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|version=2005 | |version=2005 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/dshomebrew2/jwpoolds.zip | ||
|website=https://gbax.gp2x.de/gbax2005.html | |website=https://gbax.gp2x.de/gbax2005.html | ||
}} | }} | ||
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https://dlhb.gamebrew.org/dshomebrew/jwpoolds3.png | https://dlhb.gamebrew.org/dshomebrew/jwpoolds3.png | ||
https://dlhb.gamebrew.org/dshomebrew/jwpoolds4.png | https://dlhb.gamebrew.org/dshomebrew/jwpoolds4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/1/14/Jwpoolds2.png | |||
|EJS_core=desmume2015 | |||
|EJS_gameName=JW Pool | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/jwpoolds.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested and working on hardware with PassME and XGFlash (use .ds.gba). | Tested and working on hardware with PassME and XGFlash (use .ds.gba). | ||
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* GBAX 2005 Coding Competition - https://gbax.gp2x.de/gbax2005.html | * GBAX 2005 Coding Competition - https://gbax.gp2x.de/gbax2005.html | ||
[[Category: | [[Category:GBAX 2005 Coding Competition]] |
Latest revision as of 13:25, 20 August 2024
JW Pool | |
---|---|
General | |
Author | Jonathan Wingrove |
Type | Board |
Version | 2005 |
License | Mixed |
Last Updated | 2005/05/31 |
Links | |
Download | |
Website | |
This is a 3D pool simulator for Nintendo DS.
It was submitted to the GBAX 2005 Coding Competition.
User guide
There is a 3D view of the table on the top screen, and logo screens on the bottom.
You can see how powerful your shot is by the distance of the cue from the ball.
Controls
Left/Right - Aim shot
Up/Down - Adjust power
A - Change camera mode (Birds eye, Touch screen, Follow cue (default))
B - Take shot
Screenshots
Online emulator
Nintendo DS | Keyboard |
---|---|
Compatibility
Tested and working on hardware with PassME and XGFlash (use .ds.gba).
Has not been tested with WiFi-Me or other methods.
Known issues
There is no restart and the game doesn't end until all balls pocketed.
External links
- GBAX 2005 Coding Competition - https://gbax.gp2x.de/gbax2005.html