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{{Infobox 3DS Homebrews | {{Infobox 3DS Homebrews | ||
|title=ZIP3DSFX | |title=ZIP3DSFX | ||
|image= | |image=3dspc.png | ||
|description=Barebones ZIP-based SFX extractor for the 3DS console. | |description=Barebones ZIP-based SFX extractor for the 3DS console. | ||
|author=d0k3 | |author=d0k3 | ||
|lastupdated=2016/03/25 | |lastupdated=2016/03/25 | ||
|type= | |type=File Operation | ||
|version=0.6 | |version=0.6 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/zip3dsfx. | |download=https://dlhb.gamebrew.org/3dshomebrews/zip3dsfx.zip | ||
|website=https://github.com/d0k3/ZIP3DSFX | |website=https://github.com/d0k3/ZIP3DSFX | ||
|source=https://github.com/d0k3/ZIP3DSFX | |source=https://github.com/d0k3/ZIP3DSFX | ||
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==User guide== | ==User guide== | ||
=== | ===SFX Hard Mode=== | ||
* This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable. | * This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable. | ||
* To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard". | * To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard". | ||
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** The archives content can not be changed without compiling anew. | ** The archives content can not be changed without compiling anew. | ||
===SFX Stub Mode=== | |||
* This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx. | * This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx. | ||
* Compile this with "make sfx_stub". | * Compile this with "make sfx_stub". | ||
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Contains the [https://code.google.com/p/miniz MiniZ library], which was written by Rich Geldreich. | Contains the [https://code.google.com/p/miniz MiniZ library], which was written by Rich Geldreich. | ||
==External links== | |||
* GitHub - https://github.com/d0k3/ZIP3DSFX |
Latest revision as of 11:59, 22 Haziran 2024
ZIP3DSFX | |
---|---|
General | |
Author | d0k3 |
Type | File Operation |
Version | 0.6 |
License | Mixed |
Last Updated | 2016/03/25 |
Links | |
Download | |
Website | |
Source | |
ZIP3DSFX is a ZIP-based SFX extractor for the 3DS console. It has two main build modes plus multiple configuration options.
User guide
SFX Hard Mode
- This mode hardcodes the archive.zip into the ZIP3DSFX.3dsx executable.
- To use this, rename your ZIP archive to "archive.zip", put it into the data directory and compile with "make sfx_hard".
- This will use the smallest amount of memory and will work anywhere.
- The archives content can not be changed without compiling anew.
SFX Stub Mode
- This mode creates a SFX stub, the actual archive.zip has to be attached to the end of the ZIP3DSFX.3dsx.
- Compile this with "make sfx_stub".
- Files are attached (on Windows) via "copy /b ZIP3DSFX.3dsx + archive.zip myZIP3DSFX.3dsx".
- You can simply copy any ZIP archive to the end of the 3DSX to create a new SFX archive.
- The resulting .3DSX can (in standard ZIP mode) still be opened in any archiver program on any platform.
- This uses more memory and will not properly work with some loading methods.
Configurations
- If you want to customize the SMDH file, edit AppInfo and icon.png in the resources.dir.
- If you want to further customize ZIP3DSFX overwrite behaviour (among other settings):
- Edit config.h inside the include directory or use predefined config settings def_overwrite_always, def_overwrite_ask, def_overwrite_never, theme_pack or boot_installer.
- The correct syntax is: "make [sfx_stub|sfx_hard] CONFIG=[config_name]".
Note: This is untested with large files and archives. Use at your own risk.
Credits
Contains the MiniZ library, which was written by Rich Geldreich.
External links
- GitHub - https://github.com/d0k3/ZIP3DSFX