Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

YAMKC 3DS: Difference between revisions

From GameBrew
No edit summary
m (Text replacement - "Category:Homebrew racing games on 3DS" to "")
 
(2 intermediate revisions by the same user not shown)
Line 49: Line 49:
Huge thanks to [https://github.com/Gericom Gericom], [https://github.com/Ermelber Ermelber] and [https://github.com/jellees Jelle] for granting permission to use some of their work and code. Huge thanks to [https://www.youtube.com/c/CochuU Cochu U] for her music and sound effects.
Huge thanks to [https://github.com/Gericom Gericom], [https://github.com/Ermelber Ermelber] and [https://github.com/jellees Jelle] for granting permission to use some of their work and code. Huge thanks to [https://www.youtube.com/c/CochuU Cochu U] for her music and sound effects.


[[Category:3DS homebrew games]]
==External links==
[[Category:Homebrew racing games on 3DS]]
* GitHub - https://github.com/PabloMK7/YAMKC_3DS
* GBAtemp - https://gbatemp.net/threads/fan-game-yet-another-mario-kart-clone.581481
* Reddit - https://www.reddit.com/r/3dshacks/comments/nbemlo/yet_another_mario_kart_clone_3ds_v02

Latest revision as of 14:50, 6 Haziran 2024

YAMKC
Yamkc3ds2.png
General
AuthorPabloMK7, JoanCoCo, Ragnarokshadows
TypeRacing
Version0.2
LicenseMixed
Last Updated2021/05/14
Links
Download
Website
Source

YAMKC 3DS - Yet Another Mario Kart Clone 3DS is a Mario Kart game clone for the 3DS.

This project was made for a videogame console game development course, where the idea to replicate an official Mario Kart game, using Mario Kart 7 as the inspiration. The game was implemented by a team of 3 members during 3 months, written in C++ and using OpenGL as a graphics engine.

Media

3DS Homebrew - Yet Another Mario Kart Clone 3DS (v0.2) (PabloMK7)

Fan Game - Yet Another Mario Kart Clone (v0.1) (PabloMK7)

Changelog

v0.1

  • Loading 3D models from .obj files, and using the material settings stored on .mtl files.
  • Loading a course in .obj format.
  • Loading a kart + driver + wheels in .obj format (positions hardcoded).
  • Kart movement physics (tried to mimic Mario Kart 7 feeling as much as I could).
  • Lighting.
  • Several display modes (day/night, clear/fog and bird's view) required by the course.
  • 2D collision with walls and offroad (implemented using a png).

Credits

The following libraries or pieces of code have been used:

The following editors have been used:

Huge thanks to Gericom, Ermelber and Jelle for granting permission to use some of their work and code. Huge thanks to Cochu U for her music and sound effects.

External links

Advertising: