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Briickout Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=briickoutwii.jpg
|image_alt=Briickout
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Briickout
|title=Briickout
|image=briickoutwii.jpg
|image=briickoutwii2.png
|description=A basic Breakout clone with physics-based controls.
|description=A basic Breakout clone with physics-based controls.
|author=BHSPitMonkey
|author=BHSPitMonkey
Line 18: Line 12:
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
}}
}}
'''Briickout''' is a very simple Breakout clone, using some simple physics to make the paddle controls a bit more interesting. There is very little special functionality as of now.
Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting.  
 
It is variation of the [[Piing Wii|Piing]] codebase, developed using C++ and the [https://github.com/nebiun/libwiisprite libwiisprite] for graphics.


== Development ==
== Controls ==
Briickout is written in C++ and uses libwiisprite for graphics.  The source code was designed to be clear and easily understood by its readers.
Only one player can play, using the first Wii remote.
Due to the object-oriented structure of the code, it should be straightforward to port this game to other graphics libraries or platforms.


Briickout is actually a variation of the [[Piing Wii]] codebase.
'''Wiimote Horizontal:'''


The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code.
D-Pad - Move Player
Please give me a shout if you do something cool with it!  I will be happy to merge positive changes and give you attribution for them.


== Controls ==
2 - Spawn the ball
Only one player can play, using the first Wii remote.
 
Plus - Pause


{| class="wikitable" style="left;text-align:center;"
Home - Exit to Loader
|-
! Wiimote Horizontal || Action
|-
| Wiimote DPad || Move Player
|-
| Wiimote 2 Button || Spawn the ball
|-
| Wiimote Plus Button || Pause
|-
| Wiimote Home Button || Exit to Loader
|-
|}


==Screenshots==
==Screenshots==
[[image:briickoutwii.jpg]]
https://dlhb.gamebrew.org/wiihomebrews/briickoutwii3.png
==Media==
<youtube>js9UIHq-sTY</youtube>


==Changelog ==
==Changelog==
'''0.2:'''
'''0.2'''
* Sexy new graphics
* Sexy new graphics.
* Visual ball spin effect
* Visual ball spin effect.
* Pause functionality
* Pause functionality.
* Ball waits for user input before appearing
* Ball waits for user input before appearing.
* Code cleanup
* Code cleanup.


'''0.1:'''
'''0.1'''
* Initial public release
* Initial public release.


==External links==
==External links==
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
*GitHub - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
*Wiibrew - https://wiibrew.org/wiki/Briickout
*WiiBrew - https://wiibrew.org/wiki/Briickout

Latest revision as of 03:40, 11 March 2023

Briickout
Briickoutwii2.png
General
AuthorBHSPitMonkey
TypeArcade Games
Version0.2
LicenseNew BSD Licence
Last Updated2009/10/19
Links
Download
Source

Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting.

It is variation of the Piing codebase, developed using C++ and the libwiisprite for graphics.

Controls

Only one player can play, using the first Wii remote.

Wiimote Horizontal:

D-Pad - Move Player

2 - Spawn the ball

Plus - Pause

Home - Exit to Loader

Screenshots

briickoutwii3.png

Changelog

0.2

  • Sexy new graphics.
  • Visual ball spin effect.
  • Pause functionality.
  • Ball waits for user input before appearing.
  • Code cleanup.

0.1

  • Initial public release.

External links

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