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{{#seo:
|title=Wii Homebrew Games (Board) - GameBrew
|title_mode=append
|image=senetwii.jpg
|image_alt=Senet
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Senet
|title=Senet
|image=senetwii.jpg
|image=senetwii2.png
|description=Ancient Egyptian board game
|description=Ancient Egyptian board game.
|author=Pedrocrespo
|author=Pedrocrespo
|lastupdated=2009/07/10
|lastupdated=2009/07/10
|type=Board
|type=Board
|version=0.05b
|version=0.05b
|license=Creative Commons by-nc-nd 3.0
|license=CC-BY-NC-ND-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/senetwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/senetwii.7z
|website=
|website=https://wiibrew.org/wiki/Senet
|source=
|source=
}}
}}
'''Senet''', a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it on your Wii, and understand why Tutankhamen has two senet gameboards inside his tomb.
Senet is a board game from ancient Egypt, dating back to around 3500 BC. It is considered to be the oldest confirmed board game in existence.  


== Rules (based on Spanish Wikipedia's) ==
This is an adaptation of the board game for the Wii, made for the Scenery Beta 2009 (Wii Games).


The objective in Senet is to remove your pieces from the board before your opponent, by following a few rules, advancing your own pieces and catching or blocking your adversary's ones.
==User guide==
(Game rules based on Spanish Wikipedia's) Senet is a two-player board game that dates back to ancient Egypt, with a confirmed existence of around 3500 BC.
* The objective of the game is to remove all of your pieces from the board before your opponent.
* The game is played on a board with three rows of ten squares each, and each player controls five conical or cylindrical pieces.
* The order of the squares is arranged in a specific pattern, with some squares designated as special squares.
* The game is played without the use of dice, but instead, four sticks are rolled to determine the movement of the pieces.
* Every time a player rolls a 1, 3, or 6, they get another turn.
* When two pieces from the same player are consecutive, they are protected, and three pieces form a barrier.
* Capturing an opponent's piece requires interchanging the positions of the capturing and captured pieces, but this can only be done when the captured piece is not protected.
* If a player is unable to move forward but can move backward, they must do so.


It is a game for two players and consists of a board with three parallel rows of ten squares each as well as ten small playing pieces.
{| class="wikitable"
One player controls the five conical pieces and the other plays the cylindrical ones.
!style="width: 500px;"|Game start
!style="width: 500px;"|Gameplay direction
|-
|https://dlhb.gamebrew.org/wiihomebrews/senetwii5.png
|https://dlhb.gamebrew.org/wiihomebrews/senetwii6.png
|-
|Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it.
|Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it. In this picture you can see the direction pieces must be moved while playing, except if they can't move this way, and have to move backwards instead.
|-
!Pieces protecting themselves
!Barrier
|-
|https://dlhb.gamebrew.org/wiihomebrews/senetwii7.png
|https://dlhb.gamebrew.org/wiihomebrews/senetwii8.png
|-
|If it is the conic piece's turn and he rolls a 2 or 3, he won't be able to move forwards, because the cylindrical pieces are next to each other and protected from being captured. So the conic piece would have to move backwards because it can. In this case, if he rolled a 2 he would capture the cylindrical piece two squares behind him, but this move wouldn't be beneficial to this player, because he would now have three opponent's pieces ahead. The conic piece could jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he rolls a 1 he can move to the next square, because it's empty.
|If it is the conic piece's turn, he won't be able to move forwards unless he scores a 1, because of the barrier of three cylindrical pieces preventing him from jumping over them but still allowing their owner to jump them. In this case (a roll other than 1), the conic piece would have to move backwards, but it only could do so by rolling a 4 or 6, because the cylindrical rear pieces are protecting themselves. If backward moving is not possible and this player hasn't any other movable piece on the board, he must pass his turn.
|}


The order of the squares is 1 through 10 from left to right on the first row, 11 through 20 from right to left on the second row and 21 through 30 from left to right on the third row. At the start of the game, the first row must be filled by the gamers' pieces, arranged alternatively (ABABABABAB). Several special squares exist. They are 15, 26, 27, 28 and 29 (these special squares can contain hieroglyphic drawings or symbols).
== Controls ==
 
'''Menu (Wiimote 1):'''
If a player falls in square 27 he must begin from square 15 (as happens in some squares of the 'Game of the Oca') but if square 15 is engaged, the piece that fell into square 27 must move to the nearest free square to square 1. Squares 26, 28, and 29 are squares where pieces are protected.
 
Moving the piece out of the board (to a supposed square 31) is counted as a move.


Dice are not used to determine the advancement of pieces, rather four small sticks with two white faces and two black faces are rolled. The amount moved is decided by how many white faces are rolled (1, 2, 3 or 4). If all black faces are rolled, move six. There does not exist a roll resulting in a move of 5.
Pointer - Move pointer


Every time a player rolls a 1, 3 or 6, he gets another turn. After moving the piece he wanted or was able to move, he rolls and goes again until he rolls a 2 or a 4.
A - Select item


When two pieces of the same player are in consecutive squares, they are both protected and cannot be captured by the adversary; when they are three pieces of the same player, they form a barrier that the opponent cannot jump, but the barrier owner can jump.
D-Pad Up/Down - Move through menu, Continue reading in tutorial


The capture of an opponent's piece consists of interchanging the position of the capturing piece by the position of the captured piece. This can only be done when the captured piece is not protected and on the last square of capturing piece's movement.
'''In game (Wiimote 1 and 2):'''


When it is not possible to move forwards (protected pieces or barrier) but moving backwards is possible, it is obligatory to move backwards.
Pointer - Move pointer


==Media==
B - Roll the sticks
'''How to play'''
<youtube>kVuf5aLC2SE</youtube>


{|
A - Select piece to move
|
https://dlhb.gamebrew.org/wiihomebrews/Tablerosenet1.png


'''Game start. ''' Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it.
Home - Quit game, Return to menu
|
https://dlhb.gamebrew.org/wiihomebrews/Tablerosenet2.png


'''Gameplay direction.''' In this picture you can see the direction pieces must be moved while playing, except if they can't move this way, and have to move backwards instead.
Plus/Minus - Pass turn if a player can't move
|}
{|
|
https://dlhb.gamebrew.org/wiihomebrews/Tablerosenet3.png


'''Pieces protecting themselves.''' If it is the conic piece's turn and he rolls a 2 or 3, he won't be able to move forwards, because the cylindrical pieces are next to each other and protected from being captured. So the conic piece would have to move backwards because it can. In this case, if he rolled a 2 he would capture the cylindrical piece two squares behind him, but this move wouldn't be beneficial to this player, because he would now have three opponent's pieces ahead. The conic piece could jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he rolls a 1 he can move to the next square, because it's empty.]]
== Screenshots ==
|
https://dlhb.gamebrew.org/wiihomebrews/senetwii3.png
https://dlhb.gamebrew.org/wiihomebrews/Tablerosenet4.png
 
'''Barrier.''' If it is the conic piece's turn, he won't be able to move forwards unless he scores a 1, because of the barrier of three cylindrical pieces preventing him from jumping over them but still allowing their owner to jump them. In this case (a roll other than 1), the conic piece would have to move backwards, but it only could do so by rolling a 4 or 6, because the cylindrical rear pieces are protecting themselves. If backward moving is not possible and this player hasn't any other movable piece on the board, he must pass his turn.
|}


== Controls ==
https://dlhb.gamebrew.org/wiihomebrews/senetwii4.png
=== Menu ===
The menu is controlled using Wiimote 1


{| class="wikitable"
==Media==
|-
'''How to Play Senet ([https://www.youtube.com/watch?v=kVuf5aLC2SE EgyptologyLessons])'''<br>
! Wiimote  !! Action
<youtube>kVuf5aLC2SE</youtube>
|-
| Wiimote Aim || Move pointer
|-
| Wiimote A Button || Select item
|-
| Wiimote DPad Up / Wiimote DPad Down || Move through menu. In the tutorial, continue reading.
|}
 
=== Game ===
 
The game is controlled using Wiimotes 1 and 2
 
{| class="wikitable"
|-
! Wiimote !! Action
|-
| Wiimote Aim || Move pointer
|-
| Wiimote B Button || Roll the sticks
|-
| Wiimote A Button || Select piece to move
|-
| Wiimote Home Button || Quit game / return to menu
|-
| Wiimote Plus Button + Wiimote Minus Button|| If a player can't move, he can pass the turn by holding PLUS, while the adversary presses MINUS. <!-- conic passes with (+) and cylinder passes with (-) ? -->
|}
 
== Screenshots ==
https://dlhb.gamebrew.org/wiihomebrews/senetwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/senetwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/senetwii-03.jpg


== Changelog==
== Changelog==
''' v0.05b (10-07-09) '''
''' v0.05b 2009/07/10'''
*Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.


Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.
''' v0.05 2009/07/09 '''
* It includes all the rules shown above but two:
** jumping multiple barriers isn't allowed.
** if advancing forward is not possible, move backwards if it is.
* A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just [https://wiibrew.org/wiki/Senet this same page] for now.


''' v0.05 (09-07-09) '''
==External links==
* WiiBrew - https://wiibrew.org/wiki/User:Pedrocrespo/Senet


It includes all the rules shown above but two:
[[Category:Scenery Beta 2009]]
* jumping multiple barriers isn't allowed.
* if advancing forward is not possible, move backwards if it is.
 
A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now. --[[User:Pedrocrespo|Pedrocrespo]] 23:09, 9 July 2009 (UTC)
 
==External links==
* Wiibrew - https://wiibrew.org/wiki/User:Pedrocrespo/Senet

Latest revision as of 09:46, 4 Haziran 2024

Senet
Senetwii2.png
General
AuthorPedrocrespo
TypeBoard
Version0.05b
LicenseCC-BY-NC-ND-3.0
Last Updated2009/07/10
Links
Download
Website

Senet is a board game from ancient Egypt, dating back to around 3500 BC. It is considered to be the oldest confirmed board game in existence.

This is an adaptation of the board game for the Wii, made for the Scenery Beta 2009 (Wii Games).

User guide

(Game rules based on Spanish Wikipedia's) Senet is a two-player board game that dates back to ancient Egypt, with a confirmed existence of around 3500 BC.

  • The objective of the game is to remove all of your pieces from the board before your opponent.
  • The game is played on a board with three rows of ten squares each, and each player controls five conical or cylindrical pieces.
  • The order of the squares is arranged in a specific pattern, with some squares designated as special squares.
  • The game is played without the use of dice, but instead, four sticks are rolled to determine the movement of the pieces.
  • Every time a player rolls a 1, 3, or 6, they get another turn.
  • When two pieces from the same player are consecutive, they are protected, and three pieces form a barrier.
  • Capturing an opponent's piece requires interchanging the positions of the capturing and captured pieces, but this can only be done when the captured piece is not protected.
  • If a player is unable to move forward but can move backward, they must do so.
Game start Gameplay direction
senetwii5.png senetwii6.png
Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it. Starting setup is shown, with special squares filled: green are protection squares, blue is the square that makes you move to the red one if you land on it. In this picture you can see the direction pieces must be moved while playing, except if they can't move this way, and have to move backwards instead.
Pieces protecting themselves Barrier
senetwii7.png senetwii8.png
If it is the conic piece's turn and he rolls a 2 or 3, he won't be able to move forwards, because the cylindrical pieces are next to each other and protected from being captured. So the conic piece would have to move backwards because it can. In this case, if he rolled a 2 he would capture the cylindrical piece two squares behind him, but this move wouldn't be beneficial to this player, because he would now have three opponent's pieces ahead. The conic piece could jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he rolls a 1 he can move to the next square, because it's empty. If it is the conic piece's turn, he won't be able to move forwards unless he scores a 1, because of the barrier of three cylindrical pieces preventing him from jumping over them but still allowing their owner to jump them. In this case (a roll other than 1), the conic piece would have to move backwards, but it only could do so by rolling a 4 or 6, because the cylindrical rear pieces are protecting themselves. If backward moving is not possible and this player hasn't any other movable piece on the board, he must pass his turn.

Controls

Menu (Wiimote 1):

Pointer - Move pointer

A - Select item

D-Pad Up/Down - Move through menu, Continue reading in tutorial

In game (Wiimote 1 and 2):

Pointer - Move pointer

B - Roll the sticks

A - Select piece to move

Home - Quit game, Return to menu

Plus/Minus - Pass turn if a player can't move

Screenshots

senetwii3.png

senetwii4.png

Media

How to Play Senet (EgyptologyLessons)

Changelog

v0.05b 2009/07/10

  • Passing turn function has been fixed because it wasn't working properly. Please, let me know any bug you'd find. Suggestions are welcome too.

v0.05 2009/07/09

  • It includes all the rules shown above but two:
    • jumping multiple barriers isn't allowed.
    • if advancing forward is not possible, move backwards if it is.
  • A basic howtoplay tutorial (tut-ankh-orial) has been included too, but it's just this same page for now.

External links

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