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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=POWDER
|title=POWDER 3DS
|image=POWDER.jpeg
|image=Powder3ds2.png
|description=POWDER is a roguelike originally developed specifically for the Gameboy Advance (GBA).
|description=A roguelike originally developed specifically for the Gameboy Advance (GBA).
|author=nop90
|author=nop90
|lastupdated=2017/02/04
|lastupdated=2017/02/04
|type=Other Games
|type=Role Playing
|version=1.1
|version=1.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/POWDER-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/powder3ds.7z
|website=https://github.com/nop90/POWDER-3DS
|website=https://github.com/nop90/POWDER-3DS
|source=https://github.com/nop90/POWDER-3DS
|source=https://github.com/nop90/POWDER-3DS
}}
}}
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA).  


The game goal is very simple, descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.


<youtube>byP7dK-WtNM</youtube>
==Installation==
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.
 
Alternaitvely install the cia file with a CIA manager of your choice. All the resources are included in the executable using romfs.
 
The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
 
==User guide==
The goal is to descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub.
 
When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.


==Credits:==
==Controls==
The original game is made by Jeff Lait - http://www.zincland.com/powder/?pagename=about<br>
D-Pad - Move
This game uses the sf2d library created by @xerpi<br>


==Changelog==
A - Select, Throw
'''Ver. 1.1 (04 February 2017)'''
*Raised walking speed
*Changed version string from GBA to 3DS


'''Ver. 1.0 (02 February 2017)'''
B - Back, Cast spell
*Added an option to select dual or single screen
*Fixed stylus touch point alignemt with starting menu
*Fixed home menu events handling (for CIA version)


'''Ver. 0.3 (22 January 2017)'''
Start/X - open menu
*More tilesets
*No more freezes and creashes
*CIA version


'''Ver. 0.2alpha (16 January 2017'''
Select/Y - open inventoty
*Fixed colors
*Added bottom screen
*Added stylus control support
*Fixed key input


Please clean any sav file in the 3ds/Powder folder from the previous version, or you'll have problems.
L and R can be mapped to some actions (play the tutorial for more info).


'''Ver. 0.1preview (08 January 2017)'''
==Screenshots==
*First release (not stable).
https://dlhb.gamebrew.org/3dshomebrews/powder3ds3.png
*Very basic GUI
https://dlhb.gamebrew.org/3dshomebrews/powder3ds4.png
 
https://dlhb.gamebrew.org/3dshomebrews/powder3ds7.png
https://dlhb.gamebrew.org/3dshomebrews/powder3ds6.png


==Installation==
==Media==
'''Powder 3DS v1.1''' ([https://www.youtube.com/watch?v=byP7dK-WtNM Cid2Mizard]) <br>
<youtube>byP7dK-WtNM</youtube>


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
==Known issues==
The keybord grid is not aligned with characters.


The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
==Changelog==
'''V1.1 2017/02/04'''
*Raised walking speed.
*Changed version string from GBA to 3DS.


==Commands==
'''V1.0 2017/02/02'''
*Added an option to select dual or single screen.
*Fixed stylus touch point alignemt with starting menu.
*Fixed home menu events handling (for CIA version).


PAD - move
'''V0.3 2017/01/22'''
A - select/throw
*More tilesets.
B - back/cast spell
*No more freezes and creashes.
Start or X - open menu
*CIA version.
Select or Y - open inventoty
L and R can be mapped to some actions (play the tutorial for more info)


==Known Bugs==
'''V0.2 alpha 2017/01/16'''
*Fixed colors.
*Added bottom screen.
*Added stylus control support.
*Fixed key input.


*The keybord grid is not aligned with characters
'''V0.1 preview 2017/01/08'''
*First release (not stable).
*Very basic GUI.


==To Do List==
==Credits==
The [http://www.zincland.com/powder/?pagename=about original game] is made by Jeff Lait.


*Add an grid for the movement input with stylus
This game uses the sf2d library created by @xerpi.


==Screenshots==
==External links==
https://dlhb.gamebrew.org/3dshomebrew/POWDER1.png
* GitHub - https://github.com/nop90/POWDER-3DS
https://dlhb.gamebrew.org/3dshomebrew/POWDER5.png
* GBAtemp - https://gbatemp.net/threads/release-powder-3ds.456449
https://dlhb.gamebrew.org/3dshomebrew/POWDER4.png
https://dlhb.gamebrew.org/3dshomebrew/POWDER3.png

Latest revision as of 06:32, 6 Mayıs 2024

POWDER 3DS
Powder3ds2.png
General
Authornop90
TypeRole Playing
Version1.1
LicenseMixed
Last Updated2017/02/04
Links
Download
Website
Source

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA).

It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.

Alternaitvely install the cia file with a CIA manager of your choice. All the resources are included in the executable using romfs.

The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

User guide

The goal is to descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub.

When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

Controls

D-Pad - Move

A - Select, Throw

B - Back, Cast spell

Start/X - open menu

Select/Y - open inventoty

L and R can be mapped to some actions (play the tutorial for more info).

Screenshots

powder3ds3.png powder3ds4.png

powder3ds7.png powder3ds6.png

Media

Powder 3DS v1.1 (Cid2Mizard)

Known issues

The keybord grid is not aligned with characters.

Changelog

V1.1 2017/02/04

  • Raised walking speed.
  • Changed version string from GBA to 3DS.

V1.0 2017/02/02

  • Added an option to select dual or single screen.
  • Fixed stylus touch point alignemt with starting menu.
  • Fixed home menu events handling (for CIA version).

V0.3 2017/01/22

  • More tilesets.
  • No more freezes and creashes.
  • CIA version.

V0.2 alpha 2017/01/16

  • Fixed colors.
  • Added bottom screen.
  • Added stylus control support.
  • Fixed key input.

V0.1 preview 2017/01/08

  • First release (not stable).
  • Very basic GUI.

Credits

The original game is made by Jeff Lait.

This game uses the sf2d library created by @xerpi.

External links

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