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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=Cookie Collector
|title=Cookie Collector
|image=CookieCollector-3DS-01.png
|image=Cookiecollectors3ds2.png
|description=Cookie Clicker port for the Nintendo 3DS.
|description=Cookie Clicker port for the Nintendo 3DS. Made in C.
|author=GabrielRRussell
|author=Kaisogen
|lastupdated=2017/06/16
|lastupdated=2017/06/16
|type=Other Games
|type=Other Games
|version=1.6.0
|version=1.6.0
|license=Mixed
|license=CC0-1.0
|download=https://dlhb.gamebrew.org/3dshomebrew/CookieCollector3DS-01.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/cookiecollectors3ds.7z
|website=https://github.com/GabrielRRussell/CookieCollector-3DS-
|website=https://github.com/GabrielRRussell/CookieCollector-3DS-
|source=https://github.com/GabrielRRussell/CookieCollector-3DS-
|source=https://github.com/GabrielRRussell/CookieCollector-3DS-
}}
}}
<youtube>-nZlHj5BHZA</youtube>
Cookie Clicker is a 2013 incremental game created by French programmer Julien Orteil Thiennot.


Cookie Clicker is a 2013 incremental game created by French programmer Julien ""Orteil"" Thiennot. The user initially clicks on a big cookie on the screen, earning one cookie per click. They can then spend cookies on buildings, which will automatically produce cookies. Upgrades can improve the efficiency of clicks and buildings, and other mechanics lead to many other ways in which the user can earn cookies. Though the game has no ending,[1] it has hundreds of achievements, and users may aim to reach milestone numbers of cookies.
CookieCollector-3DS is a short Cookie Clicker-like app for the 3DS family homebrew. Built using devkitPro in C.


== CookieCollector-3DS ==
==Installation==
Available in CIA and 3DSX formats.
* CIA - Install the .cia file with a CIA manager of your choice.
* 3DSX - Copy everything from ExtractToRoot.zip to your SD card. Make sure it has both /3ds/data/CookieCollector/ and /3ds/games/CookieCollector3DS/.


A short Cookie Clicker-like app for the 3DS Family homebrew. Built using devkitPro in C.
==User guide==
You start out by earning one cookie each time you press the button. Once you have accumluated enough cookies, you can spend them on buildings, which will automatically produce cookies.  


Link: github.com/GabrielRRussell/CookieCollector-3DS-/
Upgrades can improve the efficiency of clicks and buildings, and other mechanics in which lead to many other ways to produce even more cookies faster.


This application was created when I was first learning how to program using the language C.
==Controls==
X - Bake cookie


== Screenshots ==
D-Pad - Scroll through options


https://dlhb.gamebrew.org/3dshomebrew/CookieCollectorsnap1.PNG
A - Confirm
https://dlhb.gamebrew.org/3dshomebrew/CookieCollectorsnap2.PNG
https://dlhb.gamebrew.org/3dshomebrew/CookieCollectorsnap3.PNG


== Usage ==
B - Go back


Grab a release file from the releases page, or compile the code yourself. Place the 3DSX and SDMH in /root/3DS/games/CookieCollector/. Make sure /3ds/data/CookieCollector/ exists, or it may not start up.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/cookiecollectors3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/cookiecollectors3ds4.png


Your files should look like this:
==Compatibility==
This supports Rosalina.


<pre>/root
==Changelog==
'''v1.6.0'''
* Re-wrote the entire save system, and a lot of the inner structure. Updates should come by quicker and more easily. Due to the re-write of the saving system, saves from previous versions will no longer work.
* Introducing: The bank. A brand new building to buy.
* And upgrades for each item up to the grandma.
* Rearrangement of items in lists, and cleaning up of the home screen.
* Various values were adjusted to compensate for new items and upgrades.


    /3DS
[https://github.com/GabrielRRussell/CookieCollector-3DS-/releases Release notes.]


        /games
==Credits==
       
* The Machinump's for making readable timer code.
            /CookieCollector3DS
* LiquidFenrir on the homebrew discord.
* Swiftloke and Realtime on the homebrew discord.
* Sono for explaining the different concepts in C.
* Extra Thank you to Pillows2/RyanTV for the icon for the game. Looks super pretty.


                CookieCollector3DS.3dsx
==External links==
 
* GitHub - https://github.com/GabrielRRussell/CookieCollector-3DS-
                CookieCollector3DS.smdh
               
        /data
       
            /CookieCollector
           
                user.txt</pre>
 
Run the CookieCollector.3DSX file in the New-HBMenu, from an entrypoint of your choice. This supports Rosalina. You can select a title of your choice to run this 3DSX from, as a CIA build does not exist at the moment.
 
== Compilation ==
 
Clone the repo, and unzip it somewhere. CD to the root of the repo, and run 'make'. Once it has finished, it will produce an ELF and a 3DSX file of the same name. Grab the SDMH from the release page, and then use that instead of the generated one.
 
This assumes you have installed the necessary libraries and DevkitPro.
 
== Credits ==
 
Credits to:
 
The Machinump's for making readable timer code.
 
LiquidFenrir on the homebrew discord for suffering through my mistakes and helping me with my mental sanity when it came to saving a file
 
Swiftloke and Realtime on the homebrew discord for helping me understand fopen more.
 
Sono for explaining and helping me understand so many different concepts in C.
 
EXTRA Thank you to Pillows2 / RyanTV for making me the icon for the game! Looks super pretty!
 
Revolutionary Re-Write! I re-wrote the entire save system, and a lot of the inner structure. Updates should come by quicker and more easily. Due to the re-write of the saving system, saves from previous versions will no longer work. Saves from version to version may break, and I'll be adding ways to convert them in game.
 
New Items and Upgrades Introducing: The bank! A brand new building to buy!
 
And upgrades for each item up to the grandma!
 
Misc stuff! Rearrangement of items in lists, and cleaning up of the home screen
 
Various values were adjusted to compensate for new items and upgrades.

Latest revision as of 05:51, 6 Mayıs 2024

Cookie Collector
Cookiecollectors3ds2.png
General
AuthorKaisogen
TypeOther Games
Version1.6.0
LicenseCC0-1.0
Last Updated2017/06/16
Links
Download
Website
Source

Cookie Clicker is a 2013 incremental game created by French programmer Julien Orteil Thiennot.

CookieCollector-3DS is a short Cookie Clicker-like app for the 3DS family homebrew. Built using devkitPro in C.

Installation

Available in CIA and 3DSX formats.

  • CIA - Install the .cia file with a CIA manager of your choice.
  • 3DSX - Copy everything from ExtractToRoot.zip to your SD card. Make sure it has both /3ds/data/CookieCollector/ and /3ds/games/CookieCollector3DS/.

User guide

You start out by earning one cookie each time you press the button. Once you have accumluated enough cookies, you can spend them on buildings, which will automatically produce cookies.

Upgrades can improve the efficiency of clicks and buildings, and other mechanics in which lead to many other ways to produce even more cookies faster.

Controls

X - Bake cookie

D-Pad - Scroll through options

A - Confirm

B - Go back

Screenshots

cookiecollectors3ds3.png cookiecollectors3ds4.png

Compatibility

This supports Rosalina.

Changelog

v1.6.0

  • Re-wrote the entire save system, and a lot of the inner structure. Updates should come by quicker and more easily. Due to the re-write of the saving system, saves from previous versions will no longer work.
  • Introducing: The bank. A brand new building to buy.
  • And upgrades for each item up to the grandma.
  • Rearrangement of items in lists, and cleaning up of the home screen.
  • Various values were adjusted to compensate for new items and upgrades.

Release notes.

Credits

  • The Machinump's for making readable timer code.
  • LiquidFenrir on the homebrew discord.
  • Swiftloke and Realtime on the homebrew discord.
  • Sono for explaining the different concepts in C.
  • Extra Thank you to Pillows2/RyanTV for the icon for the game. Looks super pretty.

External links

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