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Shiny Red Tank Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=shinyredtankwii.jpg
|image_alt=Shiny Red Tank
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Shiny Red Tank
|title=Shiny Red Tank
|image=shinyredtankwii.jpg
|image=shinyredtankwii2.png
|description=An old-school 2D platformer
|description=An old-school 2D platformer.
|author=MetaFight
|author=MetaFight
|lastupdated=2009/03/20
|lastupdated=2009/03/20
Line 15: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/shinyredtankwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/shinyredtankwii.7z
|website=
|website=https://wiibrew.org/wiki/Shiny_Red_Tank
|source=
|source=
}}
}}
[[Shiny Red Tank]] is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
Shiny Red Tank is a homebrew platformer in early development stage, inspired by many old-school 8-bit and 16-bit games.
 
The game map is currently limited to a test area.
 
== Controls ==
'''Wiimote Horizontal:'''


The game map is currently limited to a test area.  Since I'm horribly slow at making my own graphics, the current graphics are very limited.  Also, I haven't gotten around to implementing sound yet.
D-Pad - Move/Look up


So, in short, this project still has a long way to go.
1 - Fire


I hope you enjoy it!
2 - Jump/Hover


-- MetaFight
Plus - Join in (Player 2 only)


== Controls ==
A - Unstuck
{| class="wikitable" style="text-align: center; width: 36ex"
 
! Wiimote Horizontal || Player 1      || Player 2
Home - Exit game (Player 1 only)
|-
| Wiimote DPad      || Move / Look up || Move / Look up
|-
| Wiimote 1 Button    || Fire          || Fire
|-  
| Wiimote 2 Button    || Jump / Hover  || Jump / Hover
|-
| Wiimote Plus Button || -              || Join in
|-
| Wiimote A Button    || Unstuck        || Unstuck
|-
| Wiimote Home Button || Exit game || -
|}


== Changelog ==
== Changelog ==
'''19 March 2009''', v0.1.2a
'''v0.1.2a 2009/03/19'''
* Improved 2nd Player tracking.
* Improved 2nd Player tracking.
* Hopefully fixed animation bugs.
* Hopefully fixed animation bugs.


'''17 March 2009''', v0.1.1a
'''v0.1.1a 2009/03/17'''
* Minor physics tweaks
* Minor physics tweaks
* Implemented 2nd player.
* Implemented 2nd player.


'''9 March 2009''', v0.1.0a
'''v0.1.0a 2009/03/09'''
* Initial, buggy, release.
* Initial, buggy, release.


== Thanks ==
== Credits ==
*Thanks to Chaosteil for Libwiisprite
*Thanks to Chaosteil for Libwiisprite.
*Thanks to Armin Tamzarian for FreeTypeGX
*Thanks to Armin Tamzarian for FreeTypeGX.
*Thanks to Arikado for helping me get started.
*Thanks to Arikado for helping me get started.
*Thanks to everyone responsible for DevkitPro and Libogc
*Thanks to everyone responsible for DevkitPro and Libogc.
*Thanks to the folks at #wiidev
*Thanks to the folks at #wiidev.
*Thanks to the madness at #wiidevot
*Thanks to the madness at #wiidevot.
*Thanks to Team Twiizers
*Thanks to Team Twiizers.


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/Shiny_Red_Tank
* WiiBrew - https://wiibrew.org/wiki/Shiny_Red_Tank

Latest revision as of 10:36, 5 March 2023

Shiny Red Tank
Shinyredtankwii2.png
General
AuthorMetaFight
TypePlatform
Version0.1.2a
LicenseMixed
Last Updated2009/03/20
Links
Download
Website

Shiny Red Tank is a homebrew platformer in early development stage, inspired by many old-school 8-bit and 16-bit games.

The game map is currently limited to a test area.

Controls

Wiimote Horizontal:

D-Pad - Move/Look up

1 - Fire

2 - Jump/Hover

Plus - Join in (Player 2 only)

A - Unstuck

Home - Exit game (Player 1 only)

Changelog

v0.1.2a 2009/03/19

  • Improved 2nd Player tracking.
  • Hopefully fixed animation bugs.

v0.1.1a 2009/03/17

  • Minor physics tweaks
  • Implemented 2nd player.

v0.1.0a 2009/03/09

  • Initial, buggy, release.

Credits

  • Thanks to Chaosteil for Libwiisprite.
  • Thanks to Armin Tamzarian for FreeTypeGX.
  • Thanks to Arikado for helping me get started.
  • Thanks to everyone responsible for DevkitPro and Libogc.
  • Thanks to the folks at #wiidev.
  • Thanks to the madness at #wiidevot.
  • Thanks to Team Twiizers.

External links

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