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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = Colossal Cave Adventure
|title=Colossal Cave Adventure 2.5 for 3DS
| image = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure.png|250px
|image=Colossalcaveadventure3ds2.png
| type = Adventure
|description=No description, website, or topics provided.
| version=v1.1
|author=nop90
| lastupdated = 2018/02/23
|lastupdated=2018/02/23
| licence = Mixed
|type=Adventure
| author = nop90
|version=1.1
| website = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Colossal-Cave-Adventure-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/colossalcaveadventure3ds.7z
| source = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
|website=https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
|source=https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
}}
}}
<youtube>O3etkSoHrR8</youtube>
Colossal Cave Adventure 2.5 for 3DS is a port of text avdenture game Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure).
 
The game was developed originally in 1976 by Will Crowther for the PDP-10 mainframe. It was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
 
In Adventure, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.


== Colossal Cave Adventure ==
Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.
See [http://rickadams.org/adventure/ http://rickadams.org/adventure/] The Origins of Adventure


This is a little port I made in the week end for having some relax after months of hard work and no time for coding.
See [http://rickadams.org/adventure The Origins of Adventure].


There isn't too much to say about Adventure: If you know it, you like. I f you don't know it, probably you won't like it.
==User guide==
In this game you will be exploring a mysterious cave that is rumored to be filled with treasure and gold. To explore the cave, you types in one- or two-word commands to move their character through the cave, interact with objects in the cave, pick up items to put into their inventory, and other actions.  


'''From Wikipedia:'''
The program acts as a narrator, describing to the player what each location in the cave has and the results of certain actions, or if it did not understand the player's commands, asking for the player to retype their actions (the player's commands are shown here in lower case, and the program's replies are in all-capitals):


Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST.  A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.
go south
YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A   
ROCKY BED.


In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Certain actions may cause the death of the character (you have three lives), requiring you to start again. The game has a point system, whereby completing certain goals earns a number of predetermined points. The ultimate goal is to earn the maximum number of points (350 points), which partially correlates to finding all the treasures in the game and safely leaving the cave.


Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
! Colossal Cave Adventure Maze Map   
|-
|style="width: 1500px;"|https://dlhb.gamebrew.org/3dshomebrews/colossalcaveadventure3ds3.png
|-
|}


== NOTES for the 3ds release:==
==Controls==
Touchscreen - Input command


Running the game on Citra, saving a game fails and exiting the program hangs citra, but on a real 3ds everything works fine.
A - Continue


The game is released only in 3dsx format because there are some things to test (and probably fix) in the CIA.
R+Up/Down - Swap text color (green/white)


For the text input I used an old project of mine for a 3ds sw keyboard from 2014.
R (when the game start) - Force update game data on SD


Happy exploring the cave!
==Media==
'''Colossal Cave Adventure play-through''' ([https://www.youtube.com/watch?v=O3etkSoHrR8 Glade Swope]) <br>
<youtube>O3etkSoHrR8</youtube>


==changelog==
==Known issues==
Running the game on Citra, saving a game fails and exiting the program hangs citra, but on a real 3ds everything works fine.


'''V1.0 (19/02/2018)'''
==Changelog==
'''V1.1 2018/02/22'''
* Added coll pause after a page of text (press A to continue).
* Changed text color to green.
* Added possibility to swap color to white with R+UP.
* Added possibility to swap again color to green with R+DOWN.
* Started formatting textes to the narrow 3ds screen.
* Starting the game with R pressed, forces an update of the game data on SD (needed to load the new formatted textes.


* First release
'''V1.0 2018/02/19'''
* First release.


'''V1.1 (22/02/2018)'''
==Credits==
The text input is from an old project for a 3DS sw keyboard from 2014.


* Added coll pause after a page of text (press A to continua)
==External links==
* Changed text color to green
* GitHub - https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
* Added possibility to swap color to white with R+UP
* GBAtemp - https://gbatemp.net/threads/release-colossal-cave-adventure-2-5-for-3ds.497015
* Added possibility to swap again color to green with R+DOWN
* Started formatting textes to the narrow 3ds screen
* Starting the game with R pressed, forces an update of the game data on SD (needed to load the new formatted textes

Latest revision as of 05:52, 6 Mayıs 2024

Colossal Cave Adventure 2.5 for 3DS
Colossalcaveadventure3ds2.png
General
Authornop90
TypeAdventure
Version1.1
LicenseMixed
Last Updated2018/02/23
Links
Download
Website
Source

Colossal Cave Adventure 2.5 for 3DS is a port of text avdenture game Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure).

The game was developed originally in 1976 by Will Crowther for the PDP-10 mainframe. It was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In Adventure, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.

Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.

See The Origins of Adventure.

User guide

In this game you will be exploring a mysterious cave that is rumored to be filled with treasure and gold. To explore the cave, you types in one- or two-word commands to move their character through the cave, interact with objects in the cave, pick up items to put into their inventory, and other actions.

The program acts as a narrator, describing to the player what each location in the cave has and the results of certain actions, or if it did not understand the player's commands, asking for the player to retype their actions (the player's commands are shown here in lower case, and the program's replies are in all-capitals):

YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST.  A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.

go south

YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A    
ROCKY BED.

Certain actions may cause the death of the character (you have three lives), requiring you to start again. The game has a point system, whereby completing certain goals earns a number of predetermined points. The ultimate goal is to earn the maximum number of points (350 points), which partially correlates to finding all the treasures in the game and safely leaving the cave.

Controls

Touchscreen - Input command

A - Continue

R+Up/Down - Swap text color (green/white)

R (when the game start) - Force update game data on SD

Media

Colossal Cave Adventure play-through (Glade Swope)

Known issues

Running the game on Citra, saving a game fails and exiting the program hangs citra, but on a real 3ds everything works fine.

Changelog

V1.1 2018/02/22

  • Added coll pause after a page of text (press A to continue).
  • Changed text color to green.
  • Added possibility to swap color to white with R+UP.
  • Added possibility to swap again color to green with R+DOWN.
  • Started formatting textes to the narrow 3ds screen.
  • Starting the game with R pressed, forces an update of the game data on SD (needed to load the new formatted textes.

V1.0 2018/02/19

  • First release.

Credits

The text input is from an old project for a 3DS sw keyboard from 2014.

External links

Advertising: