Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Piero's Wiicross Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=pieroswiicrosswii.jpg |image_alt=Piero's Wiicross }} {{Infobox Wii Homebrews |title=Piero's Wii...")
 
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=pieroswiicrosswii.jpg
|image_alt=Piero's Wiicross
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Piero's Wiicross
|title=Piero's Wiicross
|image=pieroswiicrosswii.jpg
|image=pieroswiicrosswii2.png
|description=Picture puzzle game in Picross style
|description=Picture puzzle game in Picross style
|author=Scognito
|author=Scognito
|lastupdated=2009/01/02
|lastupdated=2009/01/03
|type=Puzzle
|type=Puzzle
|version=0.2
|version=0.2
|license=Freeware
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii.7z
|website=https://web.archive.org/web/20160306065354/http://scognito.drunkencoders.com/projects/wiicross.php
|website=https://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/
|source=#LNF
|source=https://github.com/scognito/wiicross
}}
}}
https://wiibrew.org/wiki/Piero%27s_Wiicross
Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
 
Based on a popular puzzle game on the Nintendo DS, it is an electronic version of a puzzle born in 1987, also known as Nonogram.
 
Piero's Wiicross 0.2 Santa Edition was participated in the Drunken Coders Winter 2008 Coding Compo (Wii, 2nd place).
 
==User guide==
===How to play===
The numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
 
For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
 
It's easier playing with game directly than understand the rules at first.
 
=== Game modes ===
Normal mode - If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.
 
Free mode - There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.
 
Every error make the timer increase of a certain amout of time.
 
=== Custom music ===
Put your favourite songs in the "res/music directory (for example if you use the homebrew channel it is apps/wiicross/res/music), then select "Custom" from the options menu.
 
Note: Music must be in ogg format. Also res directory on GameCube must be put on the root of the SD.
 
=== Custom themes ===
A theme is composed by the following images:
*background.png (640 x 480 pixels).
*filled.png (image to show when a cell is drawn).
*marked.png (image to show when a cell is marked).
*title.png (the title to show in the option screen for selecting your theme).
 
All themes must be put in a directory called with the name of your theme, and this directory must be put in "res/themes". If you follow these rules, you’ll find you theme in the options screen.
 
For helping in drawing a theme, a template can be found on the [https://github.com/scognito/wiicross project page]. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.
 
== Controls ==
===Menu===
You can use both Wiimote Controller (pointing on screen or NES position) and the GameCube Controller.
 
Pointer (GCN D-Pad) - Move pointer, Item selection
 
A/B (GCN A) - Confirm item selection
 
Home (GCN Start) - Pause Game
 
===Game===
Controller type can be selected through the Options Menu.
 
Pointer/D-Pad (GCN D-Pad) - Move cursor
 
B/2 (GCN A) - Draw a cell
 
A/1 (GCN B) - Mark a cell
 
Minus (GCN L) - Check level (Free Mode only)
 
Home (GCN Start) - Pause Game


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii3.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii4.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii5.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii6.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii7.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii8.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii9.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii10.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii11.png
https://dlhb.gamebrew.org/wiihomebrews/pieroswiicrosswii12.png
==Media==
==Media==
<youtube></youtube>
'''Piero's Wiicross v0.2''' ([https://www.youtube.com/watch?v=B66shhGebuY Cid2Mizard]) <br>
<youtube>B66shhGebuY</youtube>
 
== Changelog ==
'''v0.2 2009/01/03'''
*Christmas Santa Edition.
'''v0.1 2008/12/02'''
*Initial Release.
 
== Credits ==
Thanks:
* Spriteattack for stunning graphics (and for patience to work with me).
* Cyan & Liz from gbatemp.net: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn't be here without them.
* MrNick for massive testing on the Gamecube version.
* Aaron Williams for the nice "level cleared" jingle.
* All the [https://web.archive.org/web/20081207001645/http://scognito.drunkencoders.com/projects/wiicross-levels-authors.html users] who sent their level (using the online level editor).
 
== External links ==
* GitHub - https://github.com/scognito/wiicross
* Author's website - https://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/
* WiiBrew - https://wiibrew.org/wiki/Piero%27s_Wiicross
 
[[Category:Drunken Coders Winter 2008 Coding Compo]]

Latest revision as of 15:56, 31 Mayıs 2024

Piero's Wiicross
Pieroswiicrosswii2.png
General
AuthorScognito
TypePuzzle
Version0.2
LicenseFreeware
Last Updated2009/01/03
Links
Download
Website
Source

Piero's Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.

Based on a popular puzzle game on the Nintendo DS, it is an electronic version of a puzzle born in 1987, also known as Nonogram.

Piero's Wiicross 0.2 Santa Edition was participated in the Drunken Coders Winter 2008 Coding Compo (Wii, 2nd place).

User guide

How to play

The numbers measure how many unbroken lines of filled-in squares there are in any given row or column.

For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.

It's easier playing with game directly than understand the rules at first.

Game modes

Normal mode - If you try to colour a cell that can't be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.

Free mode - There is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the check button and the image is correctly drawn, otherwise an error penalty is shown.

Every error make the timer increase of a certain amout of time.

Custom music

Put your favourite songs in the "res/music directory (for example if you use the homebrew channel it is apps/wiicross/res/music), then select "Custom" from the options menu.

Note: Music must be in ogg format. Also res directory on GameCube must be put on the root of the SD.

Custom themes

A theme is composed by the following images:

  • background.png (640 x 480 pixels).
  • filled.png (image to show when a cell is drawn).
  • marked.png (image to show when a cell is marked).
  • title.png (the title to show in the option screen for selecting your theme).

All themes must be put in a directory called with the name of your theme, and this directory must be put in "res/themes". If you follow these rules, you’ll find you theme in the options screen.

For helping in drawing a theme, a template can be found on the project page. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.

Controls

Menu

You can use both Wiimote Controller (pointing on screen or NES position) and the GameCube Controller.

Pointer (GCN D-Pad) - Move pointer, Item selection

A/B (GCN A) - Confirm item selection

Home (GCN Start) - Pause Game

Game

Controller type can be selected through the Options Menu.

Pointer/D-Pad (GCN D-Pad) - Move cursor

B/2 (GCN A) - Draw a cell

A/1 (GCN B) - Mark a cell

Minus (GCN L) - Check level (Free Mode only)

Home (GCN Start) - Pause Game

Screenshots

pieroswiicrosswii3.png pieroswiicrosswii4.png

pieroswiicrosswii5.png pieroswiicrosswii6.png

pieroswiicrosswii7.png pieroswiicrosswii8.png

pieroswiicrosswii9.png pieroswiicrosswii10.png

pieroswiicrosswii11.png pieroswiicrosswii12.png

Media

Piero's Wiicross v0.2 (Cid2Mizard)

Changelog

v0.2 2009/01/03

  • Christmas Santa Edition.

v0.1 2008/12/02

  • Initial Release.

Credits

Thanks:

  • Spriteattack for stunning graphics (and for patience to work with me).
  • Cyan & Liz from gbatemp.net: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn't be here without them.
  • MrNick for massive testing on the Gamecube version.
  • Aaron Williams for the nice "level cleared" jingle.
  • All the users who sent their level (using the online level editor).

External links

Advertising: