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Horror Vacui Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Board) - GameBrew
|title_mode=append
|image=horrorvacuiwii.jpg
|image_alt=Horror Vacui
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Horror Vacui
|title=Horror Vacui
|image=horrorvacuiwii.jpg
|image=horrorvacuiwii2.png
|description=An 8-bit board game of sorts
|description=An 8-bit board game.
|author=Sinman
|author=Sinman
|lastupdated=2009/01/20
|lastupdated=2009/01/19
|type=Board
|type=Board
|version=1.1
|version=1.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/horrorvacuiwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/horrorvacuiwii.7z
|website=
|website=https://wiibrew.org/wiki/Horror_Vacui
|source=https://dlhb.gamebrew.org/wiihomebrews/horrorvacuiwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/horrorvacuiwii.7z
}}
}}
'''Horror Vacui''' is a two player abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's my first original game design and first attempt at game programming.
Horror Vacui is a two player abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's the first original game design and first attempt at game programming by Sinman.


== Gameplay ==
==User guide==
Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.  
===Gameplay===
Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.


Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.  
Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.


* A normal card has no effect on adjacent cards
*A normal card has no effect on adjacent cards.
* Opposite extremes cancel each other out and normalize the temperature of both cards
*Opposite extremes cancel each other out and normalize the temperature of both cards.
* Identical extremes result in the removal of the adjacent card and normalization of the incoming card
*Identical extremes result in the removal of the adjacent card and normalization of the incoming card.
* Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card  
*Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card.
* If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot)
*If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot).
 
*A player may sacrifice an extreme card to normalize an opposing extreme already on the board.
A player may sacrifice an extreme card to normalize an opposing extreme already on the board.


Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.
Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.
Line 37: Line 31:
The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.
The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.


== Modes ==
=== Modes ===
'''VS CPU'''
VS CPU:
* Player 1 is Water
*Player 1 is Water.
* CPU is Earth
*CPU is Earth.


'''VS P2'''
VS P2:
* Player 1 is Water
*Player 1 is Water.
* Player 2 is Earth
*Player 2 is Earth.


== Controls ==
== Controls ==
{| class="wikitable"
'''Wiimote:'''
|-
! Wiimote Horizontal !! Action
|-
| Wiimote DPad || Move cursor
|-
| Wiimote 1 Button or Wiimote 2 Button || Confirm selection/Place card
|-
| Wiimote Plus Button || Back to title after complete
|-
| Wiimote Minus Button || Reset at any time
|-
| Wiimote Home Button || Quit game
|}


==Media==
D-Pad - Move cursor
<youtube>MamQvqOYPQM</youtube>
 
1/2 - Confirm selection/Place card
 
Plus - Back to title after complete
 
Minus - Reset at any time
 
Home - Quit game
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/horrorvacuiwii3.png
 
== Known issues==
* It's 8-bit.
* Occasionally soft crashes on exit (press Reset button on the Wii to return to the Homebrew Channel).
* The source is not as tangled as it used to be.
* Add an in-game explanation of rules/tutorial mode.


== Changelog ==
== Changelog ==
'''V0.04 2009-01-19'''
'''V0.04 2009/01/19'''
* hooked up hardware functions for power and reset
* Hooked up hardware functions for power and reset.
 
''' V0.03 2009-01-15'''
* Animated CPU cursor after its "thinking" delay
* Either player can now return to the title screen at the end of the game by pressing the plus button
* Either player can now reset the game by pressing the minus button
* Added Syslog to simplify debugging (using TekWarrior's wonderful [http://blog.tekwarrior.net/2009/01/syslog-02-modified-wiiload/ syslog-enabled version of wiiload])
* Refactored source code (still stuck manually managing multiple timers for animation)


'''V0.02 2009-01-13'''
''' V0.03 2009/01/15'''
* Added improved start-up chime
* Animated CPU cursor after its "thinking" delay.
* Added a game over loop
* Either player can now return to the title screen at the end of the game by pressing the plus button.
* Fixed bug that allowed a player to normalize an extreme card with a normal card
* Either player can now reset the game by pressing the minus button.
* Added Syslog to simplify debugging (using TekWarrior's wonderful [http://blog.tekwarrior.net/2009/01/syslog-02-modified-wiiload/ syslog-enabled version of wiiload]).
* Refactored source code (still stuck manually managing multiple timers for animation).


'''V0.01 2009-01-13'''
'''V0.02 2009/01/13'''
* Initial Release
* Added improved start-up chime.
* Added a game over loop.
* Fixed bug that allowed a player to normalize an extreme card with a normal card.


== Known Issues/Todo ==
'''V0.01 2009/01/13'''
* It's 8-bit, get over it
* Initial Release.
* Occasionally soft crashes on exit (press Reset button on the Wii to return to the Homebrew Channel)
* The source is not as tangled as it used to be
* Add an in-game explanation of rules/tutorial mode


== Special thanks to ==
==Credits==
* '''devkitPro''' for obvious reasons  
Special thanks to:
* '''teknecal''' for the excellent tutorials on [http://www.codemii.com/category/wii-programming-tutorials/ CodeMii.com] that got the ball rolling
* devkitPro for obvious reasons .
* '''NoNameNo''' for [http://grrlib.santo.fr/ GRRLib] and providing said ball with a steep incline
* teknecal for the excellent tutorials on [http://www.codemii.com/category/wii-programming-tutorials/ CodeMii.com] that got the ball rolling.
* '''Korg DS-10''' which was used to create all in-game audio
* NoNameNo for [http://grrlib.santo.fr/ GRRLib] and providing said ball with a steep incline.
* '''Hermes''' for A/SNDLib and OggPlayer  
* Korg DS-10 which was used to create all in-game audio.
* '''TekWarrior''' for his syslog-enabled version of wiiload
* Hermes for A/SNDLib and OggPlayer.
* The rest of the WiiBrew community for sharing their knowledge
* TekWarrior for his syslog-enabled version of wiiload.
* The rest of the WiiBrew community for sharing their knowledge.


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/Horror_Vacui
* WiiBrew - https://wiibrew.org/wiki/Horror_Vacui

Latest revision as of 02:22, 10 March 2023

Horror Vacui
Horrorvacuiwii2.png
General
AuthorSinman
TypeBoard
Version1.1
LicenseMixed
Last Updated2009/01/19
Links
Download
Website
Source

Horror Vacui is a two player abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's the first original game design and first attempt at game programming by Sinman.

User guide

Gameplay

Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.

Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.

  • A normal card has no effect on adjacent cards.
  • Opposite extremes cancel each other out and normalize the temperature of both cards.
  • Identical extremes result in the removal of the adjacent card and normalization of the incoming card.
  • Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card.
  • If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot).
  • A player may sacrifice an extreme card to normalize an opposing extreme already on the board.

Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.

The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.

Modes

VS CPU:

  • Player 1 is Water.
  • CPU is Earth.

VS P2:

  • Player 1 is Water.
  • Player 2 is Earth.

Controls

Wiimote:

D-Pad - Move cursor

1/2 - Confirm selection/Place card

Plus - Back to title after complete

Minus - Reset at any time

Home - Quit game

Screenshots

horrorvacuiwii3.png

Known issues

  • It's 8-bit.
  • Occasionally soft crashes on exit (press Reset button on the Wii to return to the Homebrew Channel).
  • The source is not as tangled as it used to be.
  • Add an in-game explanation of rules/tutorial mode.

Changelog

V0.04 2009/01/19

  • Hooked up hardware functions for power and reset.

V0.03 2009/01/15

  • Animated CPU cursor after its "thinking" delay.
  • Either player can now return to the title screen at the end of the game by pressing the plus button.
  • Either player can now reset the game by pressing the minus button.
  • Added Syslog to simplify debugging (using TekWarrior's wonderful syslog-enabled version of wiiload).
  • Refactored source code (still stuck manually managing multiple timers for animation).

V0.02 2009/01/13

  • Added improved start-up chime.
  • Added a game over loop.
  • Fixed bug that allowed a player to normalize an extreme card with a normal card.

V0.01 2009/01/13

  • Initial Release.

Credits

Special thanks to:

  • devkitPro for obvious reasons .
  • teknecal for the excellent tutorials on CodeMii.com that got the ball rolling.
  • NoNameNo for GRRLib and providing said ball with a steep incline.
  • Korg DS-10 which was used to create all in-game audio.
  • Hermes for A/SNDLib and OggPlayer.
  • TekWarrior for his syslog-enabled version of wiiload.
  • The rest of the WiiBrew community for sharing their knowledge.

External links

Advertising: