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CtrQuake 3DS: Difference between revisions

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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = ctrQuake
|title=ctrQuake
| image = https://dlhb.gamebrew.org/3dshomebrew/ctrQuake3DS-01.jpg|250px
|image=Ctrquake2.png
| type = Action
|description=An unofficial port of Quake for the 3DS, fully playable.
| version=v0.8
|author=MasterFeizz
| lastupdated = 2016/09/13
|lastupdated=2018/07/20
| licence = Mixed
|type=Shooter
| author = MasterFeizz
|version=0.8
| website = https://github.com/masterfeizz/ctrQuake
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/ctrQuake3DS-0-8.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/ctrquake.7z?k33p0fil35
| source = https://github.com/masterfeizz/ctrQuake
|website=https://github.com/masterfeizz/ctrQuake
|source=https://github.com/masterfeizz/ctrQuake
}}
}}
<youtube>2rspyM9Sk1g</youtube>
ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS.
 
==Features==
* Mod support.
* Online multiplayer support.
* Enhanced sound processing.
 
==Installation==
Download contains the following versions:
* Version 0.8 - Last official release (by [https://github.com/masterfeizz/ctrQuake MasterFeizz]).
* Stereoscopic 3D - In 3DSX format only (by [https://gbatemp.net/threads/release-ctrquake-quake-1-port.400170/post-8155661 MasterFeizz]).
* Hardware Rendering - Compiled from the hardware rendering branch intended for N3DS (modified by [https://gbatemp.net/threads/release-ctrquake-quake-1-port.400170/post-9225265 Wavy]).
 
For the 3DSX build, put the ctrQuake folder into the 3ds folder on your SD card and run it with the Homebrew Launcher.
 
As for the CIA build, put it anywhere on your SD Card, then install it with a CIA installer.
 
To play the full game, you must copy the pak1.pak from your copy of the game to the id1 folder inside ctrQuake (shareware episode is included). Both 3DSX and CIA builds use the same path /3ds/ctrQuake/ to search for files.
 
To use mods, place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See [https://github.com/masterfeizz/ctrQuake/blob/master/tf.xml tf.xml] as example.
 
==User guide==
You can host and also join online servers.
 
Dithering has also been implemented and can be toggled from the options menu.
 
A list of servers that should work can be found [http://servers.quakeone.com/home/0 here].


= ctrQuake =
Keep in mind that most servers require the full game.


ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS.
==Controls==
L - Jump


== Installation guide ==
R - Shoot


* Follow the guide for running homebrew at http://smealum.github.io/3ds/
D-Pad Up - Next Weapon
* Download the latest <code>ctrQuake.zip</code> from the [https://github.com/masterfeizz/ctrQuake/releases releases page]
* Extract <code>ctrQuake.zip</code> to the root of your SD card
* Launch ctrQuake from the Homebrew Launcher


== Default keybinds ==
D-Pad Down - Previous Weapon


* L Trigger: Jump
A/B/X/Y - Camera controls
* R Trigger: Shoot
* Dpad Up: Next Weapon
* Dpad Down: Previous Weapon
* ABXY: Camera controls
* CirclePad: Movement
* C-Button: Camera controls (N3DS only)


== Playing the full game ==
Circle Pad - Movement


The released version of ctrQuake only includes the shareware episode. To play the full game you must copy the pak1.pak from your copy of the game and place it in the id1 folder inside ctrQuake
C-Stick - Camera controls (N3DS only)


== Mods ==
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/ctrquake3.png
https://dlhb.gamebrew.org/3dshomebrews/ctrquake2.png


To use mods: place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See tf.xml as example
==Media==
'''Quake 3DS Port Homebrew Overview''' ([https://www.youtube.com/watch?v=2rspyM9Sk1g TCPixel]) <br>
<youtube>2rspyM9Sk1g</youtube>


== TODO List ==
==Compatibility==
Tested on a N3DS v9.4 and a 2DS v9.0.


* [ ] Better input handling
Performance on O3DS and 2DS is good.
* [x] Networking
* [ ] Hardware rendering
* [x] Better sound processing ( Thanks to Rinnegatamante )


== Credits ==
==Changelog==
'''V0.8'''
* Online multiplayer support.
* Server hosting support.
* Dithering.
'''V0.7'''
* New touchscreen UI.
* Bugfixes.
* Fixed CIA banner sound.
'''V0.6'''
* New and improved touchscreen UI.
* Small performance increase (3-5 FPS on O3DS).
* Renamed buttons and default configuration.
* New CIA banner and 3DSX icon.
'''V0.5'''
* Better audio thanks to @Rinnegatamante.
* First CIA release.
'''V0.4'''
* Input improvements.
* Mod support.
'''V0.3'''
* Partial network support.
* Better touch keyboard.
'''V0.2'''
* N3DS detection.
* Initial implementation of touchscreen overlays.
* Circlepad input.
* Double tap to jump (KEY_SPACE).
'''V0.1'''
* Initial release.


* Felipe Izzo (MasterFeizz)
==Credits==
* Main developer Rinnegatamante
* Felipe Izzo (MasterFeizz) - Main developer.
* Sound enhancements
* Rinnegatamante - Sound enhancements.


Thanks to Id Software - Source code of Quake
Thanks to:
* Id Software - Source code of Quake.
* Smealum and other developers of libctru.


Smealum and other developers of libctru
==External links==
* GitHub - https://github.com/masterfeizz/ctrQuake
* GBAtemp - https://gbatemp.net/threads/release-ctrquake-quake-1-port.400170

Latest revision as of 05:51, 6 Mayıs 2024

ctrQuake
Ctrquake2.png
General
AuthorMasterFeizz
TypeShooter
Version0.8
LicenseMixed
Last Updated2018/07/20
Links
Download
Website
Source

ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS.

Features

  • Mod support.
  • Online multiplayer support.
  • Enhanced sound processing.

Installation

Download contains the following versions:

  • Version 0.8 - Last official release (by MasterFeizz).
  • Stereoscopic 3D - In 3DSX format only (by MasterFeizz).
  • Hardware Rendering - Compiled from the hardware rendering branch intended for N3DS (modified by Wavy).

For the 3DSX build, put the ctrQuake folder into the 3ds folder on your SD card and run it with the Homebrew Launcher.

As for the CIA build, put it anywhere on your SD Card, then install it with a CIA installer.

To play the full game, you must copy the pak1.pak from your copy of the game to the id1 folder inside ctrQuake (shareware episode is included). Both 3DSX and CIA builds use the same path /3ds/ctrQuake/ to search for files.

To use mods, place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See tf.xml as example.

User guide

You can host and also join online servers.

Dithering has also been implemented and can be toggled from the options menu.

A list of servers that should work can be found here.

Keep in mind that most servers require the full game.

Controls

L - Jump

R - Shoot

D-Pad Up - Next Weapon

D-Pad Down - Previous Weapon

A/B/X/Y - Camera controls

Circle Pad - Movement

C-Stick - Camera controls (N3DS only)

Screenshots

ctrquake3.png ctrquake2.png

Media

Quake 3DS Port Homebrew Overview (TCPixel)

Compatibility

Tested on a N3DS v9.4 and a 2DS v9.0.

Performance on O3DS and 2DS is good.

Changelog

V0.8

  • Online multiplayer support.
  • Server hosting support.
  • Dithering.

V0.7

  • New touchscreen UI.
  • Bugfixes.
  • Fixed CIA banner sound.

V0.6

  • New and improved touchscreen UI.
  • Small performance increase (3-5 FPS on O3DS).
  • Renamed buttons and default configuration.
  • New CIA banner and 3DSX icon.

V0.5

  • Better audio thanks to @Rinnegatamante.
  • First CIA release.

V0.4

  • Input improvements.
  • Mod support.

V0.3

  • Partial network support.
  • Better touch keyboard.

V0.2

  • N3DS detection.
  • Initial implementation of touchscreen overlays.
  • Circlepad input.
  • Double tap to jump (KEY_SPACE).

V0.1

  • Initial release.

Credits

  • Felipe Izzo (MasterFeizz) - Main developer.
  • Rinnegatamante - Sound enhancements.

Thanks to:

  • Id Software - Source code of Quake.
  • Smealum and other developers of libctru.

External links

Advertising: