Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

OpenSupaplex Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=opensupaplexwii.jpg
|image_alt=OpenSupaplex
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=OpenSupaplex
|title=OpenSupaplex
|image=opensupaplexwii.jpg
|image=opensupaplexwii2.png
|description=An open source 1:1 reimplementation of Supaplex for Nintendo Wii.
|description=An open source 1:1 reimplementation of Supaplex for Nintendo Wii.
|author=sergiou87
|author=sergiou87
Line 13: Line 7:
|type=Puzzle
|type=Puzzle
|version=7.1.2
|version=7.1.2
|license=GPL
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii.7z
|website=https://gbatemp.net/threads/opensupaplex-for-wii.569266/
|website=https://gbatemp.net/threads/opensupaplex-for-wii.569266/
Line 20: Line 14:
Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991.
Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991.


==Description==
Since then the source code has been lost. Some enthusiasts have disassembled the game, fixed many bugs, and added many features. Today the game and the so-called speed fix can be downloaded free from [http://www.elmerproductions.com/sp/dlinst.html here]. The source code for the speed fix is likewise, unavailable.
Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
 
OpenSupaplex is a 1:1 reimplementation of the original game in C and SDL, with just a few changes to make it easy to use with game controllers, and also easy to port to any platform.
 
==User guide==
===About Supaplex===
Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks.  
 
Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
 
Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy.
 
The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error.
 
==Controls==
'''Note:''' Only the Wiimote sideways is supported. Other controllers are not supported.


Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not 'snap' from one grid position to another, but can be halfway or 'in between' grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy.
Pointer - Cursor


The game also applies 'gravity' on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error.
D-Pad - Move up/down/left/right
 
1+D-Pad - Removing bases/infotrons next to Murphy
 
1 - Hold to detonate red disk
 
2 - Show/hide bottom game panel
 
Minus - Exit/back
 
Plus - Pause


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii3.png
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii-04.jpg


==Media==
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii5.png
<youtube>3E8fwU3DYUU</youtube>


==Controls==
https://dlhb.gamebrew.org/wiihomebrews/opensupaplexwii4.png
'''IMPORTANT: only the Wiimote sideways is supported. Other controllers are NOT supported.'''
* Mouse: use the Wiimote as a pointer
* Up/Down/Left/Right: directional pad
* Removing bases/infotrons next to Murphy: #1 button + direction
* Detonate red disk: hold #1 button
* Show/hide bottom game panel: #2 button
* Exit/back: - button
* Pause: + button


==Known issues==
==Known issues==
Line 51: Line 57:
* Widescreen mode is not supported.
* Widescreen mode is not supported.
* Only the Wiimote sideways is supported. Other controllers are either not supported, or the digital pad is "rotated".
* Only the Wiimote sideways is supported. Other controllers are either not supported, or the digital pad is "rotated".
I will try to address all these issues, but I can't commit to anything, since it needs some important work on the SDL port for Wii.


==Changelog==
==Changelog==
'''v7.1.1:'''
'''v7.1.1'''


FIXED:
FIXED:
Line 62: Line 66:
*Fixed game panel behavior when you restart a level with it hidden. Now it will be shown when you restart a level.
*Fixed game panel behavior when you restart a level with it hidden. Now it will be shown when you restart a level.


'''v7.1:'''
'''v7.1'''


NEW:
NEW:
Line 83: Line 87:
**Game speed.
**Game speed.
**Play/record demos.
**Play/record demos.
**Debug options (show FPS, load/save state, remove Zonks/Snik Snaks…). If you use these, your progress won't count!!
**Debug options (show FPS, load/save state, remove Zonks/Snik Snaks…). If you use these, your progress won't count.
**And more things!
**And more things.
*Added command line options in platforms that support this. Just run the game with --help for more info.
*Added command line options in platforms that support this. Just run the game with --help for more info.


Line 90: Line 94:
*Fixed many MANY bugs. Now the game should behave exactly as the original, validated by almost 7000 pre-recorded demos.
*Fixed many MANY bugs. Now the game should behave exactly as the original, validated by almost 7000 pre-recorded demos.


'''v7.0:'''
'''v7.0'''
*This is the initial version for Nintendo Switch and PS Vita. I chose version 7.0 because the original game and its subsequent updates went up to 6.3.
*This is the initial version for Nintendo Switch and PS Vita. I chose version 7.0 because the original game and its subsequent updates went up to 6.3.


== External links ==
== External links ==
* Github - https://github.com/sergiou87/open-supaplex
* GitHub - https://github.com/sergiou87/open-supaplex
* Gbatemp - https://gbatemp.net/threads/opensupaplex-for-wii.569266/
* GBAtemp - https://gbatemp.net/threads/opensupaplex-for-wii.569266/

Latest revision as of 09:07, 5 March 2023

OpenSupaplex
Opensupaplexwii2.png
General
Authorsergiou87
TypePuzzle
Version7.1.2
LicenseGPL-3.0
Last Updated2020/08/21
Links
Download
Website
Source

Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991.

Since then the source code has been lost. Some enthusiasts have disassembled the game, fixed many bugs, and added many features. Today the game and the so-called speed fix can be downloaded free from here. The source code for the speed fix is likewise, unavailable.

OpenSupaplex is a 1:1 reimplementation of the original game in C and SDL, with just a few changes to make it easy to use with game controllers, and also easy to port to any platform.

User guide

About Supaplex

Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks.

Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.

Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy.

The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error.

Controls

Note: Only the Wiimote sideways is supported. Other controllers are not supported.

Pointer - Cursor

D-Pad - Move up/down/left/right

1+D-Pad - Removing bases/infotrons next to Murphy

1 - Hold to detonate red disk

2 - Show/hide bottom game panel

Minus - Exit/back

Plus - Pause

Screenshots

opensupaplexwii3.png

opensupaplexwii5.png

opensupaplexwii4.png

Known issues

  • Music is not "clean": it sounds a bit choppy and "gets stuck" when loading a level.
  • 240p mode is not supported.
  • Widescreen mode is not supported.
  • Only the Wiimote sideways is supported. Other controllers are either not supported, or the digital pad is "rotated".

Changelog

v7.1.1

FIXED:

  • LB/L1/L and RB/R1/R buttons won't change the game speed anymore when used in the main menu.
  • Wii and Wii U ports had the wrong title in the Homebrew Channel.
  • Fixed game panel behavior when you restart a level with it hidden. Now it will be shown when you restart a level.

v7.1

NEW:

  • Added support for PSP, Nintendo 3DS, Windows 64bit, macOS, PS3, Wii and Wii U.
  • Added Music and Sound Effects.
  • Added support for saving and loading game states.
  • Bumped the default game speed from 5 to 10 (maximum).
  • Added different scaling modes.
  • Improved gamepad controls:
    • LB/L1/L and RB/R1/R buttons can be used in the main menu to select a different level set.
    • LB/L1/L and RB/R1/R buttons can be used in during the game to change the game speed.
    • Y/Triangle button (X on Nintendo consoles) shows/hides the bottom panel during the game.
    • B/Circle button (A on Nintendo consoles) displays, for a few seconds, the number of red disks you have.
    • Back/Select/Minus during a game will exit the level immediately.
    • Start/Plus during a game will pause the game.
  • Added advanced menu giving access to many options that were only available with a keyboard before, or not available at all:
    • Restart the level.
    • Sound and music volume.
    • Change the scaling mode.
    • Game speed.
    • Play/record demos.
    • Debug options (show FPS, load/save state, remove Zonks/Snik Snaks…). If you use these, your progress won't count.
    • And more things.
  • Added command line options in platforms that support this. Just run the game with --help for more info.

FIXED:

  • Fixed many MANY bugs. Now the game should behave exactly as the original, validated by almost 7000 pre-recorded demos.

v7.0

  • This is the initial version for Nintendo Switch and PS Vita. I chose version 7.0 because the original game and its subsequent updates went up to 6.3.

External links

Advertising: