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|author=SciresM | |author=SciresM | ||
|lastupdated=2015/04/18 | |lastupdated=2015/04/18 | ||
|type= | |type=Save Editors | ||
|version=4-18-15 | |version=4-18-15 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/ | |download=https://dlhb.gamebrew.org/3dshomebrews/pokemon_rumble_world_save_tool_multi_trait_4_18_15.zip | ||
|website=https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool.386526 | |website=https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool.386526 | ||
|source=https://github.com/SciresM/Rumble-World-Save-Tool | |source=https://github.com/SciresM/Rumble-World-Save-Tool | ||
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0x30 byte header { | 0x30 byte header { | ||
8 byte signature, | 8 byte signature, "cAVIAR4\00"; | ||
4 byte crc32 of compressed data; // Big Endian | 4 byte crc32 of compressed data; // Big Endian | ||
0x1C bytes unused; | 0x1C bytes unused; | ||
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* GitHub - https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool.386526/ | * GitHub - https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool.386526/ | ||
* GBAtemp - https://github.com/SciresM/Rumble-World-Save-Tool/ | * GBAtemp - https://github.com/SciresM/Rumble-World-Save-Tool/ | ||
Latest revision as of 11:44, 22 Haziran 2024
Pokemon Rumble World Diamonds/P Tool | |
---|---|
General | |
Author | SciresM |
Type | Save Editors |
Version | 4-18-15 |
License | Mixed |
Last Updated | 2015/04/18 |
Links | |
Download | |
Website | |
Source | |
Rumble World Save Tool is a tool for editing/decompressing Pokemon Rumble World save files.
It allows you to edit your diamonds/P/Collected Pokemon and save the result as either a compressed or decompressed folder.
User guide
How to use
Hit the Open Compressed button and open the 00slot00 folder in your exported save. Edit values, and save the compressed result.
If you want to hex edit the save, save it as a decompressed folder, hex edit any files you want, open it again using the Open Decompressed button, then save the compressed result back to your original folder.
If you want to do all this manually, here's how files in the save work:
0x30 byte header { 8 byte signature, "cAVIAR4\00"; 4 byte crc32 of compressed data; // Big Endian 0x1C bytes unused; 4 byte isCompressed; // Little Endian, 01/00 4 byte DecompressedSize; // Big Endian }
Followed by compressed data/decompressed data depending on the isCompressed flag. The data, if compressed, is compressed with zlib's default compression.
Important notes
If you re-import a save, remember to delete the secure value before doing so or your save may be detected as corrupted.
Changes are likely to fail to save to pokemon that you have Favorited right now.
Changing a pokemon to a species you do not already own causes it to be registered as owned in your pokedex but doesn't actually increase your rank. Please be careful if you are doing this.
Screenshots