Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Metal Slug Combat: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Metal Slug Combat | image = File:Metalslugcombatds.png | type = Action | version = 1.0 | licence = Mixed | author ...")
 
No edit summary
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Metal Slug Combat
|title=Metal Slug Combat
| image       = [[File:Metalslugcombatds.png]]
|image=metalslugcombat.png
| type       = Action
|description=Metal Slug homebrew project.
| version     = 1.0
|author=Master Sonic
| licence    = Mixed
|lastupdated=2009/10/29
| author      = MasterSonic
|type=Action
| website     = http://off-topic-world.forosactivos.com/x-soft-f17/
|version=1.0
| download    = Media:Metalslugcombatds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/metalslugcombat.rar
}}  
|website=http://off-topic-world.forosactivos.com/x-soft-f17
}}
It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.


It is a Metal Slug homebrew project. The game features 15 levels, 4 characters and custom character creation, and more.  
==Installation==
Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.


==User guide==
==User guide==
If time runs out, the most lively player wins.
===Game rules===
* If time runs out, the player with the most life wins.
* The shot costs 30 life.
* The knife costs 70 life.
* The grenade costs 150 life.
* The shield can withstand 7 shots, 3 grenades and the knife will go through it.
* The end points are calculated with the remaining points of the following: life, bullets and shield.


The shot spends 30 of life.
===Characters===
* Marco - The protagonist of the saga.
* Tarma - Marco's friend, who was played in J2.
* Soldier - Characters that are featured in the original game.
* Slave - A tramp who gave you item when you rescue him in the original game.
* Custom - Use custom character.
 
===Custom character===
* Create a folder within the folder MetalSlugCombat with the name of your custom character.
* Edit any of the characters from the additional package.
* When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
* Copy the file load.MSC to your character's folder.
 
==Controls==
'''Field selection (J1):'''


The knife spent 70 of life.
Up/Down - Select


The grenade spends 150 of life.
Start - Ready


The shield supports 7 shots, 3 grenades and a knife he relayed.
'''Character selection (J1):'''


End points include the following remaining items: life, bullets and shields.
Up/Down - Select


[[File:Metalslugcombatds2.jpg]]
L - Ready


===Characters===
'''In Combat (J1):'''
'''Marco:''' The protagonist of the saga.


'''Tarma:''' Marco's friend , who played in J2.
Left/Right - Move the character


'''Soldier:''' These are the characters we most loaded in a normal game of the saga.
Up - Jump


'''Slave:''' A tramp who gives you when you redeem items in a normal game.
Down - Activate shield


'''Custom:''' The one we've created (see below).
L - Shoot


===Customize Characters===
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)
#Create a folder within the download folder (MetalSlugCombat) with the name of the character he is.
#Edit any of the characters who come on downloading them (below).
#When we have the gifs prepared, body.gif and rename it to leg.gif and stick to the folder of our character.
#Copy the file of any character load.MSC to your folder.
#So if we have done well, choose custom in the choice of characters and write the name of the folder (the one you post).


==Controls==
'''Character selection (J2):'''
===J1 Controls===
'''Select Field:'''
:Up/Down - select
:Start - ready


'''Select Characters:'''
B/X - Select
:Up/Down - select
:L - ready


'''In Combat:'''
R - Ready
:Left/Right - move the character
:Up - jump
:Down - activate shield
:L - shoot
:Stylus - pistol reload, use knife and grenade throwing (done with finger)


===J2 Controls===
'''In Combat (J2):'''
'''Select Characters:'''
:B and X - select
:R - ready


'''In Combat:'''
Y/A - Move the character
:Y and A - move the character
:X - jump
:B - activate shield
:A - shoot
:Stylus - pistol reload, use knife and grenade throwing (done with finger)


==Known Issues==
X - Jump
One thing that always happens when you shoot the enemy, this keeps the sprite received the shot, but never leaves.


Life can have negative numbers, like the weather.
B - Activate shield


Sometimes (say it is the field), the two players are left with 0.0. of life but never die. You must turn off the DS because time never stops and there is no pause menu.
A - Shoot


Time does not work well, the fight is infinite in some cases.
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)


I know what it is: the game does not recognize the tie (it reaches 0 and the two players have equal life). In that case, the time goes on and life never ends. Try not to draw, because you're going to have to turn off the DS, since there is no pause menu.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/metalslugcombat2.png
https://dlhb.gamebrew.org/dshomebrew/metalslugcombat3.png


==Media==
==Media==
<youtube>G0sVv-B-KEM</youtube>
'''Metal Slug Combat (for Ds) in progress''' ([https://www.youtube.com/watch?v=G0sVv-B-KEM mastersonicplus]) <br>
<youtube width="515">G0sVv-B-KEM</youtube>
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/f/f1/Metalslugcombat.png
|EJS_core=nds
|EJS_gameName=Metal Slug Combat
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/metalslugcombat.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
Tested on:


==Compatibility==
TTDS (unofficial firmware 1.17a07) <br>
Tested on: TTDS Flashcard 1.17a07 with unofficial firmware
M3 Ds Real (unknown firmware) <br>
:M3 Ds Real flash card with unknown firmware  
Ez Flash Vi (firmware 1.90 OPENBETA 11) <br>
:Flashcard Ez Flash Vi with firmware 1.90 OPENBETA 11  
Supercard DS Onei (firmware 3.0) <br>
:Supercard DS Flashcard Onei with firmware 3.0  
ITouchDS (firmware 3.3c) <br>
:Flashcard ITouchDS with firmware 3.3c
 
==Known issues==
When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.
 
Life can have negative numbers, just like time.
 
No pause menu.


[[Category:Homebrew applications]]
==External links==
* OFF TOPIC WORLD - http://off-topic-world.forosactivos.com/x-soft-f17

Latest revision as of 01:42, 21 August 2024

Metal Slug Combat
Metalslugcombat.png
General
AuthorMaster Sonic
TypeAction
Version1.0
LicenseMixed
Last Updated2009/10/29
Links
Download
Website

It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.

Installation

Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.

User guide

Game rules

  • If time runs out, the player with the most life wins.
  • The shot costs 30 life.
  • The knife costs 70 life.
  • The grenade costs 150 life.
  • The shield can withstand 7 shots, 3 grenades and the knife will go through it.
  • The end points are calculated with the remaining points of the following: life, bullets and shield.

Characters

  • Marco - The protagonist of the saga.
  • Tarma - Marco's friend, who was played in J2.
  • Soldier - Characters that are featured in the original game.
  • Slave - A tramp who gave you item when you rescue him in the original game.
  • Custom - Use custom character.

Custom character

  • Create a folder within the folder MetalSlugCombat with the name of your custom character.
  • Edit any of the characters from the additional package.
  • When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
  • Copy the file load.MSC to your character's folder.

Controls

Field selection (J1):

Up/Down - Select

Start - Ready

Character selection (J1):

Up/Down - Select

L - Ready

In Combat (J1):

Left/Right - Move the character

Up - Jump

Down - Activate shield

L - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Character selection (J2):

B/X - Select

R - Ready

In Combat (J2):

Y/A - Move the character

X - Jump

B - Activate shield

A - Shoot

Stylus - Reload pistol, Use knife, Throw grenade (done with finger)

Screenshots

metalslugcombat2.png metalslugcombat3.png

Media

Metal Slug Combat (for Ds) in progress (mastersonicplus)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

TTDS (unofficial firmware 1.17a07)
M3 Ds Real (unknown firmware)
Ez Flash Vi (firmware 1.90 OPENBETA 11)
Supercard DS Onei (firmware 3.0)
ITouchDS (firmware 3.3c)

Known issues

When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.

Life can have negative numbers, just like time.

No pause menu.

External links

Advertising: