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PixelMerge Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=pixelmergewii.jpg
|image_alt=PixelMerge
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=PixelMerge
|title=PixelMerge
|image=pixelmergewii.jpg
|image=pixelmergewii2.png
|description=Flood-It! Clone
|description=Flood-It! Clone
|author=evilynux
|author=evilynux
Line 13: Line 7:
|type=Puzzle
|type=Puzzle
|version=1.0.1
|version=1.0.1
|license=GPL
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii.7z
|website=https://web.archive.org/web/20101104180647/http://nintendomax.com/viewtopic.php?f=106&t=11772&p=32901
|website=https://code.google.com/archive/p/pixelmerge/
|source=https://code.google.com/archive/p/pixelmerge/
|source=https://code.google.com/archive/p/pixelmerge/
}}
}}
PixelMerge is a clone of the simple yet addictive Flood-It! game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group's color.
PixelMerge is a clone of the simple yet addictive Flood-It! game.  
 
This game was created for the NintendoMax Wii Dev Compo 2010.  


== Features ==
== Features ==
* Three difficulty levels (see Table below)
* Three difficulty levels (see Table below).
* Translation support (only english and french for now)
* Translation support (only english and french for now).
* Graphical settings configuration (autosave, language selection, records reset and screen adjustment)
* Graphical settings configuration (autosave, language selection, records reset and screen adjustment).
* Autosave of settings and best records for each difficulties (requires SD or USB device)
* Autosave of settings and best records for each difficulties (requires SD or USB device).
 
== Installation ==
Extract the archive's content directly to the root of your SD or USB device.
 
==User guide==
Fill the whole board with the same color within the maximum number of allowed steps in order to win.
 
The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color.


{| class="wikitable" style="left;text-align:center;"
Successive color changes will change the group's color.
 
{| class="wikitable"
|-
|-
| '''Difficulty''' || '''Grid Size''' || '''Allowed Steps'''
! Difficulty || Grid Size || Allowed Steps
|-
|-
| Easy || 14x14 || 25
| Easy || 14x14 || 25
Line 37: Line 43:
|}
|}


== Installation ==
== Controls ==
Extract the archive's content directly to the root of your SD or USB device.
'''Menu :'''
 
Pointer - Aim
 
A - Select
 
Home - Exit PixelMerge
 
'''In game (Wiimote):'''
 
Pointer - Aim
 
A - Select, Change color
 
Home - Quit to menu
 
'''In game (Wiimote Horizontal):'''
 
D-Pad Left - Change color to pink
 
D-Pad Right - Change color to dark blue
 
Plus - Change color to yellow
 
Minus - Change color to red
 
1 - Change color to light blue
 
2 - Change color to green


== Controls ==
Home - Quit to menu
=== In Menu ===
{| class="wikitable" style="left;text-align:center;"
|-
! Wiimote  || Action
|-
| Wiimote Aim || Pointer
|-
| Wiimote A Button || Select
|-
| Wiimote Home Button || Exit PixelMerge
|}
=== In Game ===
'''Note:''' You can play either by pointing and clicking on the color buttons or by helding the wiimote horizontally and using the keybindings.
{| class="wikitable" style="left;text-align:center;"
|-
! Wiimote  || Action
|-
| Wiimote Aim || Pointer
|-
| Wiimote A Button || Select/Change color
|-
| Wiimote Home Button || Quit to menu
|-
! Wiimote Horizontal || Action
|-
| Wiimote DPad Left || Change color to pink
|-
| Wiimote DPad Right || Change color to dark blue
|-
| Wiimote Plus Button || Change color to yellow
|-
| Wiimote Minus Button || Change color to red
|-
| Wiimote 1 Button || Change color to light blue
|-
| Wiimote 2 Button || Change color to green
|-
| Wiimote Home Button || Quit to menu
|}


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii-01.png
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii3.png
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii-02.png
 
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii-03.png
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii4.png
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii-04.png
 
https://dlhb.gamebrew.org/wiihomebrews/pixelmergewii5.png


==Media==
==Media==
'''PixelMerge v1.0.1''' ([https://www.youtube.com/watch?v=lbVx_j5BkpI Cid2Mizard]) <br>
<youtube>lbVx_j5BkpI</youtube>
<youtube>lbVx_j5BkpI</youtube>


== ChangeLog ==
== Changelog ==
''' Version 1.0.1 - May 12th 2010 '''
''' Version 1.0.1 2010/05/12 '''
* Reintroduced NintendoMax Wii Dev Compo Splashscreen; I had forgotten about it! :-/
* Reintroduced NintendoMax Wii Dev Compo Splashscreen; I had forgotten about it.


''' Version 1.0.0 - May 11th 2010 '''
''' Version 1.0.0 2010/05/11 '''
* Support for translation
* Support for translation.
* More graphically configurable settings
* More graphically configurable settings.
* Fixed bug in FreeTypeGX that prevented UTF-8 from working
* Fixed bug in FreeTypeGX that prevented UTF-8 from working.
* Removed more unused libwiigui classes
* Removed more unused libwiigui classes.
* Cleaned a lot of code (e.g. factored out board view in its own class)
* Cleaned a lot of code (e.g. factored out board view in its own class).
* Gone public with the code and created googlecode page (see homebrew box).
* Gone public with the code and created googlecode page (see homebrew box).


''' Version 0.9.0 - May 1st 2010 '''
''' Version 0.9.0 2010/05/01 '''
* Initial release for NINTENDOMAX WII DEV COMPO 2010.
* Initial release for NINTENDOMAX WII DEV COMPO 2010.


== External links ==
== External links ==
* NintendoMax - https://web.archive.org/web/20101104180647/http://nintendomax.com/viewtopic.php?f=106&t=11772&p=32901
* Wiibrew - https://wiibrew.org/wiki/PixelMerge
* Google Source - https://code.google.com/archive/p/pixelmerge/
* Google Source - https://code.google.com/archive/p/pixelmerge/
* WiiBrew - https://wiibrew.org/wiki/PixelMerge
* NintendoMax - [https://web.archive.org/web/20101104180647/http://nintendomax.com/viewtopic.php?f=106&t=11772&p=32901 http://nintendomax.com/viewtopic.php?f=106&t=11772&p=32901] (archived)
[[Category:Nintendomax Wii Dev Competition 2010]]

Latest revision as of 14:49, 4 Haziran 2024

PixelMerge
Pixelmergewii2.png
General
Authorevilynux
TypePuzzle
Version1.0.1
LicenseGPL-2.0
Last Updated2010/05/13
Links
Download
Website
Source

PixelMerge is a clone of the simple yet addictive Flood-It! game.

This game was created for the NintendoMax Wii Dev Compo 2010.

Features

  • Three difficulty levels (see Table below).
  • Translation support (only english and french for now).
  • Graphical settings configuration (autosave, language selection, records reset and screen adjustment).
  • Autosave of settings and best records for each difficulties (requires SD or USB device).

Installation

Extract the archive's content directly to the root of your SD or USB device.

User guide

Fill the whole board with the same color within the maximum number of allowed steps in order to win.

The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color.

Successive color changes will change the group's color.

Difficulty Grid Size Allowed Steps
Easy 14x14 25
Normal 21x21 35
Hard 28x28 50

Controls

Menu :

Pointer - Aim

A - Select

Home - Exit PixelMerge

In game (Wiimote):

Pointer - Aim

A - Select, Change color

Home - Quit to menu

In game (Wiimote Horizontal):

D-Pad Left - Change color to pink

D-Pad Right - Change color to dark blue

Plus - Change color to yellow

Minus - Change color to red

1 - Change color to light blue

2 - Change color to green

Home - Quit to menu

Screenshots

pixelmergewii3.png

pixelmergewii4.png

pixelmergewii5.png

Media

PixelMerge v1.0.1 (Cid2Mizard)

Changelog

Version 1.0.1 2010/05/12

  • Reintroduced NintendoMax Wii Dev Compo Splashscreen; I had forgotten about it.

Version 1.0.0 2010/05/11

  • Support for translation.
  • More graphically configurable settings.
  • Fixed bug in FreeTypeGX that prevented UTF-8 from working.
  • Removed more unused libwiigui classes.
  • Cleaned a lot of code (e.g. factored out board view in its own class).
  • Gone public with the code and created googlecode page (see homebrew box).

Version 0.9.0 2010/05/01

  • Initial release for NINTENDOMAX WII DEV COMPO 2010.

External links

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