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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=Bolt Thrower | |title=Bolt Thrower | ||
|image= | |image=boltthrowerwii2.png | ||
|description=Space shoot em up - | |description=Space shoot em up - utilizes 2D and 3D graphics. | ||
|author=Titmouse | |author=Titmouse | ||
|lastupdated=2012/11/ | |lastupdated=2012/11/27 | ||
|type=Shooter | |type=Shooter | ||
|version=0.71 | |version=0.71 Final | ||
|license= | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z?k33p0fil35 | ||
|website= | |website=https://code.google.com/archive/p/wii-bolt-thrower/ | ||
|source= | |source=https://code.google.com/archive/p/wii-bolt-thrower/ | ||
}} | }} | ||
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all. | |||
== Controls == | |||
A - Fire Missile | |||
B - Use Thrusters | |||
D-Pad Down - Drop Probe Mine | |||
Pointer - Point at screen to target | |||
Home - Back to the Homebrew Channel | |||
Power/Reset - Power off, Standby, Reboot Wii | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii3.png | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii4.png | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii5.png | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii6.png | |||
==Media== | ==Media== | ||
<youtube></youtube> | '''Bolt Thrower v0.47''' ([https://www.youtube.com/watch?v=qq9oRkN9AGE Cid2Mizard]) <br> | ||
<youtube>qq9oRkN9AGE</youtube> | |||
==Changelog== | |||
'''Ver 0.71 2012/11/26''' | |||
* Final release - nothing big, decided to submit remaining changes into release. | |||
* Optimized probe mines code using spatial grid (you can now have far more probe mines). | |||
* The Probe mine's interaction behavior has change as part of the optimize. | |||
* Reworked credits screen. | |||
* Shield level now remains at zero when you are killed. | |||
* Tune loading is now on it's own thread. | |||
* Tune loading now uses a pop up. | |||
'''Ver 0.70 2012/07/28''' | |||
* Added display thread for loading/updating. | |||
* Changed the way enemies move . | |||
* Small enemies now shoot back. | |||
* Mines now do damage to a small area, before they could only take out one thing. | |||
* Added some new shielded enemies to the first mission. | |||
* Moon now terraforms in 2nd to last mission. | |||
* Made changes to the graphics | |||
* Scrolling credits. | |||
* Last Mission is now a Survival Mission, things will hot up. | |||
* Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes. | |||
'''Ver 0.62 2012/01/21''' | |||
* Music playback fix. | |||
'''Ver 0.61 2012/01/19''' | |||
* Added health pickups. | |||
* Added gun ship collision. | |||
* Changed the lighting in-game and menus. | |||
* Updated and added better sounds and used the Ogg Vorbis format. | |||
* Optimised logic when erasing a single container element. | |||
* changed the way prob mines mines lock on. | |||
* Added Recall for prob mines - Dpad Up toggles recall mode on/off. | |||
* Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace. | |||
* Reduced any single image loads that can exists in the main bank. | |||
* Updated Music player - supports far more types of tracker Modules (and playback is now spot on). | |||
* Added 3D in-game panels | |||
'''Ver 0.60 2011/10/29''' | |||
* Added auto update. | |||
* Added change tune feature. | |||
* Changed menu look. | |||
* Added on screen ping for spores. | |||
* minor ingame tweeks. | |||
* Added Http download feature. | |||
* Music folder now scanned, no need for config entries. | |||
* Music can be cached via Http config list. | |||
* Added ogg vorbris support. | |||
* Added language support via config. | |||
* Added Klingon language. | |||
'''Ver 0.59 2011/07/09''' | |||
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission. | |||
* Added a startup "Loading..." message. | |||
'''Ver 0.58 2011/07/08''' | |||
* Added more front menus. | |||
* Added In game music. | |||
* Added scrap pick-ups after enemy is destroyed. | |||
* Added some missions - mission <strike>6</strike> 4 will never end. | |||
* Added Base defences (gun turrets) on later levels. | |||
* Added rendezvous & collect terraforming satellites. | |||
* Added base's terraforming shield. | |||
* Added enemy fleet attack formations . | |||
* Added some more 3D objects. | |||
* Added skull at death. | |||
'''Ver 0.47 2011/04/23''' | |||
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad. | |||
* Added bigger mine explosions. | |||
* Added a controls menu screen - (will add more later to pick other control methods). | |||
* Updated main menu - now shows a 3D WiiMote in the background. | |||
* Updated Credits - now shows a 3D Viper (MK2) in the background. | |||
* Reduced amount of enemies. | |||
* Updated enemies movement logic - speedy enemies now find it harder to lock-on. | |||
* Update Intro screen - camera view glides in 3D space. | |||
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre. | |||
* Added some new 3D models - Viper (MK2) & Wiimote. | |||
* Updated 3D object code to use all the layers in a Lightwave object (lwo). | |||
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same. | |||
'''Ver 0.36 2011/03/18''' | |||
* Added Radar - showing enemies, mines, missiles & satellites. | |||
* Added Menu, Intro & Credits screen. | |||
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts. | |||
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens. | |||
* Add Trails to enemy crafts. | |||
* Changed trails for missiles and mines. | |||
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts. | |||
* Change the way the 'you are dead' screen looks. | |||
* Added 'bye' screen. | |||
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature. | |||
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU. | |||
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges. | |||
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails. | |||
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it. | |||
* Optimised the dispay code for most objects. | |||
* Added a lower detail moon with some rocks spinnig in orbit. | |||
* Improved the lighting on 3D objects. | |||
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB. | |||
'''Ver 0.35 - minor update 2011/02/5''' | |||
* Shows remaining foes & spores. | |||
* More game data moved into the XML configuration. | |||
* Sound fix. | |||
* Correct Meta.xml version TAG this time, needed for Homebrew Browser. | |||
'''Ver 0.34 - GAME 2011/01/29''' | |||
* Added more sounds. | |||
* Added probe mines. | |||
* Added missile trails. | |||
* Added probe mine trails. | |||
* Added player ship thruster trail. | |||
* Added player collision. | |||
* Added blue (ok) to red (overloading) shields. | |||
* Added 'Well Done' message once everything (including satellites) are destroyed. | |||
* Added 'You are very Dead' message. | |||
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'. | |||
* Added more types of explosions. | |||
'''Ver 0.23 - DEMO 2010/12/18''' | |||
* Enemy drift off into space when hit. | |||
* Added explosion trails. | |||
* Added a few rocks around the moon. | |||
* Added another enemy ship type - takes 3 shots. | |||
* Added More sounds. | |||
'''Ver 0.12 - DEMO 2010/12/12''' | |||
* Added missle hits. | |||
* Added Spore spinny things. | |||
* Bad ships go boom. | |||
'''Ver 0.01 - DEMO 2010/12/08''' | |||
*First Demo. | |||
== External links == | |||
* Google Code - https://code.google.com/archive/p/wii-bolt-thrower/ | |||
* WiiBrew - https://wiibrew.org/wiki/BoltThrower |
Latest revision as of 10:35, 28 Ocak 2024
Bolt Thrower | |
---|---|
General | |
Author | Titmouse |
Type | Shooter |
Version | 0.71 Final |
License | GPL-3.0 |
Last Updated | 2012/11/27 |
Links | |
Download | |
Website | |
Source | |
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all.
Controls
A - Fire Missile
B - Use Thrusters
D-Pad Down - Drop Probe Mine
Pointer - Point at screen to target
Home - Back to the Homebrew Channel
Power/Reset - Power off, Standby, Reboot Wii
Screenshots
Media
Bolt Thrower v0.47 (Cid2Mizard)
Changelog
Ver 0.71 2012/11/26
- Final release - nothing big, decided to submit remaining changes into release.
- Optimized probe mines code using spatial grid (you can now have far more probe mines).
- The Probe mine's interaction behavior has change as part of the optimize.
- Reworked credits screen.
- Shield level now remains at zero when you are killed.
- Tune loading is now on it's own thread.
- Tune loading now uses a pop up.
Ver 0.70 2012/07/28
- Added display thread for loading/updating.
- Changed the way enemies move .
- Small enemies now shoot back.
- Mines now do damage to a small area, before they could only take out one thing.
- Added some new shielded enemies to the first mission.
- Moon now terraforms in 2nd to last mission.
- Made changes to the graphics
- Scrolling credits.
- Last Mission is now a Survival Mission, things will hot up.
- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
Ver 0.62 2012/01/21
- Music playback fix.
Ver 0.61 2012/01/19
- Added health pickups.
- Added gun ship collision.
- Changed the lighting in-game and menus.
- Updated and added better sounds and used the Ogg Vorbis format.
- Optimised logic when erasing a single container element.
- changed the way prob mines mines lock on.
- Added Recall for prob mines - Dpad Up toggles recall mode on/off.
- Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace.
- Reduced any single image loads that can exists in the main bank.
- Updated Music player - supports far more types of tracker Modules (and playback is now spot on).
- Added 3D in-game panels
Ver 0.60 2011/10/29
- Added auto update.
- Added change tune feature.
- Changed menu look.
- Added on screen ping for spores.
- minor ingame tweeks.
- Added Http download feature.
- Music folder now scanned, no need for config entries.
- Music can be cached via Http config list.
- Added ogg vorbris support.
- Added language support via config.
- Added Klingon language.
Ver 0.59 2011/07/09
- Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission.
- Added a startup "Loading..." message.
Ver 0.58 2011/07/08
- Added more front menus.
- Added In game music.
- Added scrap pick-ups after enemy is destroyed.
- Added some missions - mission
64 will never end. - Added Base defences (gun turrets) on later levels.
- Added rendezvous & collect terraforming satellites.
- Added base's terraforming shield.
- Added enemy fleet attack formations .
- Added some more 3D objects.
- Added skull at death.
Ver 0.47 2011/04/23
- Added enemy gunships - just noticed I forgot to add these to the radar, my bad.
- Added bigger mine explosions.
- Added a controls menu screen - (will add more later to pick other control methods).
- Updated main menu - now shows a 3D WiiMote in the background.
- Updated Credits - now shows a 3D Viper (MK2) in the background.
- Reduced amount of enemies.
- Updated enemies movement logic - speedy enemies now find it harder to lock-on.
- Update Intro screen - camera view glides in 3D space.
- Added Camera catch-up the player's craft - the player craft will now drift away from the centre.
- Added some new 3D models - Viper (MK2) & Wiimote.
- Updated 3D object code to use all the layers in a Lightwave object (lwo).
- Bit of code refactoring (reworking internal design), hopefully everything will still work the same.
Ver 0.36 2011/03/18
- Added Radar - showing enemies, mines, missiles & satellites.
- Added Menu, Intro & Credits screen.
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens.
- Add Trails to enemy crafts.
- Changed trails for missiles and mines.
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts.
- Change the way the 'you are dead' screen looks.
- Added 'bye' screen.
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature.
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU.
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges.
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails.
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit.
- Improved the lighting on 3D objects.
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB.
Ver 0.35 - minor update 2011/02/5
- Shows remaining foes & spores.
- More game data moved into the XML configuration.
- Sound fix.
- Correct Meta.xml version TAG this time, needed for Homebrew Browser.
Ver 0.34 - GAME 2011/01/29
- Added more sounds.
- Added probe mines.
- Added missile trails.
- Added probe mine trails.
- Added player ship thruster trail.
- Added player collision.
- Added blue (ok) to red (overloading) shields.
- Added 'Well Done' message once everything (including satellites) are destroyed.
- Added 'You are very Dead' message.
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'.
- Added more types of explosions.
Ver 0.23 - DEMO 2010/12/18
- Enemy drift off into space when hit.
- Added explosion trails.
- Added a few rocks around the moon.
- Added another enemy ship type - takes 3 shots.
- Added More sounds.
Ver 0.12 - DEMO 2010/12/12
- Added missle hits.
- Added Spore spinny things.
- Bad ships go boom.
Ver 0.01 - DEMO 2010/12/08
- First Demo.
External links
- Google Code - https://code.google.com/archive/p/wii-bolt-thrower/
- WiiBrew - https://wiibrew.org/wiki/BoltThrower