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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Sokoban Touch & Go! | ||
| image | |image=sokobantouchgo.png | ||
| type | |description=Mindbending puzzler sokoban game. | ||
| version | |author=maRk | ||
| | |lastupdated=2010/09/14 | ||
| | |type=Puzzle | ||
| website | |version=Final | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/sokobantouchandgo.zip | |||
}} | |website=http://www.neoflash.com/forum/index.php/topic,6244.0.html | ||
}} | |||
Sokoban Touch & Go! is a remake of the mindbending puzzler Sokoban for the NDS. The new Stylus control is implemented for a more comfortable gameplay experience. | |||
It was a contest entry to the NEO Retro Coding Compo 2010 (Game). | |||
The games uses NitroFS so it needs a compatible flashcard or hbmenu. | ==Installation== | ||
The games uses NitroFS so it needs a compatible flashcard or [[Homebrew Menu|hbmenu]]. | |||
==User guide== | |||
Help the warehouse manager (the meaning of Sokoban in Japanese) to place the boxes and crates in their designated locations using the fewest number of moves. It has a total of 15 levels. | |||
== | |||
Help the manager | |||
==Controls== | ==Controls== | ||
Operate with Stylus. | |||
Stylus - Move, Push box, Options (icon at the corner) | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/sokobantouchgo2.png | |||
https://dlhb.gamebrew.org/dshomebrew/sokobantouchgo3.png | |||
https://dlhb.gamebrew.org/dshomebrew/sokobantouchgo4.png | |||
https://dlhb.gamebrew.org/dshomebrew/sokobantouchgo5.png | |||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/c/ca/Sokobantouchgo.png | |||
|EJS_core=desmume2015 | |||
|EJS_gameName=Sokoban Touch & Go! | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/sokobantouchgo.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
SuperCard DSTWO (firmware EOS 1.04) <br> | |||
NDSTT (firmware 1.17) <br> | |||
==Changelog== | ==Changelog== | ||
'''Update | '''Update 2010/08/18''' | ||
*Added some decent sound-fx | * Added some decent sound-fx. | ||
*Added eyecandy (intro and a bunch of particles when you move the stylus over the display.) | * Added eyecandy (intro and a bunch of particles when you move the stylus over the display). | ||
'''Update 2010/08/12''' | |||
* Added some message/question boxes (literally means boxes). | |||
* Fixed save/load function should work without any glitches. | |||
* And a lot of minor fixes (Added a "load tilemap" function to the 3d/2d background class, and so on). | |||
==External links== | |||
* | * NeoFlash - http://www.neoflash.com/forum/index.php/topic,6244.0.html | ||
[[Category: | [[Category:NEO Retro Coding Compo 2010]] |
Latest revision as of 06:04, 21 August 2024
Sokoban Touch & Go! | |
---|---|
General | |
Author | maRk |
Type | Puzzle |
Version | Final |
License | Mixed |
Last Updated | 2010/09/14 |
Links | |
Download | |
Website | |
Sokoban Touch & Go! is a remake of the mindbending puzzler Sokoban for the NDS. The new Stylus control is implemented for a more comfortable gameplay experience.
It was a contest entry to the NEO Retro Coding Compo 2010 (Game).
Installation
The games uses NitroFS so it needs a compatible flashcard or hbmenu.
User guide
Help the warehouse manager (the meaning of Sokoban in Japanese) to place the boxes and crates in their designated locations using the fewest number of moves. It has a total of 15 levels.
Controls
Operate with Stylus.
Stylus - Move, Push box, Options (icon at the corner)
Screenshots
Online emulator
Nintendo DS | Keyboard |
---|---|
Compatibility
Tested on:
SuperCard DSTWO (firmware EOS 1.04)
NDSTT (firmware 1.17)
Changelog
Update 2010/08/18
- Added some decent sound-fx.
- Added eyecandy (intro and a bunch of particles when you move the stylus over the display).
Update 2010/08/12
- Added some message/question boxes (literally means boxes).
- Fixed save/load function should work without any glitches.
- And a lot of minor fixes (Added a "load tilemap" function to the 3d/2d background class, and so on).