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Mario Masochism PSP: Difference between revisions

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|author=Liquid Pro Quo
|author=Liquid Pro Quo
|lastupdated=2010/08/19
|lastupdated=2010/08/19
|type=Platformer
|type=Platform
|version=0.2
|version=0.2
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/mariomasochism.7z
|download=https://dlhb.gamebrew.org/psphomebrew/mariomasochism_0.2.7z
|website=http://forums.qj.net/psp-development-forum/170347-beta-release-mario-masochism.html
|website=http://forums.qj.net/psp-development-forum/170347-beta-release-mario-masochism.html
}}
}}
Mario Masochism is a homebrew platform game on PSP developed by Liquid Pro Quo. Written in C++, the game is written from scratch using a custom built engine.
Mario Masochism is a homebrew platform game on PSP developed by Liquid Pro Quo. Written in C++, the game is written from scratch using a custom built engine.


This is an entry from the Neo Retro Coding Compo 2010 (Retro GAME).
This was participated in the NEO Retro Coding Compo 2010 (Game).


==User guide==
==User guide==
Line 76: Line 76:
* QuickJump - http://forums.qj.net/psp-development-forum/170347-beta-release-mario-masochism.html
* QuickJump - http://forums.qj.net/psp-development-forum/170347-beta-release-mario-masochism.html


[[Category:PSP homebrew games]]
[[Category:NEO Retro Coding Compo 2010]]
[[Category:Homebrew platform games on PSP]]

Latest revision as of 15:51, 19 Haziran 2024

Mario Masochism
Mariomasochism.jpg
General
AuthorLiquid Pro Quo
TypePlatform
Version0.2
LicenseMixed
Last Updated2010/08/19
Links
Download
Website

Mario Masochism is a homebrew platform game on PSP developed by Liquid Pro Quo. Written in C++, the game is written from scratch using a custom built engine.

This was participated in the NEO Retro Coding Compo 2010 (Game).

User guide

Mario Masochism is not by any means your standard Mario clone. Prepare to be thrown into an unfair world, full of chaos and utter ridiculousness at every turn.

It's King Koopa's dream world, where Mario simply doesn't have a chance.

Basic goal of the game is from level to level to simply get Mario from his starting point to the exit portal. It also has an autosave feature that activates after completion of every level.

It includes the full first world (a few hours of gameplay), a boss and a sneak peek bonus level into the Ghost World.

Controls

D-Pad Left/Right - Move left/right

D-Pad Up - Press and Hold to use Exit Portals

Square - Hold to Run

Cross - Jump, Double Jump

L - Reload Level, Instruction (at title screen)

R - Restart Cutscene

Start - Pause Game, Skip Cutscene at the end

Select - Return to Main Screen

Circle - Toggle Music

Screenshots

mariomasochism2.jpg

mariomasochism3.jpg

Media

Mario Masochism Level 2 Walkthrough (Joshua Speight)

Changelog

v0.2

  • Fixed bug that occurred sometimes in 1st boss.
  • Added God Mode Cheat (contact the developer for more info).
  • More user friendly GUI options ie: Control screen.
  • Bonus Level.
  • Corrected strange (but very rare sprite glitches).
  • Added a ReadMe.txt.

Credits

  • Developer: Liquid Pro Quo.
  • Sprites/Images: Majority are property of Nintendo, and ripped from games by Tonberry2k and others.
  • Music: Most music aquired from OverClocked ReMix - www.ocremix.org.
    • Intro - Bros with Dix by Nase.
    • World 1(part 1) - Why So Serious by Chthonic and Halc.
    • World 1(part 2) - Master of Flame by EvilHorde.
    • Boss Fight 1 - Kirby's Smash Bros. Theme by Nintendo.
    • World 2 - Pipes by Seventh Epic.
    • Ghost World - Monstrous Turtles by Zircon.

External links

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