Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PONG extreme: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = PONG extreme
|title=PONG extreme
| image       = [[File:Pongextremeds.JPG]]
|image=Pongextreme2.png
| type       = Arcade
|description=A classic, remixed based on Pong.
| version     = 0.1
|author=Rck (René C. Kiesler)
| licence    = Mixed
|lastupdated=2008/08/27
| author      = Rck (René C. Kiesler)
|type=Arcade Games
| website     = http://nds.kiesler.at/
|version=0.1
| download    = Media:Pongextreme01ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/pongextreme_0.1.zip
}}
|website=http://nds.kiesler.at
}}
PONG extreme is a cross-over of Space Invaders Extreme and Pong. The music, graphics and the display (in later versions) of PONG extreme change according how will you perform, similar to Rez and Space Invaders Extreme.


PONG extreme is a cross-over of "Space Invaders Extreme" and "Pong". The music and in later versions also the graphics and the display of "PONG extreme" change according to your performance. Similar to "Rez" and "Space Invaders Extreme".
This game supports, but does not require, the Taito Paddle Controller for Nintendo DS.


This game supports, but does not require, the Taito Paddle Controller for Nintendo DS.
   
==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Put the .nds file and this .txt on your memory card. Some Nintendo DS card readers are able to display textfiles like a manual.
 
Put the .nds file and this .txt on your memory card. Some Nintendo DS card readers are able to display textfiles like a manual.
 
==User guide==
Try to rebounce the puck (the tiny object that goes back and forth between the longer ones) as often as you can.  


==User guide==     
The one who misses the puck 10 times loses.
Try to rebounce the puck (the little thing that goes back and forth between the longer ones) as often as you can. The one who does not hit the puck 10 times, loses.
 
Player wins as soon as opponent does not hit his puck 10 times.
     
[[File:Pongextremeds2.JPG]]


==Controls==
==Controls==
Stylus - move around menu
Stylus - Move around menu


L/R or Left/Right or Taito Paddle Controller - control lower paddle
L/R or Left/Right or Taito Paddle Controller - Control lower paddle


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/pongextreme2.png
https://dlhb.gamebrew.org/dshomebrew/pongextreme3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/1/12/Pongextreme2.png
|EJS_core=desmume2015
|EJS_gameName=PONG extreme
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/pongextreme.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Player needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.
You needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.
   
   
==Known Issues==
==Known issues==
Even if player misses balls on purpose, the CPU might still loose.
Even if you miss the ball on purpose, the CPU might still lose.
   
 
When switching screens (from gameplay to winning, pause, etc, and back), the music is not continuous or overlaps.
When switching screens (from gameplay to winning, pause, etc) the music does not continuous or overlaps.


==Changelog==
==Changelog==
'''Version 0.1 August, 27th 2008'''
'''Version 0.1 2008/08/27'''
*easy one-player mode
* Easy one-player mode.
*title, winning, loosing and pause screens
* Title, winning, loosing and pause screens.
*support for D-Pad, Shoulder Buttons, Start-key
* Support for D-Pad, Shoulder Buttons, Start-key.
*support for Taito Paddle
* Support for Taito Paddle.


==Credits==
==Credits==
This project would not be possible without palib.info ("PONG extreme" is based on PAlib) and its forum.
This project would not be possible without palib.info ("PONG extreme" is based on PAlib) and its forum.
 
 
Also, the in-game sounds originate from "The Freesound Project" freesound.org) and are all licensed by-Attribution via the Creative Commons license.
Also, the in-game sounds originate from "The Freesound Project" freesound.org) and are all licensed by-Attribution via the Creative Commons license.
 
USED SAMPLES (courtesy of freesound.org):
:"Cognito Perceptu - Hand"  (17093)
:"OPM - CP set1"  (2080)
:"Oscillator - Kick04"  (2487)
:"Thanvannispen - Male Scream"  (9426)
:"NoiseCollector - jillys sonar"  (6164)
 
USED LOOPS: The in-game music was created with the Skale tracker, which is based on Fast Tracker 3. Other loops taken from
:"Winx - Oakish"
:"Winx - Don't Laugh"
:"Inner City - Good Life"


[[Category:Homebrew applications]]
Used samples (courtesy of freesound.org):
* Cognito Perceptu - Hand (17093).
* OPM - CP set1 (2080).
* Oscillator - Kick04 (2487).
* Thanvannispen - Male Scream (9426).
* NoiseCollector - jillys sonar (6164).
 
The in-game music was created with the Skale tracker, which is based on Fast Tracker 3. Other loops taken from:
* Winx - Oakish.
* Winx - Don't Laugh.
* Inner City - Good Life.
 
==External links==
* Author's website - http://nds.kiesler.at

Latest revision as of 04:42, 21 August 2024

PONG extreme
Pongextreme2.png
General
AuthorRck (René C. Kiesler)
TypeArcade Games
Version0.1
LicenseMixed
Last Updated2008/08/27
Links
Download
Website

PONG extreme is a cross-over of Space Invaders Extreme and Pong. The music, graphics and the display (in later versions) of PONG extreme change according how will you perform, similar to Rez and Space Invaders Extreme.

This game supports, but does not require, the Taito Paddle Controller for Nintendo DS.

Installation

Download and extract file.

Put the .nds file and this .txt on your memory card. Some Nintendo DS card readers are able to display textfiles like a manual.

User guide

Try to rebounce the puck (the tiny object that goes back and forth between the longer ones) as often as you can.

The one who misses the puck 10 times loses.

Controls

Stylus - Move around menu

L/R or Left/Right or Taito Paddle Controller - Control lower paddle

Screenshots

pongextreme2.png pongextreme3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

You needs a Nintendo DS system capable of playing homebrew ROMs. Cards that enable to do so include the R4, the Cyclo DS, the Supercard and the Acekard.

Known issues

Even if you miss the ball on purpose, the CPU might still lose.

When switching screens (from gameplay to winning, pause, etc) the music does not continuous or overlaps.

Changelog

Version 0.1 2008/08/27

  • Easy one-player mode.
  • Title, winning, loosing and pause screens.
  • Support for D-Pad, Shoulder Buttons, Start-key.
  • Support for Taito Paddle.

Credits

This project would not be possible without palib.info ("PONG extreme" is based on PAlib) and its forum.

Also, the in-game sounds originate from "The Freesound Project" freesound.org) and are all licensed by-Attribution via the Creative Commons license.

Used samples (courtesy of freesound.org):

  • Cognito Perceptu - Hand (17093).
  • OPM - CP set1 (2080).
  • Oscillator - Kick04 (2487).
  • Thanvannispen - Male Scream (9426).
  • NoiseCollector - jillys sonar (6164).

The in-game music was created with the Skale tracker, which is based on Fast Tracker 3. Other loops taken from:

  • Winx - Oakish.
  • Winx - Don't Laugh.
  • Inner City - Good Life.

External links

Advertising: