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|version=2015 | |version=2015 | ||
|license=Mixed | |license=Mixed | ||
|download=[https://dlhb.gamebrew.org/3dshomebrews/ | |download=[https://dlhb.gamebrew.org/3dshomebrews/ctr_gputextool.zip Source Only] | ||
|website=https://github.com/yellows8/ctr-gputextool | |website=https://github.com/yellows8/ctr-gputextool | ||
|source=https://github.com/yellows8/ctr-gputextool | |source=https://github.com/yellows8/ctr-gputextool | ||
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==External links== | ==External links== | ||
* GitHub - https://github.com/yellows8/ctr-gputextool | * GitHub - https://github.com/yellows8/ctr-gputextool | ||
Latest revision as of 11:07, 22 Haziran 2024
ctr-gputextool | |
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General | |
Author | yellows8 |
Type | File Operation |
Version | 2015 |
License | Mixed |
Last Updated | 2015/11/26 |
Links | |
[Source Only Download] | |
Website | |
Source | |
This is a tool for converting PNGs to raw 3DS GPU textures/.bclim, currently only the A4 color-format is supported.
Note that this is a native tool, not .NET.
Credits
- The utils.* and types.h files are from ctrtool.
- The tiling code is based on the code from here.
- This tool as a reference for the BCLIM file format.