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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Red
|title=Red
| image       = [[File:Redds.JPG|300px]]
|image=red.png
| type       = Shooter
|description=Port of the flash game Red.
| version     = 1.0  
|author=B. Perry
| licence    = Mixed
|lastupdated=2010/01/04
| author      = B. Perry
|type=Shooter
| website     = http://nds.scenebeta.com/noticia/red
|version=1.0
| download    = Media:Redds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/red.rar
}} 
|website=http://nds.scenebeta.com/noticia/red
}}
Red is a DS homebrew port of the flash game [http://www.redflashgame.com Red] created by Case Hollingsworth.


Based on flash game "Red" by Case Hollingsworth.
==User guide==
In the original game the objective is not to eliminate the enemies, but to shoot the meteorites in order to protect your base from being destroyed.


==User guide==
You have two types of weapons: normal shot and super shot.  
The base will have two types of weapons: normal shot and super shot. Normal shot is unlimited but not as powerful, where super shot is powerful but is limited. It takes time to fill the bar to activate super shot.
 
Normal shot is unlimited but not as powerful, where super shot is powerful but is limited. It takes time to fill the bar to activate super shot.


Also, as time passes, gravity will increase, which will make meteors fall faster, a part of the wind (small deflected bullets), and a "great friend" who will visit us from time to time.  
As time passes, gravity will increase, which will make the meteorites fall faster. Apart from the wind (it will deflect the small bullets), you will also have to keep an eye out for some visitors from time to time.


But we will also have the help of certain bonus, which will appear in the form of boxes, which only to shoot already activated leading bonus. You can touch a barrier that will withstand a hit from a meteorite, a "transformation" of small bullets in large (ammunition bullets drop as small, not as large, and have the same frequency as small bullets) or even an assistant controlled by IA.
Powerups and bonuses will appear in the form of boxes, including protective shield, upgrades and even an assistant controlled by IA (shoot the boxes to actiatve them).


==Controls==
==Controls==
Stylus - shoot
Stylus - Shoot
 
Any button (hold) - Super shot
 
Select - Change soundtrack


Any button - super shot
Start - Pause


Select - change soundtrack
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/red2.png
https://dlhb.gamebrew.org/dshomebrew/red3.png


Start - pause
https://dlhb.gamebrew.org/dshomebrew/red4.png
https://dlhb.gamebrew.org/dshomebrew/red5.png


https://dlhb.gamebrew.org/dshomebrew/red6.png
https://dlhb.gamebrew.org/dshomebrew/red7.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/3/31/Red.png
|EJS_core=desmume2015
|EJS_gameName=Red
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/red.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested on: Supercard DSONEi Flashcard with Firmware 3.0
Tested on Supercard DSONEi (firmware 3.0).


[[Category:Homebrew applications]]
==External links==
* SceneBeta - http://nds.scenebeta.com/noticia/red

Latest revision as of 05:10, 21 August 2024

Red
Red.png
General
AuthorB. Perry
TypeShooter
Version1.0
LicenseMixed
Last Updated2010/01/04
Links
Download
Website

Red is a DS homebrew port of the flash game Red created by Case Hollingsworth.

User guide

In the original game the objective is not to eliminate the enemies, but to shoot the meteorites in order to protect your base from being destroyed.

You have two types of weapons: normal shot and super shot.

Normal shot is unlimited but not as powerful, where super shot is powerful but is limited. It takes time to fill the bar to activate super shot.

As time passes, gravity will increase, which will make the meteorites fall faster. Apart from the wind (it will deflect the small bullets), you will also have to keep an eye out for some visitors from time to time.

Powerups and bonuses will appear in the form of boxes, including protective shield, upgrades and even an assistant controlled by IA (shoot the boxes to actiatve them).

Controls

Stylus - Shoot

Any button (hold) - Super shot

Select - Change soundtrack

Start - Pause

Screenshots

red2.png red3.png

red4.png red5.png

red6.png red7.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on Supercard DSONEi (firmware 3.0).

External links

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