.23 - DEMO 2010/12/18'''
* Enemy drift off into space when hit
* Enemy drift off into space when hit.
* Added explosion trails
* Added explosion trails.
* Added a few rocks around the moon
* Added a few rocks around the moon.
* Added another enemy ship type - takes 3 shots
* Added another enemy ship type - takes 3 shots.
* Added More sounds
* Added More sounds.


'''Ver 0.12 - DEMO - 12/12/2010'''
'''Ver 0.12 - DEMO 2010/12/12'''
* Added missle hits
* Added missle hits.
* Added Spore spinny things
* Added Spore spinny things.
* Bad ships go boom
* Bad ships go boom.


'''Ver 0.01 - DEMO - 08/12/2010'''
'''Ver 0.01 - DEMO 2010/12/08'''
*First Demo
*First Demo.


== External links ==
== External links ==
* Wiibrew - https://wiibrew.org/wiki/BoltThrower
* Google Code - https://code.google.com/archive/p/wii-bolt-thrower/
* Google Source - https://code.google.com/archive/p/wii-bolt-thrower/
* WiiBrew - https://wiibrew.org/wiki/BoltThrower

Latest revision as of 10:35, 28 Ocak 2024

Bolt Thrower
Boltthrowerwii2.png
General
AuthorTitmouse
TypeShooter
Version0.71 Final
LicenseGPL-3.0
Last Updated2012/11/27
Links
Download
Website
Source

Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all.

Controls

A - Fire Missile

B - Use Thrusters

D-Pad Down - Drop Probe Mine

Pointer - Point at screen to target

Home - Back to the Homebrew Channel

Power/Reset - Power off, Standby, Reboot Wii

Screenshots

boltthrowerwii3.png boltthrowerwii4.png

boltthrowerwii5.png boltthrowerwii6.png

Media

Bolt Thrower v0.47 (Cid2Mizard)

Changelog

Ver 0.71 2012/11/26

  • Final release - nothing big, decided to submit remaining changes into release.
  • Optimized probe mines code using spatial grid (you can now have far more probe mines).
  • The Probe mine's interaction behavior has change as part of the optimize.
  • Reworked credits screen.
  • Shield level now remains at zero when you are killed.
  • Tune loading is now on it's own thread.
  • Tune loading now uses a pop up.

Ver 0.70 2012/07/28

  • Added display thread for loading/updating.
  • Changed the way enemies move .
  • Small enemies now shoot back.
  • Mines now do damage to a small area, before they could only take out one thing.
  • Added some new shielded enemies to the first mission.
  • Moon now terraforms in 2nd to last mission.
  • Made changes to the graphics
  • Scrolling credits.
  • Last Mission is now a Survival Mission, things will hot up.
  • Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.

Ver 0.62 2012/01/21

  • Music playback fix.

Ver 0.61 2012/01/19

  • Added health pickups.
  • Added gun ship collision.
  • Changed the lighting in-game and menus.
  • Updated and added better sounds and used the Ogg Vorbis format.
  • Optimised logic when erasing a single container element.
  • changed the way prob mines mines lock on.
  • Added Recall for prob mines - Dpad Up toggles recall mode on/off.
  • Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace.
  • Reduced any single image loads that can exists in the main bank.
  • Updated Music player - supports far more types of tracker Modules (and playback is now spot on).
  • Added 3D in-game panels

Ver 0.60 2011/10/29

  • Added auto update.
  • Added change tune feature.
  • Changed menu look.
  • Added on screen ping for spores.
  • minor ingame tweeks.
  • Added Http download feature.
  • Music folder now scanned, no need for config entries.
  • Music can be cached via Http config list.
  • Added ogg vorbris support.
  • Added language support via config.
  • Added Klingon language.

Ver 0.59 2011/07/09

  • Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission.
  • Added a startup "Loading..." message.

Ver 0.58 2011/07/08

  • Added more front menus.
  • Added In game music.
  • Added scrap pick-ups after enemy is destroyed.
  • Added some missions - mission 6 4 will never end.
  • Added Base defences (gun turrets) on later levels.
  • Added rendezvous & collect terraforming satellites.
  • Added base's terraforming shield.
  • Added enemy fleet attack formations .
  • Added some more 3D objects.
  • Added skull at death.

Ver 0.47 2011/04/23

  • Added enemy gunships - just noticed I forgot to add these to the radar, my bad.
  • Added bigger mine explosions.
  • Added a controls menu screen - (will add more later to pick other control methods).
  • Updated main menu - now shows a 3D WiiMote in the background.
  • Updated Credits - now shows a 3D Viper (MK2) in the background.
  • Reduced amount of enemies.
  • Updated enemies movement logic - speedy enemies now find it harder to lock-on.
  • Update Intro screen - camera view glides in 3D space.
  • Added Camera catch-up the player's craft - the player craft will now drift away from the centre.
  • Added some new 3D models - Viper (MK2) & Wiimote.
  • Updated 3D object code to use all the layers in a Lightwave object (lwo).
  • Bit of code refactoring (reworking internal design), hopefully everything will still work the same.

Ver 0.36 2011/03/18

  • Added Radar - showing enemies, mines, missiles & satellites.
  • Added Menu, Intro & Credits screen.
  • Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
  • Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens.
  • Add Trails to enemy crafts.
  • Changed trails for missiles and mines.
  • Changed to way collisions work - ship to ship collisions now destroy enemy crafts.
  • Change the way the 'you are dead' screen looks.
  • Added 'bye' screen.
  • Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature.
  • Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU.
  • Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges.
  • Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails.
  • Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
  • Optimised the dispay code for most objects.
  • Added a lower detail moon with some rocks spinnig in orbit.
  • Improved the lighting on 3D objects.
  • Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB.

Ver 0.35 - minor update 2011/02/5

  • Shows remaining foes & spores.
  • More game data moved into the XML configuration.
  • Sound fix.
  • Correct Meta.xml version TAG this time, needed for Homebrew Browser.

Ver 0.34 - GAME 2011/01/29

  • Added more sounds.
  • Added probe mines.
  • Added missile trails.
  • Added probe mine trails.
  • Added player ship thruster trail.
  • Added player collision.
  • Added blue (ok) to red (overloading) shields.
  • Added 'Well Done' message once everything (including satellites) are destroyed.
  • Added 'You are very Dead' message.
  • Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'.
  • Added more types of explosions.

Ver 0.23 - DEMO 2010/12/18

  • Enemy drift off into space when hit.
  • Added explosion trails.
  • Added a few rocks around the moon.
  • Added another enemy ship type - takes 3 shots.
  • Added More sounds.

Ver 0.12 - DEMO 2010/12/12

  • Added missle hits.
  • Added Spore spinny things.
  • Bad ships go boom.

Ver 0.01 - DEMO 2010/12/08

  • First Demo.

External links

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