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Majoras Mask N64 OST to 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = Majora-Mask-N64-OST-to-3DS
|title=Majora's Mask N64 OST to 3DS
| image = https://dlhb.gamebrew.org/3dshomebrew/majoras-mask.jpg|250px
|image=Majorasmaskn64ost3ds.png
| type = Game Hacks
|description=Replace 3DS OST with N64 OST.
| version=v3.0
|author=DeathWrench
| lastupdated = 2021/05/07
|lastupdated=2021/05/07
| licence = Mixed
|type=Game Hacks
| author = DeathWrench
|version=3.0
| website = https://github.com/DeathWrench/Majora-s-Mask-N64-OST-to-3DS
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/MajorasMaskN64OSTto3DS.zip
|download=https://dlhb.gamebrew.org/3dshomebrews/majorasmask_n64ost_to_3ds.zip
| source =
|website=https://github.com/DeathWrench/Majora-s-Mask-N64-OST-to-3DS
}}
}}
<youtube>fJoSh9nrdYM</youtube>
This is a mod for the 3DS version of The Legend of Zelda: Majora's Mask, replacing the OST from the N64 version.


== Majora-Mask-N64-OST-to-3DS ==
It is made after completing [https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past MSU-1 pack for A Link to the Past], with help from [https://github.com/qwertymodo qwertymodo] converting the original soundtrack from ALTTP to .pcm in order to fix the music from cutting out when multiple sounds are playing. Turns out Majora's Mask music is in .bcstm format (basically .pcm) which led to this project.


The 3DS version of Majora's Mask has terrible amounts of reverb; compared to the original soundtrack, a lot of the songs just sound wrong. I set out to fix this by replacing the 3DS OST with N64 rips.
==Installation==
This can be used in complementary to [[Majora Mask 3D Project Restoration 3DS|Project Restoration]] by leoetlino (recommend).


== Installation ==
Also the [Optional] folder contains Keatons Quiz Replacer and Quieter Ocarina songs.
 
=== Luma: ===


===Luma===
* Hold Select while booting your 3DS and enable game patching in the Luma configuration menu.
* Hold Select while booting your 3DS and enable game patching in the Luma configuration menu.
* On your SD card, put the RomFS folder into luma/titles/0004000000125'''''X'''''00
* On your SD card, put the RomFS folder into luma/titles/<titleid>/.
* USA = 0004000000125'''''5'''''00
** USA - 0004000000125500
* EUR = 0004000000125'''''6'''''00
** EUR - 0004000000125600
* Insert your SD card, restart the system, and changes should take place when you launch the game!
* Insert your SD card, restart the system, and changes should take place when you launch the game.
 
=== Citra: ===


* Download the [https://github.com/evandixon/DotNet3dsToolkit/releases/ 3DS .NET Toolkit] and use it to extract your Decrypted CCI/.3DS/.CIA ROM of the game.
===Citra===
* Download the [https://github.com/evandixon/DotNet3dsToolkit/releases 3DS .NET Toolkit] and use it to extract your Decrypted CCI/.3DS/.CIA ROM of the game.
* Replace the files in the extracted RomFS directory with the ones from the .zip and rebuild the .3DS/.CIA file.
* Replace the files in the extracted RomFS directory with the ones from the .zip and rebuild the .3DS/.CIA file.
* Then you can run/install it in Citra.
* Then you can run/install it in Citra.


=== Songs that can't be replaced ===
==User guide==
===Songs that cannot be replaced===
* 130NA_BGM_STAFFROLL2.dspadpcm.wav and 130NA_BGM_STAFFROLL2.dspadpcm_1.wav can't be replaced because they're not in the original rips.
* NA_BGM_M_BARQUARTET.wav while replacing that is possible, it didn't sound very good and was left unchanged.
* The shop music, boat ride, milk bar, and minigame music are mono and sound like they're playing out of a radio.
** For some reason porting the originals causes extreme audio bugs and sometimes crashes, even when converted to mono.
** And the rest are just sound effects.


The shop music, boat ride, milk bar, and minigame music are mono and sound like they're playing out of a radio. For some reason unbeknownst to me. Porting the originals causes extreme audio bugs and sometimes crashes, even when converted to mono. If anyone can solve this mystery, I'll try and put them back in.
===Editing process===
The following tools are used for making this mod:
* [https://www.audacityteam.org Audacity].
* [https://www.image-line.com/flstudio Fl Studio].
* [https://www.foobar2000.org Foobar2000].
* [https://github.com/libertyernie/LoopingAudioConverter/releases Looping Audio Converter].
* Pair of ears.


&quot;130NA_BGM_STAFFROLL2.dspadpcm.wav&quot; and &quot;130NA_BGM_STAFFROLL2.dspadpcm_1.wav&quot; can't be replaced because they're not in the original rips.
If you want to play these files back you need Foobar2000 and [https://www.foobar2000.org/components/view/foo_input_vgmstream vgmstream decoder.]


