Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Amphetamine 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox-3DS-Homebrews | title = Amphetamine | image = https://dlhb.gamebrew.org/3dshomebrew/Amphetamine-3DS.jpg|250px | type = Platform | version = v0.1 | lastupdated = 2017...")
 
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = Amphetamine
|title=Amphetamine
| image = https://dlhb.gamebrew.org/3dshomebrew/Amphetamine-3DS.jpg|250px
|image=Amphetamine3ds2.png
| type = Platform
|description=A cool Jump n Run game ported to 3DS.
| version = v0.1
|author=nop90
| lastupdated = 2017/07/05
|lastupdated=2017/07/05
| licence = Mixed
|type=Platform
| author = CorySanin
|version=0.1
| website = https://gbatemp.net/threads/release-amphetamine-for-3ds.476546/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Amphetamine-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds.7z
| source = https://github.com/nop90/Amphetamine
|website=https://gbatemp.net/threads/release-amphetamine-for-3ds.476546
|source=https://github.com/nop90/Amphetamine
}}
}}
<youtube></youtube>
This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas.


This is the port to 3DS of Amphetamine, an exciting jump'n run game that offers some unique visual effects like colored lighting, fogging and coronas. You must fight eleven evil monsters with your magic weapons.
==Installation==
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.


The source code of my port is on my github (https://github.com/nop90/Amphetamine).
The CIA file is to be installed with FBI.
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Amphetamine/releases).


Credits:
The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.
Amphetamine was created by Jonas Spillmann.
Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
The Unix/SDL version is maintained by Lukas Loehrer.


This 3ds port uses the SDL 1.2 library for 3ds
==User guide==
You must fight eleven evil monsters with your magic weapons.


Changelog
==Controls==
D-Pad - Move


Ver. 0.1 (05 July 2017)
A - Jump
- First release in 3dsx and CIA format


Installation
B - Run


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher
X - Use weapon


The CIA file is to be installed with FBI. below there is a QR code to download the cia from FBI.
Y - Action putton


The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.
Select - Pause game and Open menu, Resume game and Close menu
 
Start/A - Select menu option


All the resources are included in the executable using romfs.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds2.png
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds3.png


QR Code for FBI
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds4.png
https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds5.png


Amph_3ds_v0.1.png
==Media==
(Click to enlarge)
'''Amphetamine 3DS v0.1''' ([https://www.youtube.com/watch?v=jhgU92PmQlg Cid2Mizard]) <br>
<youtube>jhgU92PmQlg</youtube>


Commands
==Known issues==
The bottom 8 pixels aren't correctly updated while not jumping.


- D-PAD : Move
Saving a game (at checkpoints) is very slow. About 2 minutes.
- A : Jump
- B : Run
- X : Use weapon
- Y : Action putton
- Select : Pause game and Open menu / Resume game and Close menu
- Start or A: Select menu option


Known Bugs
==Changelog==
'''V0.1 2017/07/05'''
* First release in 3dsx and CIA format.


- The bottom 8 pixels aren't correctly updated while not jumping
==Credits==
- Saving a game (at checkpoints) is very slow. About 2 minutes.
* Amphetamine was created by Jonas Spillmann.
* Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
* The Unix/SDL version is maintained by Lukas Loehrer.


This 3DS port uses the [https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291 SDL 1.2 library for 3DS]. All the resources are included in the executable using romfs.


[[Category:3DS homebrew games]]
==External links==
[[Category:Homebrew platform games on 3DS]]
* GitHub - https://github.com/nop90/Amphetamine
* GBAtemp - https://gbatemp.net/threads/release-amphetamine-for-3ds.476546

Latest revision as of 13:46, 6 July 2024

Amphetamine
Amphetamine3ds2.png
General
Authornop90
TypePlatform
Version0.1
LicenseMixed
Last Updated2017/07/05
Links
Download
Website
Source

This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.

The CIA file is to be installed with FBI.

The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.

User guide

You must fight eleven evil monsters with your magic weapons.

Controls

D-Pad - Move

A - Jump

B - Run

X - Use weapon

Y - Action putton

Select - Pause game and Open menu, Resume game and Close menu

Start/A - Select menu option

Screenshots

amphetamine3ds2.png amphetamine3ds3.png

amphetamine3ds4.png amphetamine3ds5.png

Media

Amphetamine 3DS v0.1 (Cid2Mizard)

Known issues

The bottom 8 pixels aren't correctly updated while not jumping.

Saving a game (at checkpoints) is very slow. About 2 minutes.

Changelog

V0.1 2017/07/05

  • First release in 3dsx and CIA format.

Credits

  • Amphetamine was created by Jonas Spillmann.
  • Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
  • The Unix/SDL version is maintained by Lukas Loehrer.

This 3DS port uses the SDL 1.2 library for 3DS. All the resources are included in the executable using romfs.

External links

Advertising: