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A - Select, Read next, Mark filled square | A - Select, Read next, Mark filled square | ||
A (hold) - | A (hold) - Start the selction of rectangle of squares to mark | ||
B - Mark empty square | B - Mark empty square | ||
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* Added music. | * Added music. | ||
''' | '''V1.0alpha 2016/12/10''' | ||
* First alpha release. | * First alpha release. | ||
* Game should be complete but is mostly untested. | * Game should be complete but is mostly untested. | ||
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* GitHub - https://github.com/nop90/ZeldaPicross | * GitHub - https://github.com/nop90/ZeldaPicross | ||
* GBAtemp - https://gbatemp.net/threads/release-zelda-picross.452708 | * GBAtemp - https://gbatemp.net/threads/release-zelda-picross.452708 | ||
Latest revision as of 06:35, 6 Mayıs 2024
Zelda Picross | |
---|---|
General | |
Author | nop90 |
Type | Puzzle |
Version | 1.0RC |
License | Mixed |
Last Updated | 2017/01/02 |
Links | |
Download | |
Website | |
Source | |
Zelda Picross 3DS is a port of a Zelda theme picross game originally made by Vincent Jouillat.
Installation
Available in 3DSX/SMDH and CIA formats. All the resources are included in the executable using romfs.
The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
User guide
Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids.
Using his courage and pencil together, Link set off on this new challenge.
Controls
D-Pad - Move
A - Select, Read next, Mark filled square
A (hold) - Start the selction of rectangle of squares to mark
B - Mark empty square
B (hold) - Start the selction of rectangle of squares to mark empty
Start - Exit
Screenshots
Changelog
V1.0RC 2017/01/02
- Minor fixes.
- Added CIA Build.
V1.0beta 2016/12/13
- Added music.
V1.0alpha 2016/12/10
- First alpha release.
- Game should be complete but is mostly untested.
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
- Only 3DSX format.
Credits
- The original game is made by Vincent Jouillat.
- This game uses the sf2d and sftd libraries created by xerpi.