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{{Infobox | {{Infobox 3DS Homebrews | ||
| title = Beat Rush | |title=Beat Rush | ||
| image = | |image=Beatrush2.png | ||
| | |description=A simple 3DS homebrew rhythm game inspired by Muse Dash. | ||
| | |author=skneko, arquitectonic7 | ||
| lastupdated = 2021/05/11 | |lastupdated=2021/05/11 | ||
| | |type=Music | ||
| | |version=1.0-rc3 | ||
| | |license=Mixed | ||
| | |download=https://dlhb.gamebrew.org/3dshomebrews/beatrush.7z | ||
| source = | |website=https://github.com/skneko/BeatRush | ||
|source=https://github.com/skneko/BeatRush | |||
}} | }} | ||
Beat Rush (BTR) is a simple rhythm game made for the Nintendo 3DS console, based on the Japanese rhythm game [https://ja.wikipedia.org/wiki/Muse_Dash Muse Dash]. It is a university project written for educational purposes by two people using [https://devkitpro.org devkitPro]. | |||
== | ==Installation== | ||
To load this file in an actual 3DS, you will need homebrew capabilities: | |||
* 3DSX/SMDH (recommended) - Use the .3dsx provided with the Homebrew Launcher. | |||
* CIA - Install it using a title manager such as FBI. | |||
In order to launch the game in your PC you will need an emulator such as citra. Citra supports [https://github.com/skneko/BeatRush#targets-overview all formats generated]. | |||
Build instructions can be found in the [https://github.com/skneko/BeatRush#building-from-source repository page]. | |||
==User guide== | |||
===How to play=== | |||
Hit the enemies as they approach the indicators. You have one action for each lane (top/bottom). | Hit the enemies as they approach the indicators. You have one action for each lane (top/bottom). | ||
* When a note collides with the line on the left of the screen, press the corresponding button for its lane. | * When a note collides with the line on the left of the screen, press the corresponding button for its lane. | ||
* Accuracy is related to the moment the note crosses the center of the line compared to the moment you press the button. | * Accuracy is related to the moment the note crosses the center of the line compared to the moment you press the button. | ||
Line 29: | Line 32: | ||
* The pace, length and difficulty of a level depend on the selected song. | * The pace, length and difficulty of a level depend on the selected song. | ||
=== | ===Troubleshooting=== | ||
If there is no sound: | |||
* Open Citra, click File > Open Citra folder... | |||
* Go to folder <code>sdmc</code>, and then <code>3ds</code>. If they don't exist, create them. | |||
* Create an empty file called <code>dspfirm.cdc</code>. | |||
* If the empty file <code>sdmc/3ds/dspfirm.cdc</code> is found by Citra, audio will work. | |||
'''Note:''' Be careful if you have extensions hidden, to not call the file something like <code>dspfirm.cdc.txt</code>. This wouldn't work. | |||
==Controls== | |||
'''Menu:''' | |||
D-Pad - Move | |||
Circle Pad - Move | |||
A - Confirm | |||
'''In game:''' | |||
A/B/Down/R - Bottom lane | |||
X/Y/Up/L - Top lane | |||
Select - Back to menu | |||
Start - Pause | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrews/beatrush3.png | |||
https://dlhb.gamebrew.org/3dshomebrews/beatrush4.png | |||
==Media== | |||
'''Beat Rush (3DS): Panda Eyes & Terminite - Highscore [Insane]''' ([https://www.youtube.com/watch?v=3ruOAZZ-2gE arquitectonic7]) <br> | |||
<youtube>3ruOAZZ-2gE</youtube> | |||
''' | |||
== | ==Changelog== | ||
'''v1.0-rc3''' | |||
* Fixed some state not resetting between levels, such as score, combo or hit counts. | |||
* Removed unused fonts. | |||
'''v1.0-rc2''' | |||
* Added additional controls (D-Pad and C-Pad up/down, L and R) for the hit actions. | |||
* Now SELECT restarts the game. | |||
* Added "CLEARED!" message at the end of the level with hint telling user to press SELECT to return to the menu. | |||
'''v1.0-rc1''' | |||
* First release build for bug testing & QA. | |||
* | ==External links== | ||
* | * GitHub - https://github.com/skneko/BeatRush | ||
* Reddit - https://www.reddit.com/r/3dshacks/comments/ndzezl/beat_rush_a_simple_3ds_homebrew_rhythm_game |
Latest revision as of 05:54, 6 Mayıs 2024
Beat Rush | |
---|---|
General | |
Author | skneko, arquitectonic7 |
Type | Music |
Version | 1.0-rc3 |
License | Mixed |
Last Updated | 2021/05/11 |
Links | |
Download | |
Website | |
Source | |
Beat Rush (BTR) is a simple rhythm game made for the Nintendo 3DS console, based on the Japanese rhythm game Muse Dash. It is a university project written for educational purposes by two people using devkitPro.
Installation
To load this file in an actual 3DS, you will need homebrew capabilities:
- 3DSX/SMDH (recommended) - Use the .3dsx provided with the Homebrew Launcher.
- CIA - Install it using a title manager such as FBI.
In order to launch the game in your PC you will need an emulator such as citra. Citra supports all formats generated.
Build instructions can be found in the repository page.
User guide
How to play
Hit the enemies as they approach the indicators. You have one action for each lane (top/bottom).
- When a note collides with the line on the left of the screen, press the corresponding button for its lane.
- Accuracy is related to the moment the note crosses the center of the line compared to the moment you press the button.
- The combo indicator increments with successive successful presses and restarts when one press is too inaccurate.
- Score depends on your accuracy and increments with a higher combo.
- The pace, length and difficulty of a level depend on the selected song.
Troubleshooting
If there is no sound:
- Open Citra, click File > Open Citra folder...
- Go to folder
sdmc
, and then3ds
. If they don't exist, create them. - Create an empty file called
dspfirm.cdc
. - If the empty file
sdmc/3ds/dspfirm.cdc
is found by Citra, audio will work.
Note: Be careful if you have extensions hidden, to not call the file something like dspfirm.cdc.txt
. This wouldn't work.
Controls
Menu:
D-Pad - Move
Circle Pad - Move
A - Confirm
In game:
A/B/Down/R - Bottom lane
X/Y/Up/L - Top lane
Select - Back to menu
Start - Pause
Screenshots
Media
Beat Rush (3DS): Panda Eyes & Terminite - Highscore [Insane] (arquitectonic7)
Changelog
v1.0-rc3
- Fixed some state not resetting between levels, such as score, combo or hit counts.
- Removed unused fonts.
v1.0-rc2
- Added additional controls (D-Pad and C-Pad up/down, L and R) for the hit actions.
- Now SELECT restarts the game.
- Added "CLEARED!" message at the end of the level with hint telling user to press SELECT to return to the menu.
v1.0-rc1
- First release build for bug testing & QA.