&quot;NA_BGM_M_BARQUARTET.wav&quot; While I can replace this, it didn't sound very good as I had to cut the entire song off half way, it sounded bad to me so I didn't do it.
Pre edits:
* Convert 3DS .bcstm files to .wav using foobar and place them in a folder called 3dswav.
* Convert .miniusf rips to .wav using foobar and place them in a folder called 64wav.
* Open Audacity and drag all the 64wav files into it.
* CTRL + A to select all and change tempo to 6.1 to match the speed of the 3DS rip.
* Export multiple into a folder called 64sped.


The rest are just sound effects.
Edit edits:
 
* Drag single 3DSwav file followed by the matching 64sped file.
=== Tools used ===
* Check hh:mm:ss + miliseconds to find the exact time of the miniusf rip now that it's sped up.
 
* Open the slow 64wav rip in FL Studio and normalize if the waveform is too small.
* [https://www.audacityteam.org Audacity]
* Time stretch / pitch shifter then put length as exact miliseconds.
* [https://www.image-line.com/flstudio Fl Studio]
* Export.
* [https://www.foobar2000.org Foobar2000]
* Drag this new rip into the same Audacity window as before.
* [https://github.com/libertyernie/LoopingAudioConverter/releases Looping Audio Converter]
* Find loop points (if there are any) and put them into loop.txt.
* my ears
* If anything clips fix it.
 
* Click the [x]s on the other rips and leave only this new edited rip.
=== Playback ===
* Export at 32000hz .wav with metadata removed and then convert to .bcstm using Looping Audio Converter.
 
If you want to play these files back you need Foobar2000 and [https://www.foobar2000.org/components/view/foo_input_vgmstream vgmstream decoder]
 
=== Editing process ===
 
My process for editing the files in v2.0 went as follows:


==== Pre edits: ====
==Changelog==
'''3.0'''
* Compared Majora Rework with older versions and kept only files that sounded better and put them here.
* (Optional) Folder contains Keatons Quiz Replacer and Quieter Ocarina songs.


* Convert 3DS .bcstm files to .wav using foobar and place them in a folder called 3dswav
'''2.0'''
* Convert .miniusf rips to .wav using foobar and place them in a folder called 64wav
* Majora Rework:
* Open Audacity and drag all the 64wav files into it
** 122 files replaced with .miniusf rips converted to .wav.
* CTRL + A to select all and change tempo to 6.1 to match the speed of the 3DS rip.
** Only 3 files are from the original mod in this version.
* Export multiple into a folder called 64sped
** "files that clip or have issues" folder has been removed.
** Optional Keaton's Quiz Replacement: Midna's Lament by Nerrel.


==== Edit edits: ====
'''v1.0'''
* Edits:
** Bremen March.
** Clock Tower.
** Clocktown Day 1.
** Romani Ranch.
** Opening music.
* Moved to "these files clip or have issues" folder:
** Boat Ride.
** Milk Bar.
** Minigame.
** Shop.


* drag single 3DSwav file followed by the matching 64sped file
'''0.3'''
* Check hh:mm:ss + miliseconds to find the exact time of the miniusf rip now that it's sped up.
* Final Hours replaced.
* Open the slow 64wav rip in FL Studio and normalize if the waveform is too small
* Time stretch / pitch shifter then put length as exact miliseconds
* Export
* Drag this new rip into the same Audacity window as before.
* Find loop points (if there are any) and put them into loop.txt
* If anything clips fix it
* Click the [x]s on the other rips and leave only this new edited rip
* Export at 32000hz .wav with metadata removed and then convert to .bcstm using Looping Audio Converter.


'''Because of this process I am not completely satisfied with it, I require higher quality rips. If you send me these files. I will redo this mod a final time.'''
'''0.2'''
* Infinite Looping problem is fixed.
* Problematic files discovered and moved to a "files that clip or have issues" folder.


== How this came to be ==
'''0.1'''
* This release is really buggy, everything that only plays once loops infinitely.


I recently made an [https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past MSU-1 pack for A Link to the Past] with help from [https://github.com/qwertymodo qwertymodo] converting the original soundtrack from ALTTP to .pcm in order to fix the music from cutting out when multiple sounds are playing. I was under the assumption that the 3DS version of Majora's Mask used sequenced audio for music. [https://github.com/bl4zerp Bl4zerp] told me I was wrong so I looked into it. Turns out Majora's Mask music is in .bcstm format, which is basically .pcm, and now we're here.
==Credits==
Keaton's Quiz Replacement - Midna's Lament by [https://www.patreon.com/Nerrel Nerrel].


Majora Rework
==External links==
* 122 files replaced with .miniusf rips converted to .wav.
* GitHub - https://github.com/DeathWrench/Majora-s-Mask-N64-OST-to-3DS
* Only 3 files are from the original mod in this version.
* Reddit - https://www.reddit.com/r/majorasmask/comments/cu3g2u/i_ported_the_n64_ost_to_majoras_mask_3d
* "files that clip or have issues" folder has been removed.
* Optional Keaton's Quiz Replacement:
* Midna's Lament by Nerrel

Latest revision as of 11:23, 22 Haziran 2024

Majora's Mask N64 OST to 3DS
Majorasmaskn64ost3ds.png
General
AuthorDeathWrench
TypeGame Hacks
Version3.0
LicenseMixed
Last Updated2021/05/07
Links
Download
Website

This is a mod for the 3DS version of The Legend of Zelda: Majora's Mask, replacing the OST from the N64 version.

It is made after completing MSU-1 pack for A Link to the Past, with help from qwertymodo converting the original soundtrack from ALTTP to .pcm in order to fix the music from cutting out when multiple sounds are playing. Turns out Majora's Mask music is in .bcstm format (basically .pcm) which led to this project.

Installation

This can be used in complementary to Project Restoration by leoetlino (recommend).

Also the [Optional] folder contains Keatons Quiz Replacer and Quieter Ocarina songs.

Luma

  • Hold Select while booting your 3DS and enable game patching in the Luma configuration menu.
  • On your SD card, put the RomFS folder into luma/titles/<titleid>/.
    • USA - 0004000000125500
    • EUR - 0004000000125600
  • Insert your SD card, restart the system, and changes should take place when you launch the game.

Citra

  • Download the 3DS .NET Toolkit and use it to extract your Decrypted CCI/.3DS/.CIA ROM of the game.
  • Replace the files in the extracted RomFS directory with the ones from the .zip and rebuild the .3DS/.CIA file.
  • Then you can run/install it in Citra.

User guide

Songs that cannot be replaced

  • 130NA_BGM_STAFFROLL2.dspadpcm.wav and 130NA_BGM_STAFFROLL2.dspadpcm_1.wav can't be replaced because they're not in the original rips.
  • NA_BGM_M_BARQUARTET.wav while replacing that is possible, it didn't sound very good and was left unchanged.
  • The shop music, boat ride, milk bar, and minigame music are mono and sound like they're playing out of a radio.
    • For some reason porting the originals causes extreme audio bugs and sometimes crashes, even when converted to mono.
    • And the rest are just sound effects.

Editing process

The following tools are used for making this mod:

If you want to play these files back you need Foobar2000 and vgmstream decoder.

Pre edits:

  • Convert 3DS .bcstm files to .wav using foobar and place them in a folder called 3dswav.
  • Convert .miniusf rips to .wav using foobar and place them in a folder called 64wav.
  • Open Audacity and drag all the 64wav files into it.
  • CTRL + A to select all and change tempo to 6.1 to match the speed of the 3DS rip.
  • Export multiple into a folder called 64sped.

Edit edits:

  • Drag single 3DSwav file followed by the matching 64sped file.
  • Check hh:mm:ss + miliseconds to find the exact time of the miniusf rip now that it's sped up.
  • Open the slow 64wav rip in FL Studio and normalize if the waveform is too small.
  • Time stretch / pitch shifter then put length as exact miliseconds.
  • Export.
  • Drag this new rip into the same Audacity window as before.
  • Find loop points (if there are any) and put them into loop.txt.
  • If anything clips fix it.
  • Click the [x]s on the other rips and leave only this new edited rip.
  • Export at 32000hz .wav with metadata removed and then convert to .bcstm using Looping Audio Converter.

Changelog

3.0

  • Compared Majora Rework with older versions and kept only files that sounded better and put them here.
  • (Optional) Folder contains Keatons Quiz Replacer and Quieter Ocarina songs.

2.0

  • Majora Rework:
    • 122 files replaced with .miniusf rips converted to .wav.
    • Only 3 files are from the original mod in this version.
    • "files that clip or have issues" folder has been removed.
    • Optional Keaton's Quiz Replacement: Midna's Lament by Nerrel.

v1.0

  • Edits:
    • Bremen March.
    • Clock Tower.
    • Clocktown Day 1.
    • Romani Ranch.
    • Opening music.
  • Moved to "these files clip or have issues" folder:
    • Boat Ride.
    • Milk Bar.
    • Minigame.
    • Shop.

0.3

  • Final Hours replaced.

0.2

  • Infinite Looping problem is fixed.
  • Problematic files discovered and moved to a "files that clip or have issues" folder.

0.1

  • This release is really buggy, everything that only plays once loops infinitely.

Credits

Keaton's Quiz Replacement - Midna's Lament by Nerrel.

External links

Advertising: