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Holiday Holiday Revolution: Difference between revisions

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{{Infobox DS Homebrews}}
{{Infobox DS Homebrews
{{Infobox DS Homebrews
|title=Holiday Holiday Revolution
|title=Holiday Holiday Revolution
|image=hhrds2.png
|image=Hhrds2.png
|description=Christmas rhythm game.
|description=Christmas rhythm game.
|author=Henk Boom (LunarCrisis)
|author=Henk Boom (LunarCrisis)
Line 9: Line 8:
|version=2006
|version=2006
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/hhrds.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/hhrds.7z
|website=http://www.drunkencoders.com/compo/Christmas2005/compo.htm
|website=http://www.drunkencoders.com/compo/Christmas2005/compo.htm
|source=
}}
}}
Holiday Holiday Revolution is a Christmas rhythm game inspired by Dance Dance Revolution.
Holiday Holiday Revolution is a Christmas rhythm game inspired by Dance Dance Revolution.


It was submitted to the Drunkencoders Coding Competition in 2005.
It was submitted to the Drunken Coders 2005 Christmas Coding Competition.


==Installation==
==Installation==
Line 29: Line 27:
* Far off center - Poor, the note will play but you will receive no points. This will also break any combos you were in.
* Far off center - Poor, the note will play but you will receive no points. This will also break any combos you were in.


Note that you only have to hit the _bottom_ of each note. After the note has started to leave the screen you are free to move to the next falling note.
You only have to hit the _bottom_ of each note. After the note has started to leave the screen you are free to move to the next falling note.


===Scoring===
===Scoring===
Line 47: Line 45:


==Compatibility==
==Compatibility==
This game was made for and has been tested by the authour on the GBAMP with chishm's modified firmware
This game was made for and has been tested by the author on the GBAMP with chishm's modified firmware


Tested on DeSmuME.
Tested on DeSmuME.


==External links==
==External links==
* Drunkencoders - [https://web.archive.org/web/20150920194354/http://www.drunkencoders.com/compo/Christmas2005/compo.htm http://www.drunkencoders.com/compo/Christmas2005/compo.htm]
* Drunken Coders - [https://web.archive.org/web/20150920194354/http://www.drunkencoders.com/compo/Christmas2005/compo.htm http://www.drunkencoders.com/compo/Christmas2005/compo.htm]


[[Category:DS homebrew games]]
[[Category:Drunken Coders 2005 Christmas Coding Competition]]
[[Category:Homebrew music games on DS]]

Latest revision as of 05:22, 16 August 2024

Holiday Holiday Revolution
Hhrds2.png
General
AuthorHenk Boom (LunarCrisis)
TypeMusic
Version2006
LicenseMixed
Last Updated2006/01/02
Links
Download
Website

Holiday Holiday Revolution is a Christmas rhythm game inspired by Dance Dance Revolution.

It was submitted to the Drunken Coders 2005 Christmas Coding Competition.

Installation

Copy hhr.nds and the hhr folder to the root of your flash card.

User guide

How to play

Once you have chosen a song to play on, notes will fall from the top of the screen.

To make them play and score points, move your stylus so the highlighted zone is under them as they hit the bottom of the screen. The different areas within the zone have different effects:

  • Middle - Perfect! The note will play and you will receive full points.
  • Slightly off center - Great! The note will play and you will receive half points.
  • Far off center - Poor, the note will play but you will receive no points. This will also break any combos you were in.

You only have to hit the _bottom_ of each note. After the note has started to leave the screen you are free to move to the next falling note.

Scoring

If you succeed in getting either Perfect! or Great! on two or more consecutive notes, you will start a combo. The number of consecutive hits is shown in the center of the screen. The longer the combo, the more points you score with each hit.

Your current score is shown during gameplay at the top left of the screen both as points and as a percentage of the maximum possible score.

Get higher scores by hitting the notes with the center of your highlighted zone and by scoring combos. The game keeps track of your highest score on each level and displays them as a percent on the music selection screen.

Screenshots

hhrds3.png

Controls

Stylys - Play note

Start - End song early

Compatibility

This game was made for and has been tested by the author on the GBAMP with chishm's modified firmware

Tested on DeSmuME.

External links

Advertising: