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Sudoku Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=sudokuwii.jpg
|image_alt=Sudoku
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sudoku
|title=Sudoku
|image=sudokuwii.jpg
|image=sudokuwii2.png
|description=Put the numbers in the squares
|description=Put the numbers in the squares,
|author=dlkj
|author=dlkj
|lastupdated=2008/06/20
|lastupdated=2008/06/20
|type=Puzzle
|type=Puzzle
|version=0.1b
|version=0.1b
|license=Mixed
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/sudokuwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/sudokuwii.7z
|website=
|website=https://code.google.com/archive/p/wiisudoku/
|source=
|source=https://code.google.com/archive/p/wiisudoku/
}}
}}
Figure out the correct placement of all the numbers.
A simple Sudoku game for the Wii. Wiimote supported.


This project implements a simple sudoku game on the Wii. The recommended way to launch this is via the homebrew channel. Control is via the standard wiimmote (1 player only) held sideways.
The recommended way to launch this is via the [[Homebrew Channel Wii|Homebrew Channel]].  


The project is open source with plans for as open a license as possible. However, certain subcomponents may have licensing restrictions which affect the license of the project as a whole. Further study on this item required before license terms are finalized.
==Features==
*Generation of classic 9x9 sudoku puzzle (no difficulty control).
*Save and continue of puzzle.
*Auto checking of the puzzle for incorrect cells.
*Screenshot capability.
*Menu system.


==How to play==
==User guide==
* hold the wiimote sideways
Figure out the correct placement of all the numbers.
* [+ : 00]
* Red tint on incorrect tiles.
* digital pad : move cursor
* Gray tint on uncertain tiles.
* 1: decrement
* 2: increment
* A: mark uncertain
* +: screenshot (if enabled)
* -: save game to SD card
* home : menu
 
* red tint on incorrect tiles.
* gray tint on uncertain tiles.


== Details ==
Control is via the standard Wiimmote (1 player only) held sideways.
Presently at version 0.1b of the game, the following has been implemented.
*generation of classic 9x9 sudoku puzzle (no difficulty control)
*save and continue of puzzle
*auto checking of the puzzle for incorrect cells
*capability
*menu system


The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
==Controls==
Hold the Wiimote sideways.


The value under the cursor is incremented/decremented to the desired value. Value '0' is shown as a blank cell. Values are wraparound from 0 to 9 as well.
D-Pad - Move cursor


If desired, the user may mark a cell as 'uncertain' by pressing the 'A' button. This can be toggled off if desired via the same button. 'uncertain' cells are marked with a gray background.
1/2 - Decrement/Increment


The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint.
A - Mark uncertain


==Media==
Plus - Screenshot (if enabled)
<youtube>ipxxoQ6_1Gs</youtube>


==ChangeLog==
Minus - Save game to SD card
'''0.1b:'''
* Menu support
* Screenshot support
* change over to use pngu instead of directly using libpng
* power off console via menu


'''0.1a:'''
Home - menu
* initial version.
* supports wiimote
* auto checking for validity
* single save game feature
* possible to mark 'uncertain' cells


==TODO==
==Changelog==
* various difficulty levels
'''0.1b'''
* hint system
* Menu support.
* alternate tileset
* Screenshot support.
* Change over to use pngu instead of directly using libpng.
* Power off console via menu.


==Thanks to==
'''0.1a'''
* wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg
* Initial version.
* Supports wiimote.
* Auto checking for validity.
* Single save game feature.
* Possible to mark 'uncertain' cells.


==Credits==
Thanks to wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg.


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20151022131730/http://scognito.drunkencoders.com/projects/scogger.php
* Google Code - https://code.google.com/archive/p/wiisudoku/
* PC Version - https://web.archive.org/web/20180320062620/http://quadrax4.wz.cz/
* WiiBrew - https://wiibrew.org/wiki/Sudoku
* Wiibrew - https://wiibrew.org/wiki/Sudoku
* Google Source - https://code.google.com/archive/p/portii/

Latest revision as of 02:05, 4 March 2023

Sudoku
Sudokuwii2.png
General
Authordlkj
TypePuzzle
Version0.1b
LicenseGPL-2.0
Last Updated2008/06/20
Links
Download
Website
Source

A simple Sudoku game for the Wii. Wiimote supported.

The recommended way to launch this is via the Homebrew Channel.

Features

  • Generation of classic 9x9 sudoku puzzle (no difficulty control).
  • Save and continue of puzzle.
  • Auto checking of the puzzle for incorrect cells.
  • Screenshot capability.
  • Menu system.

User guide

Figure out the correct placement of all the numbers.

  • Red tint on incorrect tiles.
  • Gray tint on uncertain tiles.

Control is via the standard Wiimmote (1 player only) held sideways.

Controls

Hold the Wiimote sideways.

D-Pad - Move cursor

1/2 - Decrement/Increment

A - Mark uncertain

Plus - Screenshot (if enabled)

Minus - Save game to SD card

Home - menu

Changelog

0.1b

  • Menu support.
  • Screenshot support.
  • Change over to use pngu instead of directly using libpng.
  • Power off console via menu.

0.1a

  • Initial version.
  • Supports wiimote.
  • Auto checking for validity.
  • Single save game feature.
  • Possible to mark 'uncertain' cells.

Credits

Thanks to wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg.

External links

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