Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Griffon Legend 3DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
|author=nop90
|author=nop90
|lastupdated=2017/02/12
|lastupdated=2017/02/12
|type=Role playing
|type=Role Playing
|version=1.0
|version=1.0
|license=GPL-2.0
|license=GPL-2.0
Line 16: Line 16:
Originally created as part of a contest by Syn9, The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.
Originally created as part of a contest by Syn9, The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.


The port to 3DS is made by nop32 based on the GCW-Zero code.
The port to 3DS is made by Nop90 based on the GCW-Zero code.


==Installation==
==Installation==
Line 82: Line 82:
* GitHub - https://github.com/nop90/Griffon-Legend-3DS
* GitHub - https://github.com/nop90/Griffon-Legend-3DS
* GBAtemp - https://gbatemp.net/threads/release-griffon-legend-3ds.452084
* GBAtemp - https://gbatemp.net/threads/release-griffon-legend-3ds.452084
[[Category:3DS homebrew games]]
[[Category:Homebrew role playing games on 3DS]]

Latest revision as of 06:31, 6 Mayıs 2024

Griffon Legend
Griffonlegend3ds2.png
General
Authornop90
TypeRole Playing
Version1.0
LicenseGPL-2.0
Last Updated2017/02/12
Links
Download
Website
Source

Griffon Legend 3DS is a port of The Griffon Legend, a freeware zelda-like action RPG that features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

Originally created as part of a contest by Syn9, The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.

The port to 3DS is made by Nop90 based on the GCW-Zero code.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.

Alternatively install the cia file with the CIA manager of your choic. All the resources are included in the executable using romfs.

The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

User guide

Story

500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire.

Cities are falling, everyone is dying, and the lone Griffon Knight Fayne is caught up in the middle of it all.

Gameplay

During gameplay you can see up to 3 bars below your character.

The top is health, the next is attack strength (let it charge to hit harder) and then spell strangth (same as attack).

When you learn new spells you will see their icons in the bottom right corner with a meter below them to show them charging.

When the meter turns orange they are ready for use.

Controls

D-Pad - Move

A - Attack, Select

B - Open/Close item menu

X - Main menu, Back

Screenshots

griffonlegend3ds3.png griffonlegend3ds4.png

griffonlegend3ds5.png griffonlegend3ds6.png

Changelog

V1.0 2017/02/12

  • Fixed CIA version.

V1.0 RC1 2016/12/13

  • Fixed crashes.
  • Fixed the invulnerability bug happening loading a saved game.

V1.0 beta 2016/12/10

  • Fixed many bugs.
  • Added music.
  • Warning: this version of the game doesn't work with Citra..

V1.0 alpha (05 December 2016/12/05

  • First alpha release.
  • Game should be fully playable but is mostly untested.
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
  • Only 3DSX format since final release.

Credits

  • The original game is by Daniel "Syn9" Kennedy (written in FreeBASIC), it was ported to plain C for GCW-Zero handheld by Dmitry Smagin.
  • This game uses a fake 3DS SDL layer made by NOP90 and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis.

External links

Advertising: