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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=pieroswiicrosswii.jpg
|image_alt=Piero's Wiicross
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Piero's Wiicross
|title=Piero's Wiicross
|image=pieroswiicrosswii.jpg
|image=pieroswiicrosswii2.png
|description=Picture puzzle game in Picross style
|description=Picture puzzle game in Picross style
|author=Scognito
|author=Scognito
|lastupdated=2009/01/02
|lastupdated=2009/01/03
|type=Puzzle
|type=Puzzle
|version=0.2
|version=0.2
|license=Freeware
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii.7z
|website=https://web.archive.org/web/20160306065354/http://scognito.drunkencoders.com/projects/wiicross.php
|website=https://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/
|source=
|source=https://github.com/scognito/wiicross
}}
}}
'''Piero's Wiicross''' is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.


More info on [http://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/ Scognito's weblog].
Based on a popular puzzle game on the Nintendo DS, it is an electronic version of a puzzle born in 1987, also known as Nonogram.


https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-01.jpg
Piero's Wiicross 0.2 Santa Edition was participated in the Drunken Coders Winter 2008 Coding Compo (Wii, 2nd place).


== How to Play ==
==User guide==
===How to play===
The numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
The numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.


It's easier playing with game directly than understand the rules at first :)
It's easier playing with game directly than understand the rules at first.


== Game Modes ==
=== Game modes ===
=== Normal mode ===
Normal mode - If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.
If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.
 
=== Free mode ===
Free mode - There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.
There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.


Every error make the timer increase of a certain amout of time.
Every error make the timer increase of a certain amout of time.


https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-02.png
=== Custom music ===
Put your favourite songs in the "res/music directory (for example if you use the homebrew channel it is apps/wiicross/res/music), then select "Custom" from the options menu.
 
Note: Music must be in ogg format. Also res directory on GameCube must be put on the root of the SD.
 
=== Custom themes ===
A theme is composed by the following images:
*background.png (640 x 480 pixels).
*filled.png (image to show when a cell is drawn).
*marked.png (image to show when a cell is marked).
*title.png (the title to show in the option screen for selecting your theme).
 
All themes must be put in a directory called with the name of your theme, and this directory must be put in "res/themes". If you follow these rules, you’ll find you theme in the options screen.
 
For helping in drawing a theme, a template can be found on the [https://github.com/scognito/wiicross project page]. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.


== Controls ==
== Controls ==
=== Menu ===
===Menu===
You can use both Wiimote Controller (pointing on screen or NES position) and the Gamecube Controller.
You can use both Wiimote Controller (pointing on screen or NES position) and the GameCube Controller.


{| class="wikitable" style="left;text-align:center;"
Pointer (GCN D-Pad) - Move pointer, Item selection
|-
! Wiimote  !! Wiimote Horizontal !! GC N Controller !! Action
|-
| Wiimote Aim || Wiimote DPad || GC DPad || Move pointer / Item selection
|-
| Wiimote A Button || Wiimote 2 Button || GC A Button || Confirm item selection
|-
| Wiimote Home Button || Wiimote Home Button || GC Start Button || Pause Game
|}


=== Game ===
A/B (GCN A) - Confirm item selection
Controller type can be selected through the Options Menu.


{| class="wikitable" style="left;text-align:center;"
Home (GCN Start) - Pause Game
|-
! Wiimote  !! Wiimote Horizontal !! GC N Controller !! Action
|-
| Wiimote Aim || Wiimote DPad || GC DPad || Move cursor
|-
| Wiimote B Button || Wiimote 2 Button || GC A Button || Draw a cell
|-
| Wiimote A Button || Wiimote 1 Button || GC B Button || Mark a cell
|-
| Wiimote Minus Button || Wiimote Minus Button || GC L Trigger || Check level (Free Mode only)
|-
| Wiimote Home Button || Wiimote Home Button || GC Start Button || Pause Game
|}


== Customizing ==
===Game===
=== Music ===
Controller type can be selected through the Options Menu.


Put your favourite songs in the "res/music directory (for example if you use the homebrew channel it is apps/wiicross/res/music), then select "Custom" from the options menu.
Pointer/D-Pad (GCN D-Pad) - Move cursor


Note: Music must be in ogg format! No, I’m not an opensource devote: simply sndlib does not support MP3, and libogc support for them is screwed. Also res directory on GameCube must be put on the root of the SD!
B/2 (GCN A) - Draw a cell


=== Themes ===
A/1 (GCN B) - Mark a cell
A theme is composed by the following images
:background.png (640 x 480 pixels)
:filled.png (image to show when a cell is drawn)
:marked.png (image to show when a cell is marked)
:title.png (the title to show in the option screen for selecting your theme)


All themes must be put in a directory called with the name of your theme, and this directory must be put in "res/themes". If you follow these rules, you’ll find you theme in the options screen.
Minus (GCN L) - Check level (Free Mode only)


For helping in drawing a theme, I'll post a template on the project page. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.
Home (GCN Start) - Pause Game


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii3.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii4.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-06.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-07.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-08.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-09.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-10.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-11.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-12.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-13.jpg
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-14.png


==Media==
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii5.png
<youtube>B66shhGebuY</youtube>
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii6.png


== Thanks ==
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii7.png
* Spriteattack for stunning graphics (and for patience to work with me)
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii8.png
* Cyan & Liz from gbatemp.net: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn't be here without them
* MrNick for massive testing on the Gamecube version
* Aaron Williams for the nice "level cleared" jingle
* All the [https://web.archive.org/web/20081207001645/http://scognito.drunkencoders.com/projects/wiicross-levels-authors.html users] who sent their level (using the online level editor)


== Online Editor ==
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii9.png
The online level editor is available on [https://web.archive.org/web/20090814035953/http://scognito.drunkencoders.com/projects/wiicross-editor.php drunkencoders] but not used anymore.
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii10.png


It is incomplete as it doesn't check if a level is solveable nor has multiple solutions, so a human check is needed before adding the level.
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii11.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii12.png


If someone wants to add some algorithm check for further level packs, his help would be appreciated!
==Media==
'''Piero's Wiicross v0.2''' ([https://www.youtube.com/watch?v=B66shhGebuY Cid2Mizard]) <br>
<youtube>B66shhGebuY</youtube>


https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii-15.png
== Changelog ==
'''v0.2 2009/01/03'''
*Christmas Santa Edition.
'''v0.1 2008/12/02'''
*Initial Release.


== Releases ==
== Credits ==
'''2009-01-03''' - v0.2 - Christmas Santa Edition
Thanks:
'''2008-12-02''' - v0.1 - Initial Release
* Spriteattack for stunning graphics (and for patience to work with me).
* Cyan & Liz from gbatemp.net: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn't be here without them.
* MrNick for massive testing on the Gamecube version.
* Aaron Williams for the nice "level cleared" jingle.
* All the [https://web.archive.org/web/20081207001645/http://scognito.drunkencoders.com/projects/wiicross-levels-authors.html users] who sent their level (using the online level editor).


== External links ==
== External links ==
* Github - https://wiibrew.org/wiki/Piero%27s_Wiicross
* GitHub - https://github.com/scognito/wiicross
* Official Website - https://web.archive.org/web/20160306065354/http://scognito.drunkencoders.com/projects/wiicross.php
* Author's website - https://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/
* WiiBrew - https://wiibrew.org/wiki/Piero%27s_Wiicross
 
[[Category:Drunken Coders Winter 2008 Coding Compo]]

Latest revision as of 15:56, 31 Mayıs 2024

Piero's Wiicross
Pieroswiicrosswii2.png
General
AuthorScognito
TypePuzzle
Version0.2
LicenseFreeware
Last Updated2009/01/03
Links
Download
Website
Source

Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.

Based on a popular puzzle game on the Nintendo DS, it is an electronic version of a puzzle born in 1987, also known as Nonogram.

Piero's Wiicross 0.2 Santa Edition was participated in the Drunken Coders Winter 2008 Coding Compo (Wii, 2nd place).

User guide

How to play

The numbers measure how many unbroken lines of filled-in squares there are in any given row or column.

For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.

It's easier playing with game directly than understand the rules at first.

Game modes

Normal mode - If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.

Free mode - There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.

Every error make the timer increase of a certain amout of time.

Custom music

Put your favourite songs in the "res/music directory (for example if you use the homebrew channel it is apps/wiicross/res/music), then select "Custom" from the options menu.

Note: Music must be in ogg format. Also res directory on GameCube must be put on the root of the SD.

Custom themes

A theme is composed by the following images:

  • background.png (640 x 480 pixels).
  • filled.png (image to show when a cell is drawn).
  • marked.png (image to show when a cell is marked).
  • title.png (the title to show in the option screen for selecting your theme).

All themes must be put in a directory called with the name of your theme, and this directory must be put in "res/themes". If you follow these rules, you’ll find you theme in the options screen.

For helping in drawing a theme, a template can be found on the project page. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.

Controls

Menu

You can use both Wiimote Controller (pointing on screen or NES position) and the GameCube Controller.

Pointer (GCN D-Pad) - Move pointer, Item selection

A/B (GCN A) - Confirm item selection

Home (GCN Start) - Pause Game

Game

Controller type can be selected through the Options Menu.

Pointer/D-Pad (GCN D-Pad) - Move cursor

B/2 (GCN A) - Draw a cell

A/1 (GCN B) - Mark a cell

Minus (GCN L) - Check level (Free Mode only)

Home (GCN Start) - Pause Game

Screenshots

pieroswiicrosswii3.png pieroswiicrosswii4.png

pieroswiicrosswii5.png pieroswiicrosswii6.png

pieroswiicrosswii7.png pieroswiicrosswii8.png

pieroswiicrosswii9.png pieroswiicrosswii10.png

pieroswiicrosswii11.png pieroswiicrosswii12.png

Media

Piero's Wiicross v0.2 (Cid2Mizard)

Changelog

v0.2 2009/01/03

  • Christmas Santa Edition.

v0.1 2008/12/02

  • Initial Release.

Credits

Thanks:

  • Spriteattack for stunning graphics (and for patience to work with me).
  • Cyan & Liz from gbatemp.net: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn't be here without them.
  • MrNick for massive testing on the Gamecube version.
  • Aaron Williams for the nice "level cleared" jingle.
  • All the users who sent their level (using the online level editor).

External links

Advertising: