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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=DSPaintball | ||
| image | |image=Dspaintball2.png | ||
| type | |description=Draw paths for a bouncing ball to get to the goal. | ||
| version | |author=miguel28 | ||
| | |lastupdated=2010/08/15 | ||
| | |type=Puzzle | ||
| website | |version=2010 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/dspaintball.rar | |||
}} | |website=http://www.neoflash.com/forum/index.php/topic,6278.0.html | ||
}} | |||
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point. | |||
It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games). | |||
It was presented | |||
==Features== | ==Features== | ||
*30 levels | * 30 levels. | ||
* | * Painting is not unlimited. | ||
* | * Create and save up to 8 custom levels. | ||
==Installation== | ==Installation== | ||
There are 2 versions available: | |||
* DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat. | |||
* Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save. | |||
To install on your flash card, [[DLDI|DLDI]] patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
==User guide== | ==User guide== | ||
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen. | |||
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time. | |||
===Menu options=== | |||
* Start game - Starts from the first level. | |||
* Select level - Choose the level you want to play. | |||
* Create levels - Level editor. | |||
* Play levels created - Play custom levels. | |||
===Cusom levels=== | |||
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus). | |||
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD. | |||
==Controls== | ==Controls== | ||
'''Basic:''' | |||
Stylus - | |||
Stylus - Draw lines to redirect ball | |||
A - Throw/return the ball to initial position | |||
B - Back to menu | |||
Start - Return ball to original position and erase drawn lines | |||
'''Level editor:''' | |||
Stylus - Choose position of star/ball, Draw level lines/obstacles (green) | |||
A - Switch between steps (posistion of the ball/star/line) | |||
B - Back to menu | |||
Start - Reset the entire level | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball2.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball3.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball4.png | |||
https://dlhb.gamebrew.org/dshomebrew/dspaintball5.png | |||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/4/47/Dspaintball2.png | |||
|EJS_core=desmume2015 | |||
|EJS_gameName=DSPaintball | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/dspaintball.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4DS flashcard with Wood R4 firmware V. 1.12. | ||
==External links== | |||
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,6278.0.html | |||
* SceneBeta - https://nds.scenebeta.com/noticia/dspaintball | |||
[[Category: | [[Category:NEO Retro Coding Compo 2010]] | ||
[[Category:Scenery Beta 2010]] |
Latest revision as of 12:30, 20 August 2024
DSPaintball | |
---|---|
General | |
Author | miguel28 |
Type | Puzzle |
Version | 2010 |
License | Mixed |
Last Updated | 2010/08/15 |
Links | |
Download | |
Website | |
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.
It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games).
Features
- 30 levels.
- Painting is not unlimited.
- Create and save up to 8 custom levels.
Installation
There are 2 versions available:
- DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
- Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.
To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.
Menu options
- Start game - Starts from the first level.
- Select level - Choose the level you want to play.
- Create levels - Level editor.
- Play levels created - Play custom levels.
Cusom levels
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Controls
Basic:
Stylus - Draw lines to redirect ball
A - Throw/return the ball to initial position
B - Back to menu
Start - Return ball to original position and erase drawn lines
Level editor:
Stylus - Choose position of star/ball, Draw level lines/obstacles (green)
A - Switch between steps (posistion of the ball/star/line)
B - Back to menu
Start - Reset the entire level
Screenshots
Online emulator
Nintendo DS | Keyboard |
---|---|
Compatibility
Tested on R4DS flashcard with Wood R4 firmware V. 1.12.