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{{Infobox 3DS Homebrews | {{Infobox 3DS Homebrews | ||
| title = Retro League GX | |title=Retro League GX | ||
| image = Retro | |image=Retroleague3ds2.png | ||
| | |description=Retro League GX is a demake of Rocket League for older game consoles. | ||
| | |author=mholtkamp | ||
| | |lastupdated=2024/08/06 | ||
| | |type=Racing | ||
| | |version=0.21 | ||
| | |license=MIT | ||
| | |download=https://dlhb.gamebrew.org/3dshomebrews/retroleague3ds.7z | ||
| source = https://github.com/mholtkamp/retro-league | |website=https://github.com/mholtkamp/retro-league | ||
|source=https://github.com/mholtkamp/retro-league | |||
}} | }} | ||
Retro League GX is a demake of Rocket League for older game consoles. It started as a GameCube homebrew game, which was ported to the 3DS and supports LAN play. Made with libctru and citro3d. | |||
==Installation== | |||
Available in 3DSX format. | |||
==User guide== | |||
The cars are spherical to match their collision shapes. The game uses a very simplified physics system. | |||
You can pull up performance/memory metrics by holding Select+Up/Left/Right. | |||
While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect. | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrews/retroleague3ds3.png | |||
https://dlhb.gamebrew.org/3dshomebrews/retroleague3ds4.png | |||
==Media== | |||
'''Retro League GX - 3DS (Citra Emulator)''' ([https://www.youtube.com/watch?v=2YoB7JHuVII Martin Holtkamp]) <br> | |||
<youtube>2YoB7JHuVII</youtube> | <youtube>2YoB7JHuVII</youtube> | ||
==Compatibility== | |||
The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units. | |||
==Known issues== | |||
There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version. | |||
== | ==Changelog== | ||
* | '''0.21''' | ||
* | *Reupload of previous releases. | ||
* | *Note: Does not match source code at tag 0.21. | ||
* | '''Demo 0.2''' | ||
* | * The "Online" network option is the same as LAN right now. | ||
* | * While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect. | ||
* Hosting a game will bind port 5151, and searching for games will listen on port 15151 for broadcasts. Host game will broadcast every 5 seconds to let clients find the game in the "Join Game" menu, so if you are on Windows and can't create/join a session, just double check that those ports aren't in use. | |||
* Windows version is tested only on Nvidia graphics card. Hopefully it works on AMD and Intel. | |||
* The GameCube version theoretically supports LAN play (untested). | |||
==External links== | |||
* GitHub - https://github.com/mholtkamp/retro-league | |||
* Reddit - https://www.reddit.com/r/3dshacks/comments/p4jfvf/i_made_a_rocket_league_clone_for_3ds_heres_some |
Latest revision as of 09:38, 17 August 2024
Retro League GX | |
---|---|
General | |
Author | mholtkamp |
Type | Racing |
Version | 0.21 |
License | MIT License |
Last Updated | 2024/08/06 |
Links | |
Download | |
Website | |
Source | |
Retro League GX is a demake of Rocket League for older game consoles. It started as a GameCube homebrew game, which was ported to the 3DS and supports LAN play. Made with libctru and citro3d.
Installation
Available in 3DSX format.
User guide
The cars are spherical to match their collision shapes. The game uses a very simplified physics system.
You can pull up performance/memory metrics by holding Select+Up/Left/Right.
While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect.
Screenshots
Media
Retro League GX - 3DS (Citra Emulator) (Martin Holtkamp)
Compatibility
The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units.
Known issues
There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version.
Changelog
0.21
- Reupload of previous releases.
- Note: Does not match source code at tag 0.21.
Demo 0.2
- The "Online" network option is the same as LAN right now.
- While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect.
- Hosting a game will bind port 5151, and searching for games will listen on port 15151 for broadcasts. Host game will broadcast every 5 seconds to let clients find the game in the "Join Game" menu, so if you are on Windows and can't create/join a session, just double check that those ports aren't in use.
- Windows version is tested only on Nvidia graphics card. Hopefully it works on AMD and Intel.
- The GameCube version theoretically supports LAN play (untested).