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MyLittleBall Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=mylittleballwii.jpg |image_alt=MyLittleBall }} {{Infobox Wii Homebrews |title=MyLittleBall |i...")
 
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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=mylittleballwii.jpg
|image_alt=MyLittleBall
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=MyLittleBall
|title=MyLittleBall
|image=mylittleballwii.jpg
|image=mylittleballwii2.png
|description=The fun game for all the family!
|description=The fun game for all the family.
|author=Pinecone
|author=Pinecone
|lastupdated=2009/03/05
|lastupdated=2009/03/05
Line 15: Line 9:
|license=BSD
|license=BSD
|download=https://dlhb.gamebrew.org/wiihomebrews/mylittleballwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/mylittleballwii.7z
|website=#LNF
|website=https://wiibrew.org/wiki/MyLittleBall
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/MyLittleBall
"When you present an Englishman with a principle or an instrument, no matter how impressive it may be, you will see that the English mentality is focused on finding a flaw, a drawback, or an impossibility with it. If you mention to them a machine for peeling potatoes, they will say it's not possible. But if you demonstrate it peeling a potato before their very eyes, they will still dismiss it as useless because it can't cut a pineapple." -- Charles Babbage.
 
MyLittleBall is the game that puts you, the player, in the position of a bouncy little red ball with an undying urge to further elevate himself by means of randomly arranged platforms.
 
Challenge a friend and then try to defend your high-score by blasting him off the screen.
 
== User guide ==
=== Game modes ===
Standard Mode - Be the ball. Holding it normally, rotate the WiiMote left and right to control Mr Ball up and up and up! Keep bouncing on the platforms to avoid falling (falling is a bad idea).
 
Two-Player mode - Same rules apply, except a second player can pick up a WiiMote, press B in mid-game, and start dropping bombs on the player controlling the ball. Just point and press B to drop.
 
== Controls ==
'''Wiimote:'''
 
A - Start game
 
Minus - Pause game
 
Tilt - Move/Control the ball
 
Pointer - Point at where to drop the bomb
 
B - Join the game, Drop bombs
 
Home - Return from where you came
 
Player 2 can join any game by pressing B on a second WiiMote. Then, point at the screen and drop bombs to blast your opponent off the screen.
 
== Screenshots ==
https://dlhb.gamebrew.org/wiihomebrews/mylittleballwii3.png
 
== Changelog ==
'''v1.0.1 2009/03/06'''
* 2 player mode. Features:
**Starts automatically when 'B' is pressed in gameplay.
**Point at screen and drop bombs on Ball.
* Removed some debugging information.
* Made 'cheating' nearly impossible.
* Basic framework for internationalisation, but alternative languages not yet supported..
* Added some translations to XML description.
* Sound effects finally implemented.
* 'Falling platforms' animation added.
* Used a GRRLIB fix to strange images appearing on start-up.
* Optimization on storing high scores.
 
'''v1.0.0 2009/02/08'''
* Graphical overhaul, courtesy of SpriteAttack.
* Added tamper-proof highscoring.
* Bugfixes.
* General gameplay improvements.
* Added music track.
* Made 'cheating' slightly harder.
 
'''v0.0.1 2009/01/21'''
* Initial Release.
 
== Credits ==
*Big thanks to SpriteAttack for bringing some much needed character to the game.
*Thanks to NoNameNo for the excellent GRRLIB.
*Thanks to everyone responsible for DevkitPro and Libogc (there are too many to list!).
*Thanks to all those helpful, clever and patient people on #wiidev.
*Thanks to Team Twiizers.
*Thanks to anyone I forgot.


==Screenshots==
==External links==
==Media==
* WiiBrew - https://wiibrew.org/wiki/MyLittleBall
<youtube></youtube>

Latest revision as of 11:31, 5 March 2023

MyLittleBall
Mylittleballwii2.png
General
AuthorPinecone
TypePlatform
Version1.0.1
LicenseBSD
Last Updated2009/03/05
Links
Download
Website

"When you present an Englishman with a principle or an instrument, no matter how impressive it may be, you will see that the English mentality is focused on finding a flaw, a drawback, or an impossibility with it. If you mention to them a machine for peeling potatoes, they will say it's not possible. But if you demonstrate it peeling a potato before their very eyes, they will still dismiss it as useless because it can't cut a pineapple." -- Charles Babbage.

MyLittleBall is the game that puts you, the player, in the position of a bouncy little red ball with an undying urge to further elevate himself by means of randomly arranged platforms.

Challenge a friend and then try to defend your high-score by blasting him off the screen.

User guide

Game modes

Standard Mode - Be the ball. Holding it normally, rotate the WiiMote left and right to control Mr Ball up and up and up! Keep bouncing on the platforms to avoid falling (falling is a bad idea).

Two-Player mode - Same rules apply, except a second player can pick up a WiiMote, press B in mid-game, and start dropping bombs on the player controlling the ball. Just point and press B to drop.

Controls

Wiimote:

A - Start game

Minus - Pause game

Tilt - Move/Control the ball

Pointer - Point at where to drop the bomb

B - Join the game, Drop bombs

Home - Return from where you came

Player 2 can join any game by pressing B on a second WiiMote. Then, point at the screen and drop bombs to blast your opponent off the screen.

Screenshots

mylittleballwii3.png

Changelog

v1.0.1 2009/03/06

  • 2 player mode. Features:
    • Starts automatically when 'B' is pressed in gameplay.
    • Point at screen and drop bombs on Ball.
  • Removed some debugging information.
  • Made 'cheating' nearly impossible.
  • Basic framework for internationalisation, but alternative languages not yet supported..
  • Added some translations to XML description.
  • Sound effects finally implemented.
  • 'Falling platforms' animation added.
  • Used a GRRLIB fix to strange images appearing on start-up.
  • Optimization on storing high scores.

v1.0.0 2009/02/08

  • Graphical overhaul, courtesy of SpriteAttack.
  • Added tamper-proof highscoring.
  • Bugfixes.
  • General gameplay improvements.
  • Added music track.
  • Made 'cheating' slightly harder.

v0.0.1 2009/01/21

  • Initial Release.

Credits

  • Big thanks to SpriteAttack for bringing some much needed character to the game.
  • Thanks to NoNameNo for the excellent GRRLIB.
  • Thanks to everyone responsible for DevkitPro and Libogc (there are too many to list!).
  • Thanks to all those helpful, clever and patient people on #wiidev.
  • Thanks to Team Twiizers.
  • Thanks to anyone I forgot.

External links

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