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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=WiiRayTracer | |title=WiiRayTracer | ||
|image= | |image=wiiraytracer2.png | ||
|description=Simple implementation of a raytracer using the raw framebuffer and the guVector functions | |description=Simple implementation of a raytracer using the raw framebuffer and the guVector functions. | ||
|author=TheBlasphemer | |author=TheBlasphemer | ||
|lastupdated=2008/06/09 | |lastupdated=2008/06/09 | ||
Line 14: | Line 8: | ||
|version=1.0 | |version=1.0 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/ | |download=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracer.7z | ||
|website= | |website=https://wiibrew.org/wiki/WiiRayTracer | ||
|source= | |source=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracerwii.7z | ||
}} | }} | ||
WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. | |||
Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications. | |||
'''Note:''' Use the Home key on your Wiimote to exit. | |||
==Credits== | |||
"Fundamentals of computer graphics" (second edition) by Peter Shirley (the one with the big tiger up front). | |||
Original java assignment this was based on http://www.cs.uu.nl/docs/vakken/gr/lab1.html | |||
== | ==External Links== | ||
* WiiBrew - https://wiibrew.org/wiki/WiiRayTracer | |||
Latest revision as of 04:21, 10 April 2023
WiiRayTracer | |
---|---|
General | |
Author | TheBlasphemer |
Type | Demos |
Version | 1.0 |
License | Mixed |
Last Updated | 2008/06/09 |
Links | |
Download | |
Website | |
Source | |
WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images.
Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.
Note: Use the Home key on your Wiimote to exit.
Credits
"Fundamentals of computer graphics" (second edition) by Peter Shirley (the one with the big tiger up front).
Original java assignment this was based on http://www.cs.uu.nl/docs/vakken/gr/lab1.html
External Links
- WiiBrew - https://wiibrew.org/wiki/WiiRayTracer