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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=Headtracking2 | |title=Headtracking2 | ||
|image= | |image=headtracking2wii2.png | ||
|description=2nd half of head tracking demo with floating 3d targets | |description=2nd half of head tracking demo with floating 3d targets. | ||
|author=Michael | |author=Michael | ||
|lastupdated=2009/05/27 | |lastupdated=2009/05/27 | ||
Line 15: | Line 9: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/headtracking2wii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/headtracking2wii.7z | ||
|website= | |website=https://wiibrew.org/wiki/Headtracking2 | ||
|source= | |source= | ||
}} | }} | ||
Headtracking2 is a demonstration that builds on the latter part of Johnny Chung Lee's [http://johnnylee.net/projects/wii/ head tracking demo]. | |||
This demo displays a set of targets at varying depths on the screen. As the user moves their head, the demo tracks this movement and updates the projection matrix of the display, making the targets appear as if they are floating in space. | |||
The first part of Johnny's demo, as implemented using a Wii, can be found [[Headtracking Wii|here]]. | |||
==User guide== | |||
Place the first Wiimote in front of your TV, facing you and move the sensor bar around as you move your head. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/headtracking2wii3.png | |||
==Media== | ==Media== | ||
<youtube></youtube> | '''Head Tracking for Desktop VR Displays using the WiiRemote ([http://www.youtube.com/watch?v=Jd3-eiid-Uw Johnny Chung Lee])'''<br> | ||
<youtube>Jd3-eiid-Uw</youtube> | |||
==External links== | |||
* WiiBrew - https://wiibrew.org/wiki/Headtracking2 |
Latest revision as of 04:20, 26 February 2023
Headtracking2 | |
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General | |
Author | Michael |
Type | Demos |
Version | 1.0 |
License | Mixed |
Last Updated | 2009/05/27 |
Links | |
Download | |
Website | |
Headtracking2 is a demonstration that builds on the latter part of Johnny Chung Lee's head tracking demo.
This demo displays a set of targets at varying depths on the screen. As the user moves their head, the demo tracks this movement and updates the projection matrix of the display, making the targets appear as if they are floating in space.
The first part of Johnny's demo, as implemented using a Wii, can be found here.
User guide
Place the first Wiimote in front of your TV, facing you and move the sensor bar around as you move your head.
Screenshots
Media
Head Tracking for Desktop VR Displays using the WiiRemote (Johnny Chung Lee)
External links
- WiiBrew - https://wiibrew.org/wiki/Headtracking2