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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=Briickout | |title=Briickout | ||
|image= | |image=briickoutwii2.png | ||
|description=A basic Breakout clone with physics-based controls. | |description=A basic Breakout clone with physics-based controls. | ||
|author=BHSPitMonkey | |author=BHSPitMonkey | ||
Line 18: | Line 12: | ||
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | |source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | ||
}} | }} | ||
Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting. | |||
It is variation of the [[Piing Wii|Piing]] codebase, developed using C++ and the [https://github.com/nebiun/libwiisprite libwiisprite] for graphics. | |||
== | == Controls == | ||
Only one player can play, using the first Wii remote. | |||
'''Wiimote Horizontal:''' | |||
D-Pad - Move Player | |||
2 - Spawn the ball | |||
Plus - Pause | |||
Home - Exit to Loader | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/briickoutwii3.png | |||
==Changelog == | ==Changelog== | ||
'''0.2 | '''0.2''' | ||
* Sexy new graphics | * Sexy new graphics. | ||
* Visual ball spin effect | * Visual ball spin effect. | ||
* Pause functionality | * Pause functionality. | ||
* Ball waits for user input before appearing | * Ball waits for user input before appearing. | ||
* Code cleanup | * Code cleanup. | ||
'''0.1 | '''0.1''' | ||
* Initial public release | * Initial public release. | ||
==External links== | ==External links== | ||
* | *GitHub - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout | ||
* | *WiiBrew - https://wiibrew.org/wiki/Briickout |
Latest revision as of 03:40, 11 March 2023
Briickout | |
---|---|
General | |
Author | BHSPitMonkey |
Type | Arcade Games |
Version | 0.2 |
License | New BSD Licence |
Last Updated | 2009/10/19 |
Links | |
Download | |
Source | |
Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting.
It is variation of the Piing codebase, developed using C++ and the libwiisprite for graphics.
Controls
Only one player can play, using the first Wii remote.
Wiimote Horizontal:
D-Pad - Move Player
2 - Spawn the ball
Plus - Pause
Home - Exit to Loader
Screenshots
Changelog
0.2
- Sexy new graphics.
- Visual ball spin effect.
- Pause functionality.
- Ball waits for user input before appearing.
- Code cleanup.
0.1
- Initial public release.