Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragon Quest Heroes - Rocket Slime 3DS: Difference between revisions

From GameBrew
No edit summary
m (Text replacement - "Category:3DS homebrew rom hacks" to "")
 
(One intermediate revision by the same user not shown)
Line 166: Line 166:
* GBAtemp - https://gbatemp.net/threads/translation-release-dragon-quest-heroes-rocket-slime-3ds.544953
* GBAtemp - https://gbatemp.net/threads/translation-release-dragon-quest-heroes-rocket-slime-3ds.544953
* Reddit - https://www.reddit.com/r/dragonquest/comments/cktb79/rocket_slime_3ds_slime_morimori_3_english
* Reddit - https://www.reddit.com/r/dragonquest/comments/cktb79/rocket_slime_3ds_slime_morimori_3_english
[[Category:3DS homebrew rom hacks]]
[[Category:Homebrew 3DS game translations]]

Latest revision as of 06:12, 6 Mayıs 2024

Dragon Quest Heroes - Rocket Slime 3DS
Rs3ds2.png
General
AuthorTeam Rocket Slime
TypeTranslations
Version1.0
LicenseMixed
Last Updated2019/12/26
Links
Download
Website
Source

This is an English translation patch for Slime Mori Mori Dragon Quest 3: Daikaizoku to Shippo Dan (スライムもりもりドラゴンクエスト3 大海賊としっぽ団, Suraimu Morimori Doragon Kuesuto 3: Daikaizoku to Shippo Dan).

Rocket Slime 3DS is a spin-off of the mainline Dragon Quest series following the adventures of the breavest, most intimating, SubLIME.

It follows the adventures of the Dragon Quest Slime Rocket and his friends while he tries to retrieve the Rainbow Orbs stolen by Don Clawleone. The Rainbow Orbs cause havoc among the world due to their ability to give sentience to landmarks.

Rocket fights against the odds with each passing day the Platywag's fleet growing ever more expansive and deadly. All hope is not lost, although, as Rocket has a secret up his sleeve: his gigantic warship.

The main draw of Rocket Slime 3DS is the ship battles, where two ships duke it out for naval supremacy using various objects crafted, traded, and collected while on land. Swords and catnip are excellent for shooting out of cannons.

Features

  • Hacking 99%
  • Image Editing 99.9999%
  • Translating 100%
  • Localization 99%
  • Testing 99%

Installation

You must be running Luma3DS v7.2 or newer:

  • Copy RS3DS-Patcher.firm to sd:/luma/payloads/.
  • Enable game patching in the Luma3DS settings menu (hold Select on boot).
  • Insert your game cartridge (if you have a Japanese 3DS you can purchase a digital copy from the eShop).
  • Restart your 3DS while holding Start and choose RS3DS-Patcher from the menu.
    • If you're somehow in GodMode9, you did something wrong.
    • In that case, reboot your 3DS and start over.
  • Press A to install the patch.
  • Press any button to reboot and run Rocket Slime 3DS.

User guide

Translation notes

This is not the final version - some in-game text may appear to go off of the screen or some items or quests might have some random not English words in them. However the game is fully playable and is very enjoyable to play as-is.

Gameplay Tips

Ninja Slimes:

  • Green: Trade for 8 items
  • Blue: Beat Sphinx of Flat Desert again
  • Red: Complete the Pink Sanguini ship part set

If you want to move faster:

  • Try moving with Elasto Blasts, it's a pretty sizable speed increase – especially when it counts in ship battles.
  • Don't rotate the items on your head while walking or standing still, there is a large window of being unable to move if you do so. Instead, jump – and while midair – change the order of items on your head. This will retain momentum and switch the order.

How to kill things faster:

  • If something is at a far range, hold an item and release it while performing an elasto blast.
  • Spikes are overpowered. Hold an enemy and stand in front of a spike to make an inescapable death trap by repeatedly catching and throwing either enemies or players.

How to stop losing all the time:

  • Using the midair hover can dodge most attacks.
  • Chimera wings will defeat any enemy in a single shot.
  • Collect items constantly in levels to upgrade your ship's hull and ammunition. Explosive ammo is especially powerful.

Wireless connection is spotty with other players:

  • Disabling luma's in-game patching setting may help with desyncs.
  • The game often freezes for unknown reasons while starting multiplayer rooms, just keep trying.

Screenshots

rs3ds3.png rs3ds4.png

rs3ds5.png rs3ds6.png

Changelog

v1.0

General Changes:

  • Change version number in title screen image to V1.0 RC1.
  • Remove unnecessary newline in "Shiveral Habor" map label.
  • Tweak some request text to prevent weirdness when viewing them in the pause menu.
  • Ship part shop menu: Change 'All' option to instead read 'Browse all parts'. (The reason for this is to better suit the alignment of the "NEW" image - but this should be more clear/descriptive regardless).
  • Change "Prize" textbox and request list label to instead read "Reward Details".
  • Net shop dialogue: change Agreement to Announcements (the online/streetpass agreements are not in the game itself, this option seems to be for Square Enix announcements regarding net shop events, etc).
  • Translate a hardcoded speaker name (Mr. DL) in announcement messages. Note that this will not translate the message itself, as that is received from the internet and cannot be changed.
  • Change "dias" to "pedestal" as it was spelled incorrectly (correct form being "dais") and it seems more like a more fitting/common word anyways.
  • Remove C-stick mention from tutorial (the game was released before it existed, so it doesn't really need to be there)
  • Insert a space between the "Request" text and the request number in the request menu (before: Request10, after:Request 10).
  • Trade window item names are now properly spaced.
  • Request GUI: change "Place" label to "Location".
  • Minor revisions to crew tactic descriptions.
  • Credits: Unabbreviated Square Enix text, moved KOICHI SUGIYAMA to the next line.

Cutoff/Overflow Fixes:

  • Fixed a few issues where hooly objective on bottom screen would be cut off (Github issue #9).
  • Change "Gun Valley City" map screen label to "Gun City" to avoid space limitations .
  • Fix some some volcano request text overflow.
  • Shorten a bunch of bottom screen labels to better fit the GUI.
  • Shorten killer machine battle message to prevent overflow.
  • Fixed "Buy" being shortened to "Bu".
  • Fix several instances of request text overflowing.
  • Fix several instances of request text cutting off due to control codes.
  • Fix a few instances of crew descriptions cutting off due to control codes.
  • Enlarge item name box in inventory, trading, and ammo loading GUIs (fixes several problems where the items name would overflow).
  • Enlarged ally monster nameplates within the menu (and fixed a few other overflowing names, too)
  • Fix overflow issue that would occur when notified that you could use Slival's ship parts temporarily.
  • Reword some of Hooly's dialogue after losing the final ship fight to fix overflow.
  • Fix some overflowing dialogue that occured during the end of the story.
  • Fix some multiplayer message box overflow.
  • Change "et" label to read "etc".
  • "Fossil Isle" textbox enlarged.
  • "West Slushia" and "West Slushia Harbor" shortened to "W. Slushia/Harbor".
  • "Snow Country" textbox enlarged.
  • "Volcano Isle Harbor" shortened to "Volcano Hbr."
  • "Volcano Isle" shortened to "Volcano", in keeping with the UI.
  • Changed "Funadel Wastes" and "Funadel Wastes Harbor" to "Funadel Isle" and Funadel Isle Harbor, again in keeping with the UI.
  • Shortened "Desert Wastes Harbor" to "Desert Wastes Hbr."
  • Credits: Fix alignment issues with the names Taoyuki Ueno and Masaya Tsunemoto.

Typo corrections:

  • Correct typo "teh" to "the".
  • Correct "status" to "statues" in Shiveral dialogue.
  • Change instances of "burning water" to "Fire Water".
  • Change "lowered bridge" to "raised" in Zipunk dialogue.
  • Fix missing space in Flancisco dialogue in Zipunk.
  • Remove extra space in Cheery Girl dialogue (Gun Valley).
  • Decapitalize the "The" in all instances of "What The Bay".
  • Remove redundant "for" in ninja reward dialogue.
  • Fixed nonsensical Demon Axe crafting desription.
  • Change all instances of "Shivarel" to "Shiveral".
  • Net shop dialogue: correct miscapitalization ("NIntendo" to "Nintendo").
  • Net shop dialogue: correct typo ("recieved" to "received")
  • Fix a typo, changed "Devile's Scythe" to "Devil's Scythe"
  • Corrected a few typos that occured near the end of the story.
  • Fixed typo during final battle dialogue, changed "were" to "was".
  • Put a space between Plattypie in a few instances of dialogue. Reason being the "platty" part is highlighted as a character name, while "pie" is not - see Github issue #12, screenshot #14.
  • Change all instances of "Turtlagon" - a direct translation, to the officially localized name: "Wyrtle".
  • Change all instances of "Evil Imp" to just "Imp".
  • Change all instances of "Prow" to "Oars".
  • Change all instances of "Decor" to "Oars".

Image updates/fixes:

  • Fix weird artifact with the battle result screen (small section of pixels were missing).
  • Fixed two issues where the POW tablets showed the untranslated sprites.
  • Change 'View Fame' to 'Change Rank' in streetpass menu
  • Fix broken images on revival instruction screen

Credits

Team Rocket:

  • lgnmcrules.
  • CakeLancelot.
  • ultramario1998.
  • SplashKhat.
  • Gerb.

Special Thanks:

  • IcySon55.
  • Neobeo.
  • onepiecefreak.
  • Uwabami.
  • Hyarion.

External links

Advertising: