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Retrobattle 3DS: Difference between revisions

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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = Retrobattle
|title=Retrobattle
| image = https://dlhb.gamebrew.org/3dshomebrew/Retrobattle.jpg|250px
|image=Retrobattle2.png
| type = Arcade Games
|description=Port of a NES-like platform arcade game Retrobattle to the 3DS.
| version=v1.0
|author=nop90
| lastupdated = 2016/09/15
|lastupdated=2016/09/15
| licence = Mixed
|type=Arcade Games
| author = nop90
|version=1.0
| website = http://remar.se/andreas/retrobattle
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Retrobattle.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/retrobattle.7z
| source = https://github.com/nop90/Retrobattle
|website=http://remar.se/andreas/retrobattle
|source=https://github.com/nop90/Retrobattle
}}
}}
<youtube>_fQtfk1wjdI&t=1s</youtube>
Retrobattle is a port of the open source Retrobattle game to the 3DS. It is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts.


Retrobattle is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts. Note that playing on Skill 1 is pretty boring compared to the havoc of Skill 8, so it may seem slow at first.
This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar.
 
==Installation==
Available in 3DSX and CIA formats. All the resources are included in the executable using romfs.
* CIA - Install the .cia with the CIA manager of your choice.
* 3DSX - Use the .3dsx provided with the Homebrew Launcher.
 
The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.
 
==User guide==
Note that playing on Skill 1 may seem slow at first, compared to the havoc of Skill 8.
 
==Controls==
'''Main screen:'''


This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar.
A - Start the game
 
Left/right - Select starting stage


The source code of my port is on my github (https://github.com/nop90/Retrobattle). The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Retrobattle/releases).
Down - Select starting Skill level


Enjoy this game ad let me know the bugs you find.
Start - Quit the game


Credits: The original source is by Andreas Remar (http://remar.se/andreas/retrobattle/) This game uses the sf2d sftd and sfil libraries created by @xerpi
'''In-game:'''


==Changelog==
Left/right - Move left/right


'''Ver. 1.0 (14 September 2016)'''
A - Jump (keep pressed to jump higher)


* Fixed text drawing in the score panel
B - Shoot
* Added resources to build a CIA package


'''Ver. 0.1 alpha (10 September 2016)'''
Select - Pause/unpause


* First alpha release.
Start - Go back to the main screen


==Installation==
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/retrobattle3.png
https://dlhb.gamebrew.org/3dshomebrews/retrobattle4.png


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
==Media==
'''Retrobattle''' ([https://www.youtube.com/watch?v=_fQtfk1wjdI PixelProspector]) <br>
<youtube>_fQtfk1wjdI</youtube>


The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.
==Changelog==
'''V1.0 2016/09/14'''
* Fixed text drawing in the score panel.
* Added resources to build a CIA package.


==MAIN SCREEN==
'''V0.1 alpha 2016/09/10'''
* First alpha release.


* A: Start the game
==Credits==
* Left/right: Select starting stage
The original source of [http://remar.se/andreas/retrobattle Retrobattle] is by Andreas Remar.
* Down: Select starting Skill level
* Start: Quit the game


==IN-GAME==
This game uses the sf2d sftd and sfil libraries created by @xerpi.


* Left/right: Move left/right
==External links==
* A: Jump (keep pressed to jump higher)
* GitHub - https://github.com/nop90/Retrobattle
* B: Shoot
* GBAtemp - https://gbatemp.net/threads/release-retrobattle-for-3ds.441254
* Select: Pause/unpause
* Start: Go back to the main screen

Latest revision as of 05:43, 6 Mayıs 2024

Retrobattle
Retrobattle2.png
General
Authornop90
TypeArcade Games
Version1.0
LicenseMixed
Last Updated2016/09/15
Links
Download
Website
Source

Retrobattle is a port of the open source Retrobattle game to the 3DS. It is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts.

This game was originally implemented in Game Maker by Daniel Remar. This is a port of the C++/SDL implementation by Andreas Remar.

Installation

Available in 3DSX and CIA formats. All the resources are included in the executable using romfs.

  • CIA - Install the .cia with the CIA manager of your choice.
  • 3DSX - Use the .3dsx provided with the Homebrew Launcher.

The game creates a Retrobattle subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.

User guide

Note that playing on Skill 1 may seem slow at first, compared to the havoc of Skill 8.

Controls

Main screen:

A - Start the game

Left/right - Select starting stage

Down - Select starting Skill level

Start - Quit the game

In-game:

Left/right - Move left/right

A - Jump (keep pressed to jump higher)

B - Shoot

Select - Pause/unpause

Start - Go back to the main screen

Screenshots

retrobattle3.png retrobattle4.png

Media

Retrobattle (PixelProspector)

Changelog

V1.0 2016/09/14

  • Fixed text drawing in the score panel.
  • Added resources to build a CIA package.

V0.1 alpha 2016/09/10

  • First alpha release.

Credits

The original source of Retrobattle is by Andreas Remar.

This game uses the sf2d sftd and sfil libraries created by @xerpi.

External links

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