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{{Infobox | {{Infobox 3DS Homebrews | ||
| title = ASCIIJump | |title=ASCIIJump | ||
| | |image=Asciijump3ds2.png | ||
| | |description=ASCII Geometry Dash clone for 3DS. | ||
| lastupdated = 2016/03/20 | |author=MCJack123 | ||
| | |lastupdated=2016/03/20 | ||
| | |type=Platform | ||
| | |version=1.0 | ||
| | |license=Mixed | ||
| source = | |download=https://dlhb.gamebrew.org/3dshomebrews/asciijump3ds.7z | ||
|website=https://github.com/Emerson-School-Coders/ASCIIJump | |||
|source=https://github.com/Emerson-School-Coders/ASCIIJump | |||
}} | }} | ||
ASCIIJump is a clone of Geometry Dash in plain text for the 3DS. | |||
==Features== | |||
* Beautiful main menu. | |||
== Features == | * Coming soon message for unmade levels. | ||
* Beautiful main menu | * R & L buttons work on the menu as well as Circle Pad and D-Pads. | ||
* Coming soon message for unmade levels | * Speed is the same as Geometry Dash (11 squares per second). | ||
* R & | * Jump is the same as Geometry Dash (3*4 jump area). | ||
* Speed is the same as Geometry Dash (11 squares per second) | * Easy level implementation in the code with simple ASCII characters and a define function. | ||
* Jump is the same as Geometry Dash (3*4 jump area) | * Percentage scores (they do not save to the scores file, though). | ||
* Easy level implementation in the code with simple ASCII characters and a define function | * Cube customization (you can't save the cube you have, so you have to change it each play). | ||
* Press Y to access the menu. | |||
==Installation== | |||
Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable. | |||
If there is no data folder, make it like specified below. Here is the directory structure: | |||
Root | |||
|-3ds/ | |||
| |-ASCIIJump/ | |||
| | |-ASCIIJump3DS.3dsx/elf/cia | |||
* Percentage scores (they do not save to the scores file, though) | | | |-(ASCIIJump3DS.smdh) | ||
* | | | |-data/ | ||
| | | |-scores.txt | |||
| | | |-cube.txt | |||
| | | |-(background-loop.bin) | |||
| | | |-(level.bin) | |||
* | |||
==User guide== | |||
Blocks included: | |||
* Square Cube (B). | |||
* Lined Cube (D). | |||
* Small Spike (x). | |||
== | * Big Spike (X). | ||
Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable. If there is no data folder, make it like specified below. Here is the directory structure: | * Spike Grid (s). | ||
* Top half-cube (-) and bottom half-cube (_). | |||
* Slopes (/ and ) (does not have collision detection ATM). | |||
* C means not complete. | |||
* F means level end. | |||
* Space means air block. | |||
==Screenshots== | |||
* ( | https://dlhb.gamebrew.org/3dshomebrews/asciijump3ds2.png | ||
https://dlhb.gamebrew.org/3dshomebrews/asciijump3ds3.png | |||
==Known issues== | |||
The music is not working yet. | |||
==External links== | |||
* GitHub - https://github.com/MCJack123/ASCIIJump |
Latest revision as of 05:47, 6 Mayıs 2024
ASCIIJump | |
---|---|
General | |
Author | MCJack123 |
Type | Platform |
Version | 1.0 |
License | Mixed |
Last Updated | 2016/03/20 |
Links | |
Download | |
Website | |
Source | |
ASCIIJump is a clone of Geometry Dash in plain text for the 3DS.
Features
- Beautiful main menu.
- Coming soon message for unmade levels.
- R & L buttons work on the menu as well as Circle Pad and D-Pads.
- Speed is the same as Geometry Dash (11 squares per second).
- Jump is the same as Geometry Dash (3*4 jump area).
- Easy level implementation in the code with simple ASCII characters and a define function.
- Percentage scores (they do not save to the scores file, though).
- Cube customization (you can't save the cube you have, so you have to change it each play).
- Press Y to access the menu.
Installation
Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable.
If there is no data folder, make it like specified below. Here is the directory structure:
Root |-3ds/ | |-ASCIIJump/ | | |-ASCIIJump3DS.3dsx/elf/cia | | |-(ASCIIJump3DS.smdh) | | |-data/ | | | |-scores.txt | | | |-cube.txt | | | |-(background-loop.bin) | | | |-(level.bin)
User guide
Blocks included:
- Square Cube (B).
- Lined Cube (D).
- Small Spike (x).
- Big Spike (X).
- Spike Grid (s).
- Top half-cube (-) and bottom half-cube (_).
- Slopes (/ and ) (does not have collision detection ATM).
- C means not complete.
- F means level end.
- Space means air block.
Screenshots
Known issues
The music is not working yet.