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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = DSPaintball
|title=DSPaintball
| image       = [[File:Dspaintball.png]]
|image=Dspaintball2.png
| type       = Puzzle
|description=Draw paths for a bouncing ball to get to the goal.
| version     = August2010
|author=miguel28
| licence    = Mixed
|lastupdated=2010/08/15
| author      = miguel28
|type=Puzzle
| website     = http://www.neoflash.com/forum/index.php/topic,6278.0.html
|version=2010
| download    = Media:Dspaintball.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/dspaintball.rar
}}  
|website=http://www.neoflash.com/forum/index.php/topic,6278.0.html
}}
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.


DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games).  
 
It was presented to the Neo Coding Compo 2010.  


==Features==
==Features==
*30 levels  
* 30 levels.
*painting is not unlimited
* Painting is not unlimited.
*create up to 8 custom levels  
* Create and save up to 8 custom levels.


==Installation==
==Installation==
#Download and extract file
There are 2 versions available:
#Copy it to the root directory of the card
* DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
* Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.


==Objectives==
To install on your flash card, [[DLDI|DLDI]] patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
Get the ball to the star tracing white lines across the screen using stylus.


==User guide==
==User guide==
[[File:Dspaintball2.jpg]]
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.
 
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.
 
===Menu options===
* Start game - Starts from the first level.
* Select level - Choose the level you want to play.
* Create levels - Level editor.
* Play levels created - Play custom levels.


Menus:
===Cusom levels===
*Start game (starts the game from the first level)
In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).
*Select level (you choose the level at which you want to start)
*Create levels (menu for the creation of levels)
*Play levels created (menu and play levels created earlier)


In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.


==Controls==
==Controls==
===Basic===
'''Basic:'''
Stylus - draw lines to redirect ball to move
 
Button - launch/return to initial position
Stylus - Draw lines to redirect ball  
B - menu
 
Start - return ball to original position, clear lines drawn
A - Throw/return the ball to initial position
 
B - Back to menu
 
Start - Return ball to original position and erase drawn lines
 
'''Level editor:'''
 
Stylus - Choose position of star/ball, Draw level lines/obstacles (green)
 
A - Switch between steps (posistion of the ball/star/line)
 
B - Back to menu
 
Start - Reset the entire level


===Creating levels===
==Screenshots==
Stylus - choose position of star/ball, draw the lines of level(green)
https://dlhb.gamebrew.org/dshomebrew/dspaintball2.png
Button - for the next step (placing the initial ball, place the star, etc.)
https://dlhb.gamebrew.org/dshomebrew/dspaintball3.png
B - menu
Start - reset all level


https://dlhb.gamebrew.org/dshomebrew/dspaintball4.png
https://dlhb.gamebrew.org/dshomebrew/dspaintball5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/4/47/Dspaintball2.png
|EJS_core=desmume2015
|EJS_gameName=DSPaintball
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/dspaintball.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested on: Flashcard R4 R4DS with firmware V. Wood 1.12.
Tested on R4DS flashcard with Wood R4 firmware V. 1.12.


It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.
==External links==
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,6278.0.html
* SceneBeta - https://nds.scenebeta.com/noticia/dspaintball


==Changelog==
[[Category:NEO Retro Coding Compo 2010]]
[[Category:Homebrew applications]]
[[Category:Scenery Beta 2010]]

Latest revision as of 12:30, 20 August 2024

DSPaintball
Dspaintball2.png
General
Authormiguel28
TypePuzzle
Version2010
LicenseMixed
Last Updated2010/08/15
Links
Download
Website

DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.

It was presented in the NEO Retro Coding Compo 2010 (Game) and Scenery Beta 2010 (NDS Games).

Features

  • 30 levels.
  • Painting is not unlimited.
  • Create and save up to 8 custom levels.

Installation

There are 2 versions available:

  • DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
  • Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.

To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.

There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.

Menu options

  • Start game - Starts from the first level.
  • Select level - Choose the level you want to play.
  • Create levels - Level editor.
  • Play levels created - Play custom levels.

Cusom levels

In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).

You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.

Controls

Basic:

Stylus - Draw lines to redirect ball

A - Throw/return the ball to initial position

B - Back to menu

Start - Return ball to original position and erase drawn lines

Level editor:

Stylus - Choose position of star/ball, Draw level lines/obstacles (green)

A - Switch between steps (posistion of the ball/star/line)

B - Back to menu

Start - Reset the entire level

Screenshots

dspaintball2.png dspaintball3.png

dspaintball4.png dspaintball5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V. 1.12.

External links

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