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Spelunky PSP: Difference between revisions

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|image=Spelunkypsp2.png
|image=Spelunkypsp2.png
|description=Spelunky remake for Sony PSP.
|description=Spelunky remake for Sony PSP.
|author=Daniel 'dbeef' Zalega
|author=Daniel Zalega (dbeef)
|lastupdated=2021/05/16
|lastupdated=2021/05/16
|type=Platformer
|type=Platform
|version=0.5
|version=0.5
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/psphomebrew/spelunkypsp.7z
|download=https://dlhb.gamebrew.org/psphomebrew/spelunkypsp.7z
|website=https://github.com/dbeef/spelunky-psp
|website=https://github.com/dbeef/spelunky-psp
|source=https://github.com/dbeef/spelunky-psp
}}
}}
Spelunky PSP is a remake of Spelunky Classic, a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows.
Spelunky PSP is a remake of Spelunky Classic, a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows.
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'''Spelunky PSP devlog #4''' ([https://www.youtube.com/watch?v=GRuf4z4yyHU Daniel Zalega]) <br>
'''Spelunky PSP devlog #4''' ([https://www.youtube.com/watch?v=GRuf4z4yyHU Daniel Zalega]) <br>
<youtube>GRuf4z4yyHU/youtube>
<youtube>GRuf4z4yyHU</youtube>


'''Spelunky PSP devlog #5''' ([https://www.youtube.com/watch?v=iJq1OIfMNVw Daniel Zalega]) <br>
'''Spelunky PSP devlog #5''' ([https://www.youtube.com/watch?v=iJq1OIfMNVw Daniel Zalega]) <br>
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==External links==
==External links==
* GitHub - https://github.com/dbeef/spelunky-psp
* GitHub - https://github.com/dbeef/spelunky-psp
[[Category:PSP homebrew games]]
[[Category:Homebrew platform games on PSP]]

Latest revision as of 10:42, 11 July 2024

Spelunky PSP
Spelunkypsp2.png
General
AuthorDaniel Zalega (dbeef)
TypePlatform
Version0.5
LicenseGPL-3.0
Last Updated2021/05/16
Links
Download
Website
Source

Spelunky PSP is a remake of Spelunky Classic, a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows.

This is a cross platform project, using C++, OpenGL 1.3 (ES 1.0) as a rendering API, CMake as a build system and SDL as a mean of platform abstraction. Currently supported platforms are: PSP, Android, Linux, Windows, macOS.

With successful attempts to run it on such devices as Raspberry PI 3, Orange PI One, Samsung Note III.

User guide

The player controls an unnamed adventurer, known as the spelunker. The aim of the game is to explore tunnels, gathering as much treasure as possible while avoiding traps and enemies.

The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves.

Levels are randomly generated and grouped into four increasingly difficult "areas", each with a distinctive set of items, enemies, terrain types and special features. Later areas contain more valuable treasures, secret locations, and items.

If the player loses all their hearts or runs into an instant-kill trap, they will have to start from the beginning.

Controls

D-Pad - Move

Cross - Jump

Circle - Crouch

Square - Equip a rope

Triangle - Equip a bomb

R - Action (whip, throw bomb/rope)

Hold L - sprint

Select - Pause

Usual Spelunky input combos apply (e.g. crouch+action to pick up items).

Screenshots

spelunkypsp3.png

spelunkypsp4.png

spelunkypsp5.png

Media

Spelunky PSP devlog #1 (Daniel Zalega)

Spelunky PSP devlog #2 (Daniel Zalega)

Spelunky PSP devlog #3 (Daniel Zalega)

Spelunky PSP devlog #4 (Daniel Zalega)

Spelunky PSP devlog #5 (Daniel Zalega)

PSP HDC 2021 - Spelunky PSP - First year of development (Daniel Zalega)

External links

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