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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=openjazzwii.jpg
|image_alt=OpenJazz Wii
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=OpenJazz Wii
|title=OpenJazz for Wii
|image=openjazzwii.jpg
|image=openjazzwii2.png
|description=An interpreter to play Jazz Jackrabbit
|description=An interpreter to play Jazz Jackrabbit on Wii.
|author=tehpola
|author=tehpola, AlisterT
|lastupdated=2016/03/08
|lastupdated=2024/09/19
|type=Platform
|type=Platform
|version=R1
|version=20240919
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/openjazzwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/openjazzwii.7z
|website=
|website=https://github.com/AlisterT/openjazz
|source=http://code.google.com/p/openjazz-wii/source
|source=https://code.google.com/archive/p/openjazz-wii/
}}
}}
'''OpenJazz Wii''' is a port of Alister's [http://en.wikipedia.org/wiki/Jazz_Jackrabbit_(video_game) Jazz Jackrabbit] engine to the Wii using SDL Wii.
This is a port of Alister's Jazz Jackrabbit engine, [http://www.alister.eu/jazz/oj/ OpenJazz], to the Wii.
 
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games, allowing the game to run on modern systems. Original Wii port by tehpola.


== Installation ==
== Installation ==
First move the "apps" directory provided in the [https://dlhb.gamebrew.org/wiihomebrews/openjazzwii.7z download] to the root on the SD-card. Then move your Jazz Jackrabbit datafiles to the "/apps/OpenJazz" folder. If you don't have the data-files a shareware version which contains episode 1 is [http://code.google.com/p/openjazz-wii/downloads/detail?name=jjrabbit.zip&can=2&q= available] for free.
To install, simply move the apps directory from the downloaded file to the root of your SD-card.  


== Gameplay ==
Then, transfer Copy all of the JJ1 datafiles to the /apps/OpenJazz folder.  
Jazz Jackrabbit is a platform game produced by Epic MegaGames.


The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.
If you don't have the datafiles, a shareware version of the first episode can be downloaded for free [https://slackware.uk/~urchlay/src/jjrabbit.zip here].
 
==User guide==
Jazz Jackrabbit is a platform game developed by Epic MegaGames. It features six episodes, each consisting of three worlds, with two levels and a boss level.
 
In the game, Jazz has a life bar that decreases when enemies hit or shoot him. He can replenish his health by collecting carrots scattered throughout the levels. If his health reaches zero, Jazz will turn to ash and the level will restart from the last checkpoint.
 
To defeat enemies, Jazz must shoot them with the blue gun he always carries. The game features various types of bullets that deal different amounts of damage. Instead of jumping on enemies, Jazz must use his weapon to defeat them.
 
==Controls==
Hold the Wiimote sideways.
 
2 - Shoot
 
1 - Jump
 
A - Switch weapons
 
Home - Esc
 
Plus - Pause


==Media==
==Media==
'''Jazz Jackrabbit (OpenJazz) - A Linux Game ([https://www.youtube.com/watch?v=A1N8NFbum_U Hex DSL])'''<br>
<youtube>A1N8NFbum_U</youtube>
<youtube>A1N8NFbum_U</youtube>
==Known issues==
Network games don't work yet, but the support is there in the code.
==Changelog==
'''v.20240919'''
* The audio system has been refactored a bit and should now work again under Windows ([https://github.com/AlisterT/openjazz/issues/111 #111])
* On Windows ship needed libraries instead of a &quot;fat&quot; executable, do not compress with UPX ([https://github.com/AlisterT/openjazz/issues/106 #106])
* Implement loading of savegames
* Add WASM port for browsers: [https://openjazz.github.io/ https://openjazz.github.io]
* minor cleanups and bug fixes
'''v.20231028'''
* SDL2 support.
* Bugfixes and small improvements.
* No external dependencies besides SDL.
* CLI arguments, Logger.
* XDG directory support under Linux, *BSD and other Unices.
* Completely rewritten build system.
==Credits==
OpenJazz written by Alister Thomson http://alister.eu/jazz/oj/
Originally ported to the Wii by tehpola.
Thanks to the developers of SDL-Wii for making this a breeze to port.


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/OpenJazz_Wii
* GitHub - https://github.com/AlisterT/openjazz
* Google source - http://code.google.com/p/openjazz-wii/source
* Google Code - http://code.google.com/p/openjazz-wii/source
* WiiBrew - https://wiibrew.org/wiki/OpenJazz_Wii

Latest revision as of 01:50, 22 September 2024

OpenJazz for Wii
Openjazzwii2.png
General
Authortehpola, AlisterT
TypePlatform
Version20240919
LicenseGPL-2.0
Last Updated2024/09/19
Links
Download
Website
Source

This is a port of Alister's Jazz Jackrabbit engine, OpenJazz, to the Wii.

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games, allowing the game to run on modern systems. Original Wii port by tehpola.

Installation

To install, simply move the apps directory from the downloaded file to the root of your SD-card.

Then, transfer Copy all of the JJ1 datafiles to the /apps/OpenJazz folder.

If you don't have the datafiles, a shareware version of the first episode can be downloaded for free here.

User guide

Jazz Jackrabbit is a platform game developed by Epic MegaGames. It features six episodes, each consisting of three worlds, with two levels and a boss level.

In the game, Jazz has a life bar that decreases when enemies hit or shoot him. He can replenish his health by collecting carrots scattered throughout the levels. If his health reaches zero, Jazz will turn to ash and the level will restart from the last checkpoint.

To defeat enemies, Jazz must shoot them with the blue gun he always carries. The game features various types of bullets that deal different amounts of damage. Instead of jumping on enemies, Jazz must use his weapon to defeat them.

Controls

Hold the Wiimote sideways.

2 - Shoot

1 - Jump

A - Switch weapons

Home - Esc

Plus - Pause

Media

Jazz Jackrabbit (OpenJazz) - A Linux Game (Hex DSL)

Known issues

Network games don't work yet, but the support is there in the code.

Changelog

v.20240919

  • The audio system has been refactored a bit and should now work again under Windows (#111)
  • On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
  • Implement loading of savegames
  • Add WASM port for browsers: https://openjazz.github.io
  • minor cleanups and bug fixes

v.20231028

  • SDL2 support.
  • Bugfixes and small improvements.
  • No external dependencies besides SDL.
  • CLI arguments, Logger.
  • XDG directory support under Linux, *BSD and other Unices.
  • Completely rewritten build system.

Credits

OpenJazz written by Alister Thomson http://alister.eu/jazz/oj/

Originally ported to the Wii by tehpola.

Thanks to the developers of SDL-Wii for making this a breeze to port.

External links

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