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{{Infobox | {{Infobox 3DS Homebrews | ||
| title = Retrobattle | |title=Retrobattle | ||
| image = | |image=Retrobattle2.png | ||
| | |description=Port of a NES-like platform arcade game Retrobattle to the 3DS. | ||
| | |author=nop90 | ||
| lastupdated = 2016/09/15 | |lastupdated=2016/09/15 | ||
| | |type=Arcade Games | ||
| | |version=1.0 | ||
| | |license=Mixed | ||
| | |download=https://dlhb.gamebrew.org/3dshomebrews/retrobattle.7z | ||
| source = https://github.com/nop90/Retrobattle | |website=http://remar.se/andreas/retrobattle | ||
|source=https://github.com/nop90/Retrobattle | |||
}} | }} | ||
Retrobattle is a port of the open source Retrobattle game to the 3DS. It is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts. | |||
This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar. | |||
==Installation== | |||
Available in 3DSX and CIA formats. All the resources are included in the executable using romfs. | |||
* CIA - Install the .cia with the CIA manager of your choice. | |||
* 3DSX - Use the .3dsx provided with the Homebrew Launcher. | |||
The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores. | |||
==User guide== | |||
Note that playing on Skill 1 may seem slow at first, compared to the havoc of Skill 8. | |||
==Controls== | |||
'''Main screen:''' | |||
A - Start the game | |||
Left/right - Select starting stage | |||
Down - Select starting Skill level | |||
Start - Quit the game | |||
'''In-game:''' | |||
Left/right - Move left/right | |||
A - Jump (keep pressed to jump higher) | |||
B - Shoot | |||
Select - Pause/unpause | |||
Start - Go back to the main screen | |||
== | ==Screenshots== | ||
https://dlhb.gamebrew.org/3dshomebrews/retrobattle3.png | |||
https://dlhb.gamebrew.org/3dshomebrews/retrobattle4.png | |||
==Media== | |||
'''Retrobattle''' ([https://www.youtube.com/watch?v=_fQtfk1wjdI PixelProspector]) <br> | |||
<youtube>_fQtfk1wjdI</youtube> | |||
==Changelog== | |||
'''V1.0 2016/09/14''' | |||
* Fixed text drawing in the score panel. | |||
* Added resources to build a CIA package. | |||
'''V0.1 alpha 2016/09/10''' | |||
* First alpha release. | |||
==Credits== | |||
The original source of [http://remar.se/andreas/retrobattle Retrobattle] is by Andreas Remar. | |||
This game uses the sf2d sftd and sfil libraries created by @xerpi. | |||
* | ==External links== | ||
* | * GitHub - https://github.com/nop90/Retrobattle | ||
* GBAtemp - https://gbatemp.net/threads/release-retrobattle-for-3ds.441254 | |||
Latest revision as of 05:43, 6 Mayıs 2024
Retrobattle | |
---|---|
General | |
Author | nop90 |
Type | Arcade Games |
Version | 1.0 |
License | Mixed |
Last Updated | 2016/09/15 |
Links | |
Download | |
Website | |
Source | |
Retrobattle is a port of the open source Retrobattle game to the 3DS. It is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts.
This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar.
Installation
Available in 3DSX and CIA formats. All the resources are included in the executable using romfs.
- CIA - Install the .cia with the CIA manager of your choice.
- 3DSX - Use the .3dsx provided with the Homebrew Launcher.
The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.
User guide
Note that playing on Skill 1 may seem slow at first, compared to the havoc of Skill 8.
Controls
Main screen:
A - Start the game
Left/right - Select starting stage
Down - Select starting Skill level
Start - Quit the game
In-game:
Left/right - Move left/right
A - Jump (keep pressed to jump higher)
B - Shoot
Select - Pause/unpause
Start - Go back to the main screen
Screenshots
Media
Retrobattle (PixelProspector)
Changelog
V1.0 2016/09/14
- Fixed text drawing in the score panel.
- Added resources to build a CIA package.
V0.1 alpha 2016/09/10
- First alpha release.
Credits
The original source of Retrobattle is by Andreas Remar.
This game uses the sf2d sftd and sfil libraries created by @xerpi.