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{{Infobox PSP Homebrews | {{Infobox PSP Homebrews | ||
| title = Yeti3D - Yeti | |title=Yeti3D - Yeti | ||
| image = | |image=Yeti3dbe2003.png | ||
| type = | |description=A 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003. | ||
| version = 0.1 | |author=be2003 | ||
| license = Mixed | |lastupdated=2007/04/28 | ||
| | |type=Game Engine | ||
| website = https://be2003.wordpress.com/2007/04/28/yeti3d-port/ | |version=0.1 | ||
|license=Mixed | |||
| source = https://be2003.wordpress.com/2007/04/28/yeti3d-port/ | |download=https://dlhb.gamebrew.org/psphomebrew/yeti3d_psp_port_by_be2003.zip | ||
|website=https://be2003.wordpress.com/2007/04/28/yeti3d-port/ | |||
|source=https://be2003.wordpress.com/2007/04/28/yeti3d-port/ | |||
}} | }} | ||
Yeti3D is a pure PSP port of [[Yeti3D GBA|Yeti3D]] that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased). | |||
Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased). | |||
==Features== | ==Features== | ||
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==External links== | ==External links== | ||
* Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port | * Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port | ||
Latest revision as of 03:56, 21 Haziran 2024
Yeti3D - Yeti | |
---|---|
General | |
Author | be2003 |
Type | Game Engine |
Version | 0.1 |
License | Mixed |
Last Updated | 2007/04/28 |
Links | |
Download | |
Website | |
Source | |
Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).
Features
- The current viewport is 120x80 pixels, 15bit.
- All textures are 64x64 8bit.
- Textures are converted to 15bit via a pre-calculated lighting LUT.
- Polygons can be any convex shape. Only squares are currently used.
- Each vertex is described as X, Y, Z, U, V and brightness.
- The renderer uses 24:8 fixed point maths.
- Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions.
- Polygon edges are clipped using one divide and 6 multiplies.
- 4 clipping planes are used. No front plane is required. No back plane is used.
- No per-span clipping is used. Fixed point errors are hidden offscreen.
Installation
It comes with 2 versions:
- EBOOT.PBP - Regular version that runs smoothly.
- FAST_EBOOT.PBP - Essentially the same but without the restrictions of sceDisplayWaitVblankStart.
External links
- Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port