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Sqrxz 3 Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=sqrxz3wii.jpg
|image_alt=Sqrxz3
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sqrxz3
|title=Sqrxz3
|image=sqrxz3wii.jpg
|image=sqrxz3wii2.png
|description=Sqrxz needs to rescue his girl, another insane part of Jump'n'Think action by Retroguru
|description=Sqrxz needs to rescue his girl, another insane part of Jump n Think action by Retroguru.
|author=Retroguru, Oibaf
|author=Retroguru, Oibaf
|lastupdated=2014/10/18
|lastupdated=2014/11/03
|type=Platform
|type=Platform
|version=1.05r
|version=1.05r
|license=Freeware / Closed Source (Donations welcome!)
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/sqrxz3wii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/sqrxz3wii.7z
|website=http://www.retroguru.com
|website=https://www.sqrxz.de/sqrxz-3/
|source=
|source=
}}
}}
Sqrxz 3 is a Jump’n’Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
Sqrxz 3 - Adventure for Love is a Jump'n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain.  


==Story==
Original Sqrxz made by Marcus Vesterlund and John Holmvall.
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her. The old ruins he has to explore are anything else than safe. Traps are spread all over the place… and… Sqrxz is not alone!


==Features==
==Features==
* Retrolook! Play like anno 1990!
* Retrolook - Play like anno 1990.
* Demanding and almost impossible Jump’n’Run annoyance!
* Demanding and almost impossible Jump’n'Run annoyance'.
* 10 knotty levels!
* 10 knotty levels.
* 11 wonderful chiptunes!
* 11 wonderful chiptunes.
* Top 10 highscore!
* Top 10 highscore.
* Infinite continue mode!
* Infinite continue mode.
* Secrets to discover!
* Secrets to discover.
 
==User guide==
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet.
 
All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her.
 
The old ruins he has to explore are anything else than safe. Traps are spread all over the place… and… Sqrxz is not alone!
 
===Sqrxz ports on Wii===
*[[Sqrxz Wii|Sqrxz.]]
*[[Sqrxz 2 Wii|Sqrxz 2 - Two Seconds Until Death.]]
*[[Sqrxz 3 Wii|Sqrxz 3 - Adventure For Love.]]
*[[Sqrxz 4 Wii|Sqrxz 4 - Cold Cash.]]
 
== Controls ==
'''Wiimote Horizontal:'''
 
D-Pad Left/Right - Walk Left/Right
 
D-Pad Down - Walk Slower
 
2 - Jump
 
1 - Pause/Menu
 
Plus - Start
 
Home - Quit
 
'''Nunchuck:'''
 
Control Stick - Walk Around
 
'''Classic Controller:'''
 
L Control Stick‎ - Walk Around
 
D-Pad Left/Right - Walk Left/Right
 
D-Pad Down - Walk Slower
 
Home - Quit


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/sqrxz3wii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/sqrxz3wii3.png
https://dlhb.gamebrew.org/wiihomebrews/sqrxz3wii-02.jpg


==Media==
==Media==
'''[Trailer] Sqrxz 3 - Adventure for Love''' ([https://www.youtube.com/watch?v=U3WccB-JWA0 PixelProspector]) <br>
<youtube>U3WccB-JWA0</youtube>
<youtube>U3WccB-JWA0</youtube>


== Controls ==
== Changelog ==
{| class="wikitable" style="left;text-align:center;"
''' v1.05r'''
|-
* Fixed maps.dat.
! Wiimote Horizontal || Action
''' v1.05'''
|-
* Changes for devices with a screen equal or larger than 640 x 480:.
| Wiimote DPad Left || Walk Left
** Scaling options changes now take effect on the fly and do not require a restart.
|-
** New scale options: bilinear antialias and scanlines (Thanks Yannick).
| Wiimote DPad Right || Walk Right
''' v1.02'''
|-
* New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).
| Wiimote DPad Down || Walk Slower
''' v1.00'''
|-
* Changes for all systems:
| Wiimote 2 Button || Jump
** Added different death animations.
|-
** Rewritten frameskip code.
| Wiimote 1 Button || Pause/Menu
** Fixed block pushing behavior.
|-
** Added slight delay for block pushing to avoid unintentional actions.
| Wiimote Plus Button || Start
** Font modifications for increased readability.
|-
** Increased oxygen reservoir.
| Wiimote Home Button || Quit
** Cosmetic enhancements.
|-
** Modified scrolltext.
|}
** Normalized sfx.
** Fixed configuration saving.
** added settings to define screensize and antialias (OS depending).
* Changes for Dreamcast:
** Fixed highscore bug.
'''v0.80'''
* First public release (Dreamcast only) for [http://2011.tum-party.net/ tUM 2011 game developement competition].
 
==Credits==
Core Team:
* [http://thor.pdroms.de Rodolphe Boixel] (Thor) - Main code.
* [http://www.pdroms.de Shahzad Sahaib] (Kojote) - Producer, Levels, Beta-Test.
* [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics (Sprites & Tiles).
* [http://www.myspace.com/alexwiklund Alexander Wiklund] - Music/Chiptunes.
* [http://www.lycan-corp.com/ Anne Claire Riffaud Declercq] (Luce) - Mascot & Storyline drawing.


{| class="wikitable" style="left;text-align:center;"
Porters:
|-
* Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP.
! Nunchuck || Action
* [http://sun.hasenbraten.de/~frank/ Frank Wille] (phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Recodes).
|-
* [http://boards.openpandora.org/index.php?/user/69-pickle/ Scott Smith (pickle)] - Pandora, Wiz, Caanoo, GP2x.
| Nunchuk Control Stick || Walk Around
* [http://anotherguest.se/ Lars Persson] (AnotherGuest) - Symbian OS Series 60, Symbian OS UIQ 3.
|-
* [http://www.dreamcast.es Xavier Vallejo] (Indiket) - Dreamcast.
|}
* [http://www.dusabledanslherbe.eu/AROSPage/ Yannick Erb] - AROS.
* [http://exlmoto.ru/ Sergei Kolesnikov] (Exl) - MotoMAGX.
* Artur Rojek (zear) - Dingoo A320 OpenDingux, GCW Zero.
* David Ryskalczyk - MacOS X PPC, MacOS X x86.


{| class="wikitable" style="left;text-align:center;"
Helping Hands:
|-
* [http://www.pixelprospector.com Simon] - Trailer.
! Classic Controller || Action
* [http://ne7.untergrund.net Andrew Lemon] (ne7) - ASCII art for readme file.
|-
* [http://www.red-aqua-media.de/ Denny Mueller] (Mulle) - Support.
| Classic L ControlStick‎ || Walk Around
|-
| Classic DPad Left || Walk Left
|-
| Classic DPad Right || Walk Right
|-
| Classic DPad Down  || Walk Slower
|-
| To be configured || Jump
|-
| To be configured || Pause/Menu
|-
| To be configured || Start
|-
| Classic Home Button || Quit
|-
|}


== Changelog ==
Third Party Credits:
'''Sqrxz v1.05r'''
* Sqrxz uses code of the following Open-Source projects in an unmodified form: [http://www.libsdl.org/ SDL], [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer], [http://modplug-xmms.sourceforge.net/ libmodplug] and [http://www.zlib.net/ zlib].
* Shown at "6. Retro-Börse in Wien" (23-11-2014)
* The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.
* Released to the public at (13-12-2014)
* The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check [http://scale2x.sourceforge.net/ this page] for more information.
* Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.


==The Team==
Music Tracklist:
* Rodolphe Boixel (Thor) – Code
* "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight^Speckdrumm.
* Shahzad Sahaib (Kojote) – Producer, Beta-Test
* Level  1 - Labyrinth.
* Simon Butler – Graphics
* Level  2 - Ancient Temple.
* Alexander Wiklund (Wiklund) – Music
* Level  3 - Happy Times.
* Anne Claire Riffaud Declercq (Lycan) – Storyline drawing
* Level  4 - Almost There.
* Denny Müller (Mulle) – Various Support
* Level  5 - Rising Sun.
* Level  6 - Deep Wildness.
* Level  7 - The Challenge.
* Level  8 - Twin Rainbow.
* Level  9 - Yesterday is Tomorrow.
* Level 10 - Tasty Flowers.


==External links==
==External links==
* Official Website - https://www.sqrxz.de/sqrxz-3/
* Official website - https://www.sqrxz.de/sqrxz-3/
* Author's Site - http://www.retroguru.com
* Author's website - http://www.retroguru.com
* Wiibrew - https://wiibrew.org/wiki/Sqrxz3
* WiiBrew - https://wiibrew.org/wiki/Sqrxz3

Latest revision as of 13:01, 6 July 2024

Sqrxz3
Sqrxz3wii2.png
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.05r
LicenseFreeware
Last Updated2014/11/03
Links
Download
Website

Sqrxz 3 - Adventure for Love is a Jump'n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain.

Original Sqrxz made by Marcus Vesterlund and John Holmvall.

Features

  • Retrolook - Play like anno 1990.
  • Demanding and almost impossible Jump’n'Run annoyance'.
  • 10 knotty levels.
  • 11 wonderful chiptunes.
  • Top 10 highscore.
  • Infinite continue mode.
  • Secrets to discover.

User guide

Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet.

All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her.

The old ruins he has to explore are anything else than safe. Traps are spread all over the place… and… Sqrxz is not alone!

Sqrxz ports on Wii

Controls

Wiimote Horizontal:

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

2 - Jump

1 - Pause/Menu

Plus - Start

Home - Quit

Nunchuck:

Control Stick - Walk Around

Classic Controller:

L Control Stick‎ - Walk Around

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

Home - Quit

Screenshots

sqrxz3wii3.png

Media

[Trailer] Sqrxz 3 - Adventure for Love (PixelProspector)

Changelog

v1.05r

  • Fixed maps.dat.

v1.05

  • Changes for devices with a screen equal or larger than 640 x 480:.
    • Scaling options changes now take effect on the fly and do not require a restart.
    • New scale options: bilinear antialias and scanlines (Thanks Yannick).

v1.02

  • New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).

v1.00

  • Changes for all systems:
    • Added different death animations.
    • Rewritten frameskip code.
    • Fixed block pushing behavior.
    • Added slight delay for block pushing to avoid unintentional actions.
    • Font modifications for increased readability.
    • Increased oxygen reservoir.
    • Cosmetic enhancements.
    • Modified scrolltext.
    • Normalized sfx.
    • Fixed configuration saving.
    • added settings to define screensize and antialias (OS depending).
  • Changes for Dreamcast:
    • Fixed highscore bug.

v0.80

Credits

Core Team:

Porters:

  • Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP.
  • Frank Wille (phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Recodes).
  • Scott Smith (pickle) - Pandora, Wiz, Caanoo, GP2x.
  • Lars Persson (AnotherGuest) - Symbian OS Series 60, Symbian OS UIQ 3.
  • Xavier Vallejo (Indiket) - Dreamcast.
  • Yannick Erb - AROS.
  • Sergei Kolesnikov (Exl) - MotoMAGX.
  • Artur Rojek (zear) - Dingoo A320 OpenDingux, GCW Zero.
  • David Ryskalczyk - MacOS X PPC, MacOS X x86.

Helping Hands:

Third Party Credits:

  • Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.
  • The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page for more information.
  • Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.

Music Tracklist:

  • "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight^Speckdrumm.
  • Level 1 - Labyrinth.
  • Level 2 - Ancient Temple.
  • Level 3 - Happy Times.
  • Level 4 - Almost There.
  • Level 5 - Rising Sun.
  • Level 6 - Deep Wildness.
  • Level 7 - The Challenge.
  • Level 8 - Twin Rainbow.
  • Level 9 - Yesterday is Tomorrow.
  • Level 10 - Tasty Flowers.

External links

Advertising: