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{{Infobox PSP Homebrews
{{Infobox PSP Homebrews
| title = PSP_Bot
|title=PSP_Bot
| image = pspbot.png|250px
|image=pspbot.png
| type = Strategy
|description=Port of Light-Bot flash game by Coolio-Niato.
| version = 1.1 (23 Aug 2010)
|author=Geecko
| license = Mixed
|lastupdated=2010/08/23
| author = Geecko
|type=Strategy
| website = https://www.neoflash.com/forum/index.php?topic=6308.0
|version=1.1
| download = https://dlhb.gamebrew.org/psphomebrew/pspbot.7z
|license=Mixed
| source = https://dlhb.gamebrew.org/psphomebrew/pspbot.7z
|download=https://dlhb.gamebrew.org/psphomebrew/psp_bot.7z
|website=https://www.neoflash.com/forum/index.php?topic=6308.0
|source=https://dlhb.gamebrew.org/psphomebrew/psp_bot.7z
}}
}}
PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko.
PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko.


This was submitted to the Retro Coding Compo 2010 (Retro GAME, 10th place).
This was submitted to the NEO Retro Coding Compo 2010 (Game).


==User guide==
==User guide==
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* PSPGen - [https://web.archive.org/web/20101108071059/http://www.pspgen.com/forums/psp-bot-t214022.html http://www.pspgen.com/forums/psp-bot-t214022.html] (archived)
* PSPGen - [https://web.archive.org/web/20101108071059/http://www.pspgen.com/forums/psp-bot-t214022.html http://www.pspgen.com/forums/psp-bot-t214022.html] (archived)


[[Category:PSP homebrew games]]
[[Category:NEO Retro Coding Compo 2010]]
[[Category:Homebrew strategy games on PSP]]

Latest revision as of 05:59, 20 Haziran 2024

PSP_Bot
Pspbot.png
General
AuthorGeecko
TypeStrategy
Version1.1
LicenseMixed
Last Updated2010/08/23
Links
Download
Website
Source

PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko.

This was submitted to the NEO Retro Coding Compo 2010 (Game).

User guide

The concept of the game is to guide a little robot to all the blue tiles and light them up. In order to get there, you will have to define a series of movements, and validate so that the movement starts.

You can order the robot to go straight ahead, turn left, turn right, jump, light up the square, perform function 1 and function 2.

Function Principle:

  • They are the set of grids on the left of the screen.
  • These are the main actions where robot will perform under your commands.
  • However, in later stages you will find it requires more moves to get the robot to reach all the destinations. This is when you need to utilize functions 1 and 2.

Function 1 and 2:

  • They are the stacks of grids in the middle and on the right of the screen.
  • Each of these functions can contain 8 movements. It is enough to define them and, place them for a function in the main actions.
  • In other words, the robot will perform the desired movements, and only one square will be used on the main grids.

There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less commands you use, the better.

Controls

Square - Switch robot configuration

Cross - Select, Stop, Put

L/R - Select a function

D-Pad - Navigate in the function matrix

Circle - Delete a function

Select - Delete the whole matrix

Start - Run program

Changelog

version 1.1

  • Neoflash logo incorporated.
  • Ability to skip intros with the Cross key.
  • Faster fade effect (less waiting).
  • Bug that could cause the game to crash when loading level resolved.

Credits

The original idea comes from Matt Chase with Bill the Robot game.

Graphics are made by CaptainKill with the help of Kavel Inox.

The game is coded in C and using intraFont-G and pspgu. Comes with sources under the Creative Commons BY-NC-SA license.

External links

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