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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Saving Santa | ||
| image | |image=savingsanta.png | ||
| type | |description=Protect Santa by using a trusty magical bubble cannon. | ||
| version | |author=wykz | ||
| | |lastupdated=2008/12/09 | ||
| | |type=Other Games | ||
| website | |version=090108 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/savingsanta.rar | |||
}} | |website=http://www.dev-fr.org/index.php?topic=2433.0;wap2 | ||
}} | |||
Saving Santa is a fast-paced minigame on DS, where you must protect Santa on his journey around the globe during the Christmas Night. | |||
The homebrew was released for the Drunken Coders Winter 2007 Coding Compo. | |||
==Installation== | ==Installation== | ||
Download and extract file. | |||
Put the data directory in the root folder of the homebrew card. | |||
[[DLDI|DLDI]] patch the .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
==User guide== | ==User guide== | ||
The dangers Santa faces are | The dangers Santa faces are huge, monstrous snowflakes falling from the sky. Protect him by using your trusty magical bubble cannon. | ||
Draw circles around the falling monster snowflakes with the stylus. | Draw circles around the falling monster snowflakes with the stylus. | ||
Drawing circles costs mana. Player gaina mana by successfully trapping monsters. | Drawing circles costs mana. Player gaina mana by successfully trapping monsters. | ||
Each time a monster snowflake hits the shield around Santa, | Each time a monster snowflake hits the shield around Santa, you lose Health Points (hp). When HP reaches zero, the game is over. | ||
==Controls== | ==Controls== | ||
Stylus - | Stylus - Destroy obstacles | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/savingsanta2.png | |||
https://dlhb.gamebrew.org/dshomebrew/savingsanta3.png | |||
==Compatibility== | ==Compatibility== | ||
Tested on DS-x and M3 lite. Does not run on any emulator because of libfat. | |||
== | ==Credits== | ||
PaLib community and its creator | PaLib community and its creator. | ||
Tom for fixing the helix mp3 plug-in to palib | Tom for fixing the helix mp3 plug-in to palib. | ||
Andreas Svensson for some coding assistance | Andreas Svensson for some coding assistance. | ||
Johan Rundkvist gamedesign | Johan Rundkvist gamedesign. | ||
All the sharing and giving people on www.soundsnap.com | All the sharing and giving people on www.soundsnap.com. | ||
And of course all on the gbadev and palib community | And of course all on the gbadev and palib community. | ||
==External links== | |||
* Dev-fr - http://www.dev-fr.org/index.php?topic=2433.0;wap2 | |||
[[Category: | [[Category:Drunken Coders Winter 2007 Coding Compo]] |
Latest revision as of 05:22, 21 August 2024
Saving Santa | |
---|---|
General | |
Author | wykz |
Type | Other Games |
Version | 090108 |
License | Mixed |
Last Updated | 2008/12/09 |
Links | |
Download | |
Website | |
Saving Santa is a fast-paced minigame on DS, where you must protect Santa on his journey around the globe during the Christmas Night.
The homebrew was released for the Drunken Coders Winter 2007 Coding Compo.
Installation
Download and extract file.
Put the data directory in the root folder of the homebrew card.
DLDI patch the .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The dangers Santa faces are huge, monstrous snowflakes falling from the sky. Protect him by using your trusty magical bubble cannon.
Draw circles around the falling monster snowflakes with the stylus.
Drawing circles costs mana. Player gaina mana by successfully trapping monsters.
Each time a monster snowflake hits the shield around Santa, you lose Health Points (hp). When HP reaches zero, the game is over.
Controls
Stylus - Destroy obstacles
Screenshots
Compatibility
Tested on DS-x and M3 lite. Does not run on any emulator because of libfat.
Credits
PaLib community and its creator.
Tom for fixing the helix mp3 plug-in to palib.
Andreas Svensson for some coding assistance.
Johan Rundkvist gamedesign.
All the sharing and giving people on www.soundsnap.com.
And of course all on the gbadev and palib community.