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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = White Dwarf
|title=White Dwarf
| image       = [[File:Whitedwarfds.gif]]
|image=whitedwarf.png
| type       = Shooter
|description=Arcade style shooter.
| version     = 0.2
|author=preussie
| licence    = Mixed
|lastupdated=2008/03/19
| author      = preussie
|type=Shooter
| website     = http://preussie.miscstuff.de/ds/?page_id=36
|version=0.2
| download    = Media:Whitedwarf2ds.zip
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/whitedwarf_2.zip
|website=http://preussie.miscstuff.de/ds/?page_id=36
|donation=http://preussie.miscstuff.de/ds/?page_id=69
}}
}}
White Dwarf is a small homebrew arcade style shooter game. This is the second homebrew project for the Nintendo DS by preussie.


White Dwarf is the second Homebrew project for the Nintendo DS by preussie. It is a small Arcade style shooter.  
==User guide==
Move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next and more difficult level.
 
You can steer your ship over a quite large map. The map is surrounded by a wall, so the game play is more or less like Asteroids-In-A-Box.
 
Enemy contact drains your energy. The amount of energy you lose, depends on the contact time. Some enemies drop a Power Up when killed. Collecting a Power Up gives you one out of 4 prices (random).


==User guide==
===Power Up===
Move ship over the map and kill everything that moves. After wiped out all nasty enemies, player would advance to the next more difficult level.
* Energy - Increase the Ship energy by 10.
* Shield - The ship is invincible for a short time (10-20 seconds).
* Power Bullet - Doubles the damage. The more Power Bullets you get the more of your shots become Power Bullets.
* Helper Energy Ball - This Ball cruises around your ship. If the energy ball hits an enemy it needs 1.5 seconds to regenerate. You can get up to 5 enery balls.
 
===Ememies===
'''BlackHole (BH):'''
* Hit Points - 6.
* Score - 50.
* PowerUp - Yes.
* Hurts Player - No.
 
The BH releases an enemy (Asteroid, Patrol, Following Saucer) every 10 seconds. In this state it is invulnerable. After releasing 10 enemies the BH turns into a smaller, shooting version. The small BH has some gravity influence on the player ship and shoots directly into the Ship direction. This small BH can be destroyed with 6 hits.
 
'''Asteroid:'''
* Hit Points - (large) 5, (small) 2.
* Score - (large) 5, (small) 10.
* PowerUp - (large) Yes, (small) No.
* Hurts Player - Yes.
 
The large Asteroid splits into 4 small Asteroids when destroyed. The Asteroids follow a simple Bounce-Move pattern.
 
'''Following Saucer:'''
* Hit Points - 4.
* Score - 20.
* PowerUp - Yes.
* Hurts Player - Yes.
 
The Following Saucer follows the player ship.


Every time an enemy is destroied (discounting meteorite fragments), this will release a power-up that will help resisting the attack of the upper levels. These objects come at random, and nothing guarantees that go the same for each item:
'''Patrol:'''
* Hit Points - 5.
* Score - 20.
* PowerUp - Yes.
* Hurts Player - Yes.


:'''Energy''' (Power): Increases the life of the ship in 10 points.
The Patrol has a more or less random move pattern. It shoots from time to time.
:'''Shield''' (armor): Makes the ship invincible for 10-20 seconds (variable).
:'''Power Bullet''' (bullet power): Each X shots, one bullet to be a (white), which does double damage. The more power-ups of these consigáis, more often disparareis power bullets.
:'''Helper Energy Ball''' (assistant energy ball): Appears to be around a ball around the house (up to 5). When you hit an enemy disappear, only to reappear at the second and a half.


==Controls==
==Controls==
Up or Y - accelerate
Up/Y - Thrust


Down or B - Reverse
Down/B - Reverse Thrust


Left and Right - turn ship
Left/Right - Turn ship


A - Shoot
A - Shoot


Start - start game
Start - Start game


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/whitedwarf2.png
https://dlhb.gamebrew.org/dshomebrew/whitedwarf3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/b/b7/Whitedwarf.png
|EJS_core=desmume2015
|EJS_gameName=White Dwarf
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/whitedwarf.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested on: DS Flashcard iTouch with firmware 3.8
Tested on iTouch DS (firmware 3.8).
 
==External links==
* Author's website - [http://preussie.miscstuff.de/ http://preussie.miscstuff.de/ds/?page_id=36]
 


[[Category:Homebrew applications]]
[[Category:Support the author]]

Latest revision as of 07:32, 21 August 2024

White Dwarf
Whitedwarf.png
General
Authorpreussie
TypeShooter
Version0.2
LicenseMixed
Last Updated2008/03/19
Links
Download
Website
Support Author

White Dwarf is a small homebrew arcade style shooter game. This is the second homebrew project for the Nintendo DS by preussie.

User guide

Move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next and more difficult level.

You can steer your ship over a quite large map. The map is surrounded by a wall, so the game play is more or less like Asteroids-In-A-Box.

Enemy contact drains your energy. The amount of energy you lose, depends on the contact time. Some enemies drop a Power Up when killed. Collecting a Power Up gives you one out of 4 prices (random).

Power Up

  • Energy - Increase the Ship energy by 10.
  • Shield - The ship is invincible for a short time (10-20 seconds).
  • Power Bullet - Doubles the damage. The more Power Bullets you get the more of your shots become Power Bullets.
  • Helper Energy Ball - This Ball cruises around your ship. If the energy ball hits an enemy it needs 1.5 seconds to regenerate. You can get up to 5 enery balls.

Ememies

BlackHole (BH):

  • Hit Points - 6.
  • Score - 50.
  • PowerUp - Yes.
  • Hurts Player - No.

The BH releases an enemy (Asteroid, Patrol, Following Saucer) every 10 seconds. In this state it is invulnerable. After releasing 10 enemies the BH turns into a smaller, shooting version. The small BH has some gravity influence on the player ship and shoots directly into the Ship direction. This small BH can be destroyed with 6 hits.

Asteroid:

  • Hit Points - (large) 5, (small) 2.
  • Score - (large) 5, (small) 10.
  • PowerUp - (large) Yes, (small) No.
  • Hurts Player - Yes.

The large Asteroid splits into 4 small Asteroids when destroyed. The Asteroids follow a simple Bounce-Move pattern.

Following Saucer:

  • Hit Points - 4.
  • Score - 20.
  • PowerUp - Yes.
  • Hurts Player - Yes.

The Following Saucer follows the player ship.

Patrol:

  • Hit Points - 5.
  • Score - 20.
  • PowerUp - Yes.
  • Hurts Player - Yes.

The Patrol has a more or less random move pattern. It shoots from time to time.

Controls

Up/Y - Thrust

Down/B - Reverse Thrust

Left/Right - Turn ship

A - Shoot

Start - Start game

Screenshots

whitedwarf2.png whitedwarf3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on iTouch DS (firmware 3.8).

External links

Advertising: