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Sprite Combat: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Sprite Combat
|title=Sprite Combat
| image       = [[File:Spritecombatds.jpg]]
|image=spritecombat.png
| type       = Strategy
|description=Implementation of the Rock, Paper, Scissors.
| version     = 2.1
|author=WinterAce
| licence    = Mixed
|lastupdated=2010/01/01
| author      = WinterAce
|type=Strategy
| website     = http://dsgamemaker.com/game.php?id=13&Sprite-Combat-Game
|version=2.1
| download    = Media:SpriteCombat.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/spritecombat.zip
}} [[File:Spritecombatds2.jpg]]
|website=http://dsgamemaker.com/game.php?id=13&Sprite-Combat-Game
}}
Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS.  


Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS. The game is created with DsGameMaker.
This game was developed with the help of DS Game Maker and uses the PAlib library.


==User guide==
==User guide==
Pick a character and fight against the opponent. Attacks, defends and accumulates energy represents scissors,rock and paper. Gain points if you beat the opponent, win when you gain 10 points.
Sprite Combat is a Rock-Paper-Scissors like game where the you choose an option between a Sword, Energy Ball and Shield.  


*The sword beats the ball of energy, is overcome by the shield.
And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.
*The ball of energy defects the shield, conquered by the sword.
* Sword > Energy.
*The shield defeats the sword, defeated by the energy ball.
* Energy > Shield.
* Shield > Sword.
 
Where > represents overpowers.
 
Gain points if you beat the opponent, win when you gain 10 points.


==Controls==
==Controls==
Up/Down - select character, press arrow to changes
Up/Down - Select character, Press arrow to changes


Stylus - move the main menu
Stylus - Move (main menu)


Start - exit the Help menu
Start - Exit (help menu)


A - select character.
A - Select character


==Compatibility==
==Screenshots==
Tested on: Flashcard iPlayer OS 1.0.6 with firmware 1.2
https://dlhb.gamebrew.org/dshomebrew/spritecombat2.png
https://dlhb.gamebrew.org/dshomebrew/spritecombat3.png
 
https://dlhb.gamebrew.org/dshomebrew/spritecombat4.png
https://dlhb.gamebrew.org/dshomebrew/spritecombat5.png


==Media==
==Media==
<youtube>EGp2Xv75ZzE</youtube>
'''NDS Homebrew - Sprite combat''' ([https://www.youtube.com/watch?v=EGp2Xv75ZzE James]) <br>
<youtube width="515">EGp2Xv75ZzE</youtube>
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/4/42/Spritecombat.png
|EJS_core=desmume2015
|EJS_gameName=Sprite Combat
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/spritecombat.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
Tested on iPlayer (OS 1.2 firmware 1.0.6).


==Changelog==
==Changelog==
'''v2.1 '''
'''v2.1 '''
*Sound effects
* Sound effects.
*Featuring a snick of the story mode
* Featuring a snick of the story mode.
*The ROM name is now without the version number (saving)
* The ROM name is now without the version number (saving).
*Even better fading (now even the text and sprites fade in!)
* Even better fading (now even the text and sprites fade in.
*"Press B to go back." added in many places to help users
* "Press B to go back." added in many places to help users.
*Refined the code a bit
* Refined the code a bit.
*Fixed some places where the text was placed irregularly
* Fixed some places where the text was placed irregularly.


'''v2.0 '''
'''v2.0 '''
*Added a Help doc
* Added a Help doc.
*Added a nice Credits doc
* Added a nice Credits doc.
*Fixed bug where the scores don't reset to 0
* Fixed bug where the scores don't reset to 0.
*Records that keep track of your no. of wins and losses
* Records that keep track of your no. of wins and losses.
*SAVING! Yes, there is saving now
* SAVING! Yes, there is saving now.
*Minor Bug fixes to the text
* Minor Bug fixes to the text.
*Score required to win reduced from 20 to 10
* Score required to win reduced from 20 to 10.
*New Game Icon
* New Game Icon.
*Removed the white background on request
* Removed the white background on request.
*Changed the font for better readability
* Changed the font for better readability.
*"Opponent's Score:" - "Opponent:" and "Your Score" - "You:"
* "Opponent's Score:" - "Opponent:" and "Your Score" - "You:".
 
'''v1.1'''
* Added Fading in combat mode.
* Refined Fading to give better effects.
* Somewhat better animations.
 
'''v1.0'''
* Initial Release.
 
==Credits==
All character sprites have been taken from www.spriters-resource.com. All other sprites are a property of WinterAce.
 
Game made with DS GAME MAKER with PAlib library.


[[Category:Homebrew applications]]
==External links==
* DS Game Maker - http://dsgamemaker.com/game.php?id=13&Sprite-Combat-Game

Latest revision as of 06:11, 21 August 2024

Sprite Combat
Spritecombat.png
General
AuthorWinterAce
TypeStrategy
Version2.1
LicenseMixed
Last Updated2010/01/01
Links
Download
Website

Sprite Combat is a unique implementation of Rock, Paper, Scissors on the Nintendo DS.

This game was developed with the help of DS Game Maker and uses the PAlib library.

User guide

Sprite Combat is a Rock-Paper-Scissors like game where the you choose an option between a Sword, Energy Ball and Shield.

And then the CPU chooses an option for itself. And then a comparison is made between what overpowers what.

  • Sword > Energy.
  • Energy > Shield.
  • Shield > Sword.

Where > represents overpowers.

Gain points if you beat the opponent, win when you gain 10 points.

Controls

Up/Down - Select character, Press arrow to changes

Stylus - Move (main menu)

Start - Exit (help menu)

A - Select character

Screenshots

spritecombat2.png spritecombat3.png

spritecombat4.png spritecombat5.png

Media

NDS Homebrew - Sprite combat (James)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on iPlayer (OS 1.2 firmware 1.0.6).

Changelog

v2.1

  • Sound effects.
  • Featuring a snick of the story mode.
  • The ROM name is now without the version number (saving).
  • Even better fading (now even the text and sprites fade in.
  • "Press B to go back." added in many places to help users.
  • Refined the code a bit.
  • Fixed some places where the text was placed irregularly.

v2.0

  • Added a Help doc.
  • Added a nice Credits doc.
  • Fixed bug where the scores don't reset to 0.
  • Records that keep track of your no. of wins and losses.
  • SAVING! Yes, there is saving now.
  • Minor Bug fixes to the text.
  • Score required to win reduced from 20 to 10.
  • New Game Icon.
  • Removed the white background on request.
  • Changed the font for better readability.
  • "Opponent's Score:" - "Opponent:" and "Your Score" - "You:".

v1.1

  • Added Fading in combat mode.
  • Refined Fading to give better effects.
  • Somewhat better animations.

v1.0

  • Initial Release.

Credits

All character sprites have been taken from www.spriters-resource.com. All other sprites are a property of WinterAce.

Game made with DS GAME MAKER with PAlib library.

External links

Advertising